- entry_type: invariant_set
  metadata:
    format_version: "2.0"
    uuid: 2eb7ffd5-975f-4ca1-aee4-a5b4554a9635
    creation_time: 2025-03-22T18:20:47Z
    producer:
      name: Goblint
      version: heads/master-0-g66dff5a90-dirty
      command_line: '''./goblint'' ''--conf'' ''conf/svcomp.json'' ''--disable'' ''witness.graphml.enabled''
        ''--sets'' ''ana.specification'' ''/mnt/goblint-svcomp/benchexec/sv-benchmarks/c/properties/termination.prp''
        ''--sets'' ''exp.architecture'' ''32bit'' ''/mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c'''
    task:
      input_files:
      - /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
      input_file_hashes:
        /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c: a8dba55a6053d72f9111ac5cd147f9f45da0f79494b1facfa57c6480910007fb
      data_model: ILP32
      language: C
      specification: CHECK( init(main()), LTL(F end) )
  content:
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-112LL + (long long )cleanupTimeShifts) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-104LL + (long long )executiveFloor) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-101LL + (long long )currentHeading) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )calls_0) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )calls_2) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )calls_3) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )calls_4) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_spc2_0) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_spc2_1) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_spc2_2) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_spc2_4) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_0) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_1) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_2) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )floorButtons_4) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-16LL + (long long )cleanupTimeShifts) + (long long )executiveFloor
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-13LL + (long long )cleanupTimeShifts) + (long long )currentHeading
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )calls_0) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )calls_2) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )calls_3) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )calls_4) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-5LL + (long long )currentHeading) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )calls_0) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )calls_2) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )calls_3) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )calls_4) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )calls_0) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )calls_2) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )calls_3) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )calls_4) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )calls_0) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )calls_2) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )calls_3) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )calls_4) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_spc2_0) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_spc2_1) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_spc2_2) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_spc2_4) + (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_0) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_1) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_2) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL - (long long )floorButtons_4) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-99LL - (long long )currentHeading) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-96LL - (long long )executiveFloor) + (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-88LL - (long long )cleanupTimeShifts) + (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL - (long long )calls_0) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL - (long long )calls_2) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL - (long long )calls_3) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL - (long long )calls_4) + (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL - (long long )calls_0) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL - (long long )calls_2) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL - (long long )calls_3) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL - (long long )calls_4) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-3LL - (long long )currentHeading) + (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL - (long long )calls_0) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL - (long long )calls_2) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL - (long long )calls_3) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL - (long long )calls_4) + (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )calls_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_1) + (long long )personOnFloor_5_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_2_2 >= 0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_3_0 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_3_1 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_3_2 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_4_1 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_4_2 >= 0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_4_4 >= 0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_5_0 >= 0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_3) + (long long )persons_5 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_3) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_3) + (long long )persons_5 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (8LL - (long long )cleanupTimeShifts) + (long long )executiveFloor >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (11LL - (long long )cleanupTimeShifts) + (long long )currentHeading >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) + (long long )persons_4 >= 0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )personOnFloor_0_0 >=
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )personOnFloor_0_1 >=
        0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )personOnFloor_0_2 >=
        0LL
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  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )personOnFloor_1_2 >=
        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )persons_0 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) + (long long )persons_4 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_3_2 >= 0LL
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  - invariant:
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        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )floorButtons_spc2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )floorButtons_spc2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )floorButtons_spc2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_3 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 + (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 + (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-100LL + (long long )maximumWeight) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-12LL + (long long )cleanupTimeShifts) - (long long )floorButtons_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-11LL + (long long )cleanupTimeShifts) - (long long )currentHeading
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-8LL + (long long )cleanupTimeShifts) - (long long )executiveFloor >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-4LL + (long long )executiveFloor) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (-1LL + (long long )currentHeading) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL + (long long )calls_0) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL + (long long )calls_2) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL + (long long )calls_3) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL + (long long )calls_4) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (3LL + (long long )currentHeading) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL + (long long )calls_0) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL + (long long )calls_2) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL + (long long )calls_3) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL + (long long )calls_4) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL + (long long )calls_0) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL + (long long )calls_2) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL + (long long )calls_3) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL + (long long )calls_4) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (88LL + (long long )cleanupTimeShifts) - (long long )maximumWeight >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (96LL + (long long )executiveFloor) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (99LL + (long long )currentHeading) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )calls_0) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )calls_2) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )calls_3) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )calls_4) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_spc2_0) - (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_spc2_1) - (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_spc2_2) - (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_spc2_4) - (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_0) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_1) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_2) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL + (long long )floorButtons_4) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )calls_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_0) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_2) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_3) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )calls_4) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_0_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_1_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_2_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_3_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_4_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )personOnFloor_5_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_spc2_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )persons_3) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_0) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_1) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_2) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (0LL - (long long )floorButtons_4) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )calls_0) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )calls_2) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )calls_3) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )calls_4) - (long long )currentHeading >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (1LL - (long long )currentHeading) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )calls_0) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )calls_2) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )calls_3) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )calls_4) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (4LL - (long long )executiveFloor) - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (5LL - (long long )currentHeading) - (long long )executiveFloor >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )calls_0) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )calls_2) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )calls_3) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )calls_4) - (long long )cleanupTimeShifts >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_0_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_0_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_0_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_0_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_0_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_1_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_1_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_1_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_1_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_1_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_2_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_3_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_3_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_3_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_3_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_3_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_4_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_4_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_4_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_4_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_4_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_5_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_5_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_5_3
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_5_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_0
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_1
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_2
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_4
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
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        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (13LL - (long long )cleanupTimeShifts) - (long long )currentHeading >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (16LL - (long long )cleanupTimeShifts) - (long long )executiveFloor >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )calls_0) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )calls_2) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )calls_3) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )calls_4) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_0_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_0_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_0_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_0_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_0_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_1_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_1_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_1_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_1_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_1_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_2_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_2_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_3_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_3_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_3_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_3_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_3_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_4_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_4_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_4_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_4_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_4_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_5_0 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_5_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_5_3 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )personOnFloor_5_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )maximumWeight) - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_spc2_0) - (long long )maximumWeight
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      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_spc2_1) - (long long )maximumWeight
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      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_spc2_2) - (long long )maximumWeight
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      format: c_expression
  - invariant:
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      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_spc2_4) - (long long )maximumWeight
        >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_0) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_1) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_2) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (100LL - (long long )floorButtons_4) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (101LL - (long long )currentHeading) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (104LL - (long long )executiveFloor) - (long long )maximumWeight >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (112LL - (long long )cleanupTimeShifts) - (long long )maximumWeight >=
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      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )calls_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_0 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_1 - (long long )personOnFloor_5_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )calls_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_2 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )calls_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_3 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )calls_4 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_0_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_1_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_2_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_3_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_4_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )personOnFloor_5_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )floorButtons_spc2_1 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )floorButtons_spc2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )floorButtons_spc2_2 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )floorButtons_spc2_4 >=
        0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_3 - (long long )persons_5 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_spc2_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )persons_3 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_0 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_1 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_2 - (long long )floorButtons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_3 - (long long )floorButtons_spc2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_3 - (long long )persons_5 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_0_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_0_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_0_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_0_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_0_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_1_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_1_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_1_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_1_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_1_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_2_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_3_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_3_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_3_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_3_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_3_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_4_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_4_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_4_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_4_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_4_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_5_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_5_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_5_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )personOnFloor_5_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )floorButtons_spc2_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )floorButtons_spc2_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )floorButtons_spc2_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )floorButtons_spc2_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )persons_0 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )persons_1 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )persons_2 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )persons_3 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: (long long )floorButtons_4 - (long long )persons_4 >= 0LL
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: calls_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: calls_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: calls_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: calls_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_0_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_0_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_0_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_0_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_0_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_1_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_1_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_1_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_1_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_1_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_2_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_2_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_2_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_2_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_2_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_3_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_3_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_3_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_3_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_3_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_4_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_4_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_4_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_4_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_4_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_5_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_5_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_5_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: personOnFloor_5_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: maximumWeight == 100
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: executiveFloor == 4
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_spc2_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_spc2_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_spc2_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_spc2_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: cleanupTimeShifts == 12
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: currentHeading == 1
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: persons_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: persons_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: persons_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: persons_3 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: persons_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_0 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_1 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_2 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: floorButtons_4 == 0
      format: c_expression
  - invariant:
      type: loop_invariant
      location:
        file_name: /mnt/goblint-svcomp/benchexec/sv-benchmarks/c/product-lines/elevator_spec2_product31.cil.c
        line: 1266
        column: 3
        function: cleanup
      value: ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-111LL
        + (long long )__cil_tmp4) + (long long )maximumWeight >= 0LL && (-100LL +
        (long long )calls_1) + (long long )maximumWeight >= 0LL) && (-100LL + (long
        long )maximumWeight) + (long long )personOnFloor_5_1 >= 0LL) && (-23LL + (long
        long )__cil_tmp4) + (long long )cleanupTimeShifts >= 0LL) && (-15LL + (long
        long )__cil_tmp4) + (long long )executiveFloor >= 0LL) && (-12LL + (long long
        )calls_1) + (long long )cleanupTimeShifts >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        + (long long )personOnFloor_5_1 >= 0LL) && (-12LL + (long long )__cil_tmp4)
        + (long long )currentHeading >= 0LL) && (-11LL + (long long )__cil_tmp4) +
        (long long )calls_0 >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long
        )calls_1 >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long )calls_2
        >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long )calls_3 >= 0LL)
        && (-11LL + (long long )__cil_tmp4) + (long long )calls_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_0_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_0_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_0_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_0_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_0_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_1_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_1_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_1_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_1_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_1_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_2_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_2_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_2_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_2_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_2_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_3_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_3_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_3_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_3_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_3_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_4_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_4_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_4_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_4_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_4_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_5_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_5_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_5_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_5_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )personOnFloor_5_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )persons_0 >= 0LL) && (-11LL + (long
        long )__cil_tmp4) + (long long )persons_1 >= 0LL) && (-11LL + (long long )__cil_tmp4)
        + (long long )persons_2 >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long
        long )persons_3 >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long )persons_4
        >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long )floorButtons_0 >=
        0LL) && (-11LL + (long long )__cil_tmp4) + (long long )floorButtons_1 >= 0LL)
        && (-11LL + (long long )__cil_tmp4) + (long long )floorButtons_2 >= 0LL) &&
        (-11LL + (long long )__cil_tmp4) + (long long )floorButtons_4 >= 0LL) && (-4LL
        + (long long )calls_1) + (long long )executiveFloor >= 0LL) && (-4LL + (long
        long )executiveFloor) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )calls_1) + (long long )currentHeading >= 0LL) && (-1LL + (long long
        )currentHeading) + (long long )personOnFloor_5_1 >= 0LL) && (-100LL - (long
        long )calls_1) + (long long )maximumWeight >= 0LL) && (-89LL - (long long
        )__cil_tmp4) + (long long )maximumWeight >= 0LL) && (-12LL - (long long )calls_1)
        + (long long )cleanupTimeShifts >= 0LL) && (-4LL - (long long )calls_1) +
        (long long )executiveFloor >= 0LL) && (-1LL - (long long )calls_1) + (long
        long )currentHeading >= 0LL) && (-1LL - (long long )__cil_tmp4) + (long long
        )cleanupTimeShifts >= 0LL) && (0LL - (long long )calls_0) + (long long )calls_1
        >= 0LL) && (0LL - (long long )calls_0) + (long long )personOnFloor_5_1 >=
        0LL) && (0LL - (long long )calls_1) + (long long )calls_2 >= 0LL) && (0LL
        - (long long )calls_1) + (long long )calls_3 >= 0LL) && (0LL - (long long
        )calls_1) + (long long )calls_4 >= 0LL) && (0LL - (long long )calls_1) + (long
        long )personOnFloor_0_0 >= 0LL) && (0LL - (long long )calls_1) + (long long
        )personOnFloor_0_1 >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_0_2
        >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_0_3 >=
        0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_0_4 >= 0LL)
        && (0LL - (long long )calls_1) + (long long )personOnFloor_1_0 >= 0LL) &&
        (0LL - (long long )calls_1) + (long long )personOnFloor_1_1 >= 0LL) && (0LL
        - (long long )calls_1) + (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long
        long )calls_1) + (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long
        )calls_1) + (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )calls_1)
        + (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )calls_1) + (long
        long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )calls_1) + (long long
        )personOnFloor_2_2 >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_2_4 >=
        0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_3_0 >= 0LL)
        && (0LL - (long long )calls_1) + (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )calls_1) + (long long )personOnFloor_3_2 >= 0LL) && (0LL
        - (long long )calls_1) + (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long
        long )calls_1) + (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long long
        )calls_1) + (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long long )calls_1)
        + (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )calls_1) + (long
        long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )calls_1) + (long long
        )personOnFloor_4_3 >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_4_4
        >= 0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_5_0 >=
        0LL) && (0LL - (long long )calls_1) + (long long )personOnFloor_5_2 >= 0LL)
        && (0LL - (long long )calls_1) + (long long )personOnFloor_5_3 >= 0LL) &&
        (0LL - (long long )calls_1) + (long long )personOnFloor_5_4 >= 0LL) && (0LL
        - (long long )calls_1) + (long long )floorButtons_spc2_0 >= 0LL) && (0LL -
        (long long )calls_1) + (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long
        long )calls_1) + (long long )floorButtons_spc2_2 >= 0LL) && (0LL - (long long
        )calls_1) + (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )calls_1)
        + (long long )persons_0 >= 0LL) && (0LL - (long long )calls_1) + (long long
        )persons_1 >= 0LL) && (0LL - (long long )calls_1) + (long long )persons_2
        >= 0LL) && (0LL - (long long )calls_1) + (long long )persons_3 >= 0LL) &&
        (0LL - (long long )calls_1) + (long long )persons_4 >= 0LL) && (0LL - (long
        long )calls_1) + (long long )floorButtons_0 >= 0LL) && (0LL - (long long )calls_1)
        + (long long )floorButtons_1 >= 0LL) && (0LL - (long long )calls_1) + (long
        long )floorButtons_2 >= 0LL) && (0LL - (long long )calls_1) + (long long )floorButtons_4
        >= 0LL) && (0LL - (long long )calls_2) + (long long )personOnFloor_5_1 >=
        0LL) && (0LL - (long long )calls_3) + (long long )personOnFloor_5_1 >= 0LL)
        && (0LL - (long long )calls_4) + (long long )personOnFloor_5_1 >= 0LL) &&
        (0LL - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_1 >= 0LL)
        && (0LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_1 >=
        0LL) && (0LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_5_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )personOnFloor_5_1) + (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )personOnFloor_5_1) + (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )personOnFloor_5_1) + (long long )personOnFloor_5_4
        >= 0LL) && (0LL - (long long )personOnFloor_5_1) + (long long )persons_0 >=
        0LL) && (0LL - (long long )personOnFloor_5_1) + (long long )persons_1 >= 0LL)
        && (0LL - (long long )personOnFloor_5_1) + (long long )persons_2 >= 0LL) &&
        (0LL - (long long )personOnFloor_5_1) + (long long )persons_3 >= 0LL) && (0LL
        - (long long )personOnFloor_5_1) + (long long )persons_4 >= 0LL) && (0LL -
        (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_1 >= 0LL) &&
        (0LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_1 >=
        0LL) && (0LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_0) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_1) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_2) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_4) + (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )currentHeading) + (long long )personOnFloor_5_1
        >= 0LL) && (4LL - (long long )executiveFloor) + (long long )personOnFloor_5_1
        >= 0LL) && (7LL - (long long )__cil_tmp4) + (long long )executiveFloor >=
        0LL) && (10LL - (long long )__cil_tmp4) + (long long )currentHeading >= 0LL)
        && (11LL - (long long )__cil_tmp4) + (long long )calls_0 >= 0LL) && (11LL
        - (long long )__cil_tmp4) + (long long )calls_1 >= 0LL) && (11LL - (long long
        )__cil_tmp4) + (long long )calls_2 >= 0LL) && (11LL - (long long )__cil_tmp4)
        + (long long )calls_3 >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long
        )calls_4 >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )persons_0 >= 0LL)
        && (11LL - (long long )__cil_tmp4) + (long long )persons_1 >= 0LL) && (11LL
        - (long long )__cil_tmp4) + (long long )persons_2 >= 0LL) && (11LL - (long
        long )__cil_tmp4) + (long long )persons_3 >= 0LL) && (11LL - (long long )__cil_tmp4)
        + (long long )persons_4 >= 0LL) && (11LL - (long long )__cil_tmp4) + (long
        long )floorButtons_0 >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long
        )floorButtons_1 >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )floorButtons_4 >=
        0LL) && (12LL - (long long )cleanupTimeShifts) + (long long )personOnFloor_5_1
        >= 0LL) && (100LL - (long long )maximumWeight) + (long long )personOnFloor_5_1
        >= 0LL) && (long long )calls_0 + (long long )calls_1 >= 0LL) && (long long
        )calls_0 + (long long )personOnFloor_5_1 >= 0LL) && (long long )calls_1 +
        (long long )calls_2 >= 0LL) && (long long )calls_1 + (long long )calls_3 >=
        0LL) && (long long )calls_1 + (long long )calls_4 >= 0LL) && (long long )calls_1
        + (long long )personOnFloor_0_0 >= 0LL) && (long long )calls_1 + (long long
        )personOnFloor_0_1 >= 0LL) && (long long )calls_1 + (long long )personOnFloor_0_2
        >= 0LL) && (long long )calls_1 + (long long )personOnFloor_0_3 >= 0LL) &&
        (long long )calls_1 + (long long )personOnFloor_0_4 >= 0LL) && (long long
        )calls_1 + (long long )personOnFloor_1_0 >= 0LL) && (long long )calls_1 +
        (long long )personOnFloor_1_1 >= 0LL) && (long long )calls_1 + (long long
        )personOnFloor_1_2 >= 0LL) && (long long )calls_1 + (long long )personOnFloor_1_3
        >= 0LL) && (long long )calls_1 + (long long )personOnFloor_1_4 >= 0LL) &&
        (long long )calls_1 + (long long )personOnFloor_2_0 >= 0LL) && (long long
        )calls_1 + (long long )personOnFloor_2_1 >= 0LL) && (long long )calls_1 +
        (long long )personOnFloor_2_2 >= 0LL) && (long long )calls_1 + (long long
        )personOnFloor_2_3 >= 0LL) && (long long )calls_1 + (long long )personOnFloor_2_4
        >= 0LL) && (long long )calls_1 + (long long )personOnFloor_3_0 >= 0LL) &&
        (long long )calls_1 + (long long )personOnFloor_3_1 >= 0LL) && (long long
        )calls_1 + (long long )personOnFloor_3_2 >= 0LL) && (long long )calls_1 +
        (long long )personOnFloor_3_3 >= 0LL) && (long long )calls_1 + (long long
        )personOnFloor_3_4 >= 0LL) && (long long )calls_1 + (long long )personOnFloor_4_0
        >= 0LL) && (long long )calls_1 + (long long )personOnFloor_4_1 >= 0LL) &&
        (long long )calls_1 + (long long )personOnFloor_4_2 >= 0LL) && (long long
        )calls_1 + (long long )personOnFloor_4_3 >= 0LL) && (long long )calls_1 +
        (long long )personOnFloor_4_4 >= 0LL) && (long long )calls_1 + (long long
        )personOnFloor_5_0 >= 0LL) && (long long )calls_1 + (long long )personOnFloor_5_1
        >= 0LL) && (long long )calls_1 + (long long )personOnFloor_5_2 >= 0LL) &&
        (long long )calls_1 + (long long )personOnFloor_5_3 >= 0LL) && (long long
        )calls_1 + (long long )personOnFloor_5_4 >= 0LL) && (long long )calls_1 +
        (long long )floorButtons_spc2_0 >= 0LL) && (long long )calls_1 + (long long
        )floorButtons_spc2_1 >= 0LL) && (long long )calls_1 + (long long )floorButtons_spc2_2
        >= 0LL) && (long long )calls_1 + (long long )floorButtons_spc2_4 >= 0LL) &&
        (long long )calls_1 + (long long )persons_0 >= 0LL) && (long long )calls_1
        + (long long )persons_1 >= 0LL) && (long long )calls_1 + (long long )persons_2
        >= 0LL) && (long long )calls_1 + (long long )persons_3 >= 0LL) && (long long
        )calls_1 + (long long )persons_4 >= 0LL) && (long long )calls_1 + (long long
        )floorButtons_0 >= 0LL) && (long long )calls_1 + (long long )floorButtons_1
        >= 0LL) && (long long )calls_1 + (long long )floorButtons_2 >= 0LL) && (long
        long )calls_1 + (long long )floorButtons_4 >= 0LL) && (long long )calls_2
        + (long long )personOnFloor_5_1 >= 0LL) && (long long )calls_3 + (long long
        )personOnFloor_5_1 >= 0LL) && (long long )calls_4 + (long long )personOnFloor_5_1
        >= 0LL) && (long long )personOnFloor_0_0 + (long long )personOnFloor_5_1 >=
        0LL) && (long long )personOnFloor_0_1 + (long long )personOnFloor_5_1 >= 0LL)
        && (long long )personOnFloor_0_2 + (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )personOnFloor_0_3 + (long long )personOnFloor_5_1 >= 0LL) && (long
        long )personOnFloor_0_4 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )personOnFloor_1_0 + (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_1_1
        + (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_1_2 +
        (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_1_3 + (long
        long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_1_4 + (long long
        )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_2_0 + (long long )personOnFloor_5_1
        >= 0LL) && (long long )personOnFloor_2_1 + (long long )personOnFloor_5_1 >=
        0LL) && (long long )personOnFloor_2_2 + (long long )personOnFloor_5_1 >= 0LL)
        && (long long )personOnFloor_2_3 + (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )personOnFloor_2_4 + (long long )personOnFloor_5_1 >= 0LL) && (long
        long )personOnFloor_3_0 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )personOnFloor_3_1 + (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_3_2
        + (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_3_3 +
        (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_3_4 + (long
        long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_4_0 + (long long
        )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_4_1 + (long long )personOnFloor_5_1
        >= 0LL) && (long long )personOnFloor_4_2 + (long long )personOnFloor_5_1 >=
        0LL) && (long long )personOnFloor_4_3 + (long long )personOnFloor_5_1 >= 0LL)
        && (long long )personOnFloor_4_4 + (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )personOnFloor_5_0 + (long long )personOnFloor_5_1 >= 0LL) && (long
        long )personOnFloor_5_1 + (long long )personOnFloor_5_2 >= 0LL) && (long long
        )personOnFloor_5_1 + (long long )personOnFloor_5_3 >= 0LL) && (long long )personOnFloor_5_1
        + (long long )personOnFloor_5_4 >= 0LL) && (long long )personOnFloor_5_1 +
        (long long )persons_0 >= 0LL) && (long long )personOnFloor_5_1 + (long long
        )persons_1 >= 0LL) && (long long )personOnFloor_5_1 + (long long )persons_2
        >= 0LL) && (long long )personOnFloor_5_1 + (long long )persons_3 >= 0LL) &&
        (long long )personOnFloor_5_1 + (long long )persons_4 >= 0LL) && (long long
        )floorButtons_spc2_0 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )floorButtons_spc2_1 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )floorButtons_spc2_2 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )floorButtons_spc2_4 + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )floorButtons_0 + (long long )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_1
        + (long long )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_2 + (long
        long )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_4 + (long long
        )personOnFloor_5_1 >= 0LL) && (-100LL + (long long )maximumWeight) - (long
        long )personOnFloor_5_1 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )personOnFloor_5_1 >= 0LL) && (-11LL + (long long )__cil_tmp4)
        - (long long )calls_0 >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long
        long )calls_1 >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )calls_2
        >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )calls_3 >= 0LL)
        && (-11LL + (long long )__cil_tmp4) - (long long )calls_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_0_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_0_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_0_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_0_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_0_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_1_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_1_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_1_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_1_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_1_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_2_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_2_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_2_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_2_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_2_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_3_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_3_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_3_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_3_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_3_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_4_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_4_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_4_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_4_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_4_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_5_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_5_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_5_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_5_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )personOnFloor_5_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )floorButtons_spc2_0 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )floorButtons_spc2_1 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )floorButtons_spc2_2 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )floorButtons_spc2_4 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) - (long long )persons_0 >= 0LL) && (-11LL + (long
        long )__cil_tmp4) - (long long )persons_1 >= 0LL) && (-11LL + (long long )__cil_tmp4)
        - (long long )persons_2 >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long
        long )persons_3 >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )persons_4
        >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_0 >=
        0LL) && (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_1 >= 0LL)
        && (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_2 >= 0LL) &&
        (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_4 >= 0LL) && (-10LL
        + (long long )__cil_tmp4) - (long long )currentHeading >= 0LL) && (-7LL +
        (long long )__cil_tmp4) - (long long )executiveFloor >= 0LL) && (-4LL + (long
        long )executiveFloor) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )currentHeading) - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long
        long )calls_1) - (long long )currentHeading >= 0LL) && (1LL + (long long )__cil_tmp4)
        - (long long )cleanupTimeShifts >= 0LL) && (4LL + (long long )calls_1) - (long
        long )executiveFloor >= 0LL) && (12LL + (long long )calls_1) - (long long
        )cleanupTimeShifts >= 0LL) && (89LL + (long long )__cil_tmp4) - (long long
        )maximumWeight >= 0LL) && (100LL + (long long )calls_1) - (long long )maximumWeight
        >= 0LL) && (0LL - (long long )calls_0) - (long long )calls_1 >= 0LL) && (0LL
        - (long long )calls_0) - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long
        long )calls_1) - (long long )calls_2 >= 0LL) && (0LL - (long long )calls_1)
        - (long long )calls_3 >= 0LL) && (0LL - (long long )calls_1) - (long long
        )calls_4 >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_0_1 >=
        0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_0_2 >= 0LL)
        && (0LL - (long long )calls_1) - (long long )personOnFloor_0_3 >= 0LL) &&
        (0LL - (long long )calls_1) - (long long )personOnFloor_0_4 >= 0LL) && (0LL
        - (long long )calls_1) - (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long
        long )calls_1) - (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long long
        )calls_1) - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long )calls_1)
        - (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )calls_1) - (long
        long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )calls_1) - (long long
        )personOnFloor_2_0 >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_2_1
        >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_2_2 >=
        0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_2_3 >= 0LL)
        && (0LL - (long long )calls_1) - (long long )personOnFloor_2_4 >= 0LL) &&
        (0LL - (long long )calls_1) - (long long )personOnFloor_3_0 >= 0LL) && (0LL
        - (long long )calls_1) - (long long )personOnFloor_3_1 >= 0LL) && (0LL - (long
        long )calls_1) - (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long long
        )calls_1) - (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long long )calls_1)
        - (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long long )calls_1) - (long
        long )personOnFloor_4_0 >= 0LL) && (0LL - (long long )calls_1) - (long long
        )personOnFloor_4_1 >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_4_2
        >= 0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_4_3 >=
        0LL) && (0LL - (long long )calls_1) - (long long )personOnFloor_4_4 >= 0LL)
        && (0LL - (long long )calls_1) - (long long )personOnFloor_5_0 >= 0LL) &&
        (0LL - (long long )calls_1) - (long long )personOnFloor_5_1 >= 0LL) && (0LL
        - (long long )calls_1) - (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long
        long )calls_1) - (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long long
        )calls_1) - (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )calls_1)
        - (long long )floorButtons_spc2_0 >= 0LL) && (0LL - (long long )calls_1) -
        (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long long )calls_1) - (long
        long )floorButtons_spc2_2 >= 0LL) && (0LL - (long long )calls_1) - (long long
        )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )calls_1) - (long long )persons_0
        >= 0LL) && (0LL - (long long )calls_1) - (long long )persons_1 >= 0LL) &&
        (0LL - (long long )calls_1) - (long long )persons_2 >= 0LL) && (0LL - (long
        long )calls_1) - (long long )persons_3 >= 0LL) && (0LL - (long long )calls_1)
        - (long long )persons_4 >= 0LL) && (0LL - (long long )calls_1) - (long long
        )floorButtons_0 >= 0LL) && (0LL - (long long )calls_1) - (long long )floorButtons_1
        >= 0LL) && (0LL - (long long )calls_1) - (long long )floorButtons_2 >= 0LL)
        && (0LL - (long long )calls_1) - (long long )floorButtons_4 >= 0LL) && (0LL
        - (long long )calls_2) - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long
        long )calls_3) - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long
        )calls_4) - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_0_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_0_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_0_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_0_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_0_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_1_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_1_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_1_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_1_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_1_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_2_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_2_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_2_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_2_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_3_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_3_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_3_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_3_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_3_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_4_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_4_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_4_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_4_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_4_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_5_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )personOnFloor_5_1)
        - (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long long )personOnFloor_5_1)
        - (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long long )personOnFloor_5_1)
        - (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )personOnFloor_5_1)
        - (long long )persons_0 >= 0LL) && (0LL - (long long )personOnFloor_5_1) -
        (long long )persons_1 >= 0LL) && (0LL - (long long )personOnFloor_5_1) - (long
        long )persons_2 >= 0LL) && (0LL - (long long )personOnFloor_5_1) - (long long
        )persons_3 >= 0LL) && (0LL - (long long )personOnFloor_5_1) - (long long )persons_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_1) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_2) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_4) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_0) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_1) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_2) - (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )calls_1) - (long long )currentHeading >= 0LL)
        && (1LL - (long long )currentHeading) - (long long )personOnFloor_5_1 >= 0LL)
        && (4LL - (long long )calls_1) - (long long )executiveFloor >= 0LL) && (4LL
        - (long long )executiveFloor) - (long long )personOnFloor_5_1 >= 0LL) && (11LL
        - (long long )__cil_tmp4) - (long long )calls_0 >= 0LL) && (11LL - (long long
        )__cil_tmp4) - (long long )calls_1 >= 0LL) && (11LL - (long long )__cil_tmp4)
        - (long long )calls_2 >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long
        )calls_3 >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )calls_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_0_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_0_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_0_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_0_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_0_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_1_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_1_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_1_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_1_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_1_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_2_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_2_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_2_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_2_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_2_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_3_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_3_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_3_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_3_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_3_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_4_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_4_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_4_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_4_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_4_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_5_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_5_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_5_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_5_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )personOnFloor_5_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_0
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_1
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_4
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )persons_0 >= 0LL)
        && (11LL - (long long )__cil_tmp4) - (long long )persons_1 >= 0LL) && (11LL
        - (long long )__cil_tmp4) - (long long )persons_2 >= 0LL) && (11LL - (long
        long )__cil_tmp4) - (long long )persons_3 >= 0LL) && (11LL - (long long )__cil_tmp4)
        - (long long )persons_4 >= 0LL) && (11LL - (long long )__cil_tmp4) - (long
        long )floorButtons_0 >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long
        )floorButtons_1 >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_2
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_4 >=
        0LL) && (12LL - (long long )calls_1) - (long long )cleanupTimeShifts >= 0LL)
        && (12LL - (long long )cleanupTimeShifts) - (long long )personOnFloor_5_1
        >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )currentHeading >=
        0LL) && (15LL - (long long )__cil_tmp4) - (long long )executiveFloor >= 0LL)
        && (23LL - (long long )__cil_tmp4) - (long long )cleanupTimeShifts >= 0LL)
        && (100LL - (long long )calls_1) - (long long )maximumWeight >= 0LL) && (100LL
        - (long long )maximumWeight) - (long long )personOnFloor_5_1 >= 0LL) && (111LL
        - (long long )__cil_tmp4) - (long long )maximumWeight >= 0LL) && (long long
        )calls_0 - (long long )calls_1 >= 0LL) && (long long )calls_0 - (long long
        )personOnFloor_5_1 >= 0LL) && (long long )calls_1 - (long long )calls_2 >=
        0LL) && (long long )calls_1 - (long long )calls_3 >= 0LL) && (long long )calls_1
        - (long long )calls_4 >= 0LL) && (long long )calls_1 - (long long )personOnFloor_0_0
        >= 0LL) && (long long )calls_1 - (long long )personOnFloor_0_1 >= 0LL) &&
        (long long )calls_1 - (long long )personOnFloor_0_2 >= 0LL) && (long long
        )calls_1 - (long long )personOnFloor_0_3 >= 0LL) && (long long )calls_1 -
        (long long )personOnFloor_0_4 >= 0LL) && (long long )calls_1 - (long long
        )personOnFloor_1_0 >= 0LL) && (long long )calls_1 - (long long )personOnFloor_1_1
        >= 0LL) && (long long )calls_1 - (long long )personOnFloor_1_2 >= 0LL) &&
        (long long )calls_1 - (long long )personOnFloor_1_3 >= 0LL) && (long long
        )calls_1 - (long long )personOnFloor_1_4 >= 0LL) && (long long )calls_1 -
        (long long )personOnFloor_2_0 >= 0LL) && (long long )calls_1 - (long long
        )personOnFloor_2_1 >= 0LL) && (long long )calls_1 - (long long )personOnFloor_2_2
        >= 0LL) && (long long )calls_1 - (long long )personOnFloor_2_3 >= 0LL) &&
        (long long )calls_1 - (long long )personOnFloor_2_4 >= 0LL) && (long long
        )calls_1 - (long long )personOnFloor_3_0 >= 0LL) && (long long )calls_1 -
        (long long )personOnFloor_3_1 >= 0LL) && (long long )calls_1 - (long long
        )personOnFloor_3_2 >= 0LL) && (long long )calls_1 - (long long )personOnFloor_3_3
        >= 0LL) && (long long )calls_1 - (long long )personOnFloor_3_4 >= 0LL) &&
        (long long )calls_1 - (long long )personOnFloor_4_0 >= 0LL) && (long long
        )calls_1 - (long long )personOnFloor_4_1 >= 0LL) && (long long )calls_1 -
        (long long )personOnFloor_4_2 >= 0LL) && (long long )calls_1 - (long long
        )personOnFloor_4_3 >= 0LL) && (long long )calls_1 - (long long )personOnFloor_4_4
        >= 0LL) && (long long )calls_1 - (long long )personOnFloor_5_0 >= 0LL) &&
        (long long )calls_1 - (long long )personOnFloor_5_2 >= 0LL) && (long long
        )calls_1 - (long long )personOnFloor_5_3 >= 0LL) && (long long )calls_1 -
        (long long )personOnFloor_5_4 >= 0LL) && (long long )calls_1 - (long long
        )floorButtons_spc2_0 >= 0LL) && (long long )calls_1 - (long long )floorButtons_spc2_1
        >= 0LL) && (long long )calls_1 - (long long )floorButtons_spc2_2 >= 0LL) &&
        (long long )calls_1 - (long long )floorButtons_spc2_4 >= 0LL) && (long long
        )calls_1 - (long long )persons_0 >= 0LL) && (long long )calls_1 - (long long
        )persons_1 >= 0LL) && (long long )calls_1 - (long long )persons_2 >= 0LL)
        && (long long )calls_1 - (long long )persons_3 >= 0LL) && (long long )calls_1
        - (long long )persons_4 >= 0LL) && (long long )calls_1 - (long long )floorButtons_0
        >= 0LL) && (long long )calls_1 - (long long )floorButtons_1 >= 0LL) && (long
        long )calls_1 - (long long )floorButtons_2 >= 0LL) && (long long )calls_1
        - (long long )floorButtons_4 >= 0LL) && (long long )calls_2 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )calls_3 - (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )calls_4 - (long long )personOnFloor_5_1 >= 0LL) && (long long
        )personOnFloor_0_0 - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_0_1
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_0_2 -
        (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_0_3 - (long
        long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_0_4 - (long long
        )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_1_0 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )personOnFloor_1_1 - (long long )personOnFloor_5_1 >=
        0LL) && (long long )personOnFloor_1_2 - (long long )personOnFloor_5_1 >= 0LL)
        && (long long )personOnFloor_1_3 - (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )personOnFloor_1_4 - (long long )personOnFloor_5_1 >= 0LL) && (long
        long )personOnFloor_2_0 - (long long )personOnFloor_5_1 >= 0LL) && (long long
        )personOnFloor_2_1 - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_2_2
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_2_3 -
        (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_2_4 - (long
        long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_3_0 - (long long
        )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_3_1 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )personOnFloor_3_2 - (long long )personOnFloor_5_1 >=
        0LL) && (long long )personOnFloor_3_3 - (long long )personOnFloor_5_1 >= 0LL)
        && (long long )personOnFloor_3_4 - (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )personOnFloor_4_0 - (long long )personOnFloor_5_1 >= 0LL) && (long
        long )personOnFloor_4_1 - (long long )personOnFloor_5_1 >= 0LL) && (long long
        )personOnFloor_4_2 - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_4_3
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_4_4 -
        (long long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_5_0 - (long
        long )personOnFloor_5_1 >= 0LL) && (long long )personOnFloor_5_1 - (long long
        )personOnFloor_5_2 >= 0LL) && (long long )personOnFloor_5_1 - (long long )personOnFloor_5_3
        >= 0LL) && (long long )personOnFloor_5_1 - (long long )personOnFloor_5_4 >=
        0LL) && (long long )personOnFloor_5_1 - (long long )persons_0 >= 0LL) && (long
        long )personOnFloor_5_1 - (long long )persons_1 >= 0LL) && (long long )personOnFloor_5_1
        - (long long )persons_2 >= 0LL) && (long long )personOnFloor_5_1 - (long long
        )persons_3 >= 0LL) && (long long )personOnFloor_5_1 - (long long )persons_4
        >= 0LL) && (long long )floorButtons_spc2_0 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )floorButtons_spc2_1 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )floorButtons_spc2_2 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )floorButtons_spc2_4 - (long long )personOnFloor_5_1
        >= 0LL) && (long long )floorButtons_0 - (long long )personOnFloor_5_1 >= 0LL)
        && (long long )floorButtons_1 - (long long )personOnFloor_5_1 >= 0LL) && (long
        long )floorButtons_2 - (long long )personOnFloor_5_1 >= 0LL) && (long long
        )floorButtons_4 - (long long )personOnFloor_5_1 >= 0LL) && calls_1 == 0) &&
        personOnFloor_5_1 == 0) && __cil_tmp4 == 11) && ((((((((-1LL + (long long
        )doorState) + (long long )floorButtons_spc2_3 >= 0LL && (-1LL + (long long
        )doorState) + (long long )persons_5 >= 0LL) && (-1LL + (long long )doorState)
        + (long long )floorButtons_3 >= 0LL) && (1LL - (long long )doorState) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )doorState) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_3
        >= 0LL) && (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-103LL
        + (long long )currentFloorID) + (long long )maximumWeight >= 0LL && (-15LL
        + (long long )cleanupTimeShifts) + (long long )currentFloorID >= 0LL) && (-14LL
        + (long long )__cil_tmp4) + (long long )currentFloorID >= 0LL) && (-7LL +
        (long long )currentFloorID) + (long long )executiveFloor >= 0LL) && (-4LL
        + (long long )floorButtons_spc2_3) + (long long )i >= 0LL) && (-4LL + (long
        long )i) + (long long )persons_5 >= 0LL) && (-4LL + (long long )currentFloorID)
        + (long long )currentHeading >= 0LL) && (-4LL + (long long )floorButtons_3)
        + (long long )i >= 0LL) && (-3LL + (long long )calls_0) + (long long )currentFloorID
        >= 0LL) && (-3LL + (long long )calls_1) + (long long )currentFloorID >= 0LL)
        && (-3LL + (long long )calls_2) + (long long )currentFloorID >= 0LL) && (-3LL
        + (long long )calls_3) + (long long )currentFloorID >= 0LL) && (-3LL + (long
        long )calls_4) + (long long )currentFloorID >= 0LL) && (-3LL + (long long
        )currentFloorID) + (long long )personOnFloor_0_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_3 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )floorButtons_spc2_0 >= 0LL) && (-3LL +
        (long long )currentFloorID) + (long long )floorButtons_spc2_1 >= 0LL) && (-3LL
        + (long long )currentFloorID) + (long long )floorButtons_spc2_2 >= 0LL) &&
        (-3LL + (long long )currentFloorID) + (long long )floorButtons_spc2_4 >= 0LL)
        && (-3LL + (long long )currentFloorID) + (long long )persons_0 >= 0LL) &&
        (-3LL + (long long )currentFloorID) + (long long )persons_1 >= 0LL) && (-3LL
        + (long long )currentFloorID) + (long long )persons_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) + (long long )persons_3 >= 0LL) && (-3LL + (long long
        )currentFloorID) + (long long )persons_4 >= 0LL) && (-3LL + (long long )currentFloorID)
        + (long long )floorButtons_0 >= 0LL) && (-3LL + (long long )currentFloorID)
        + (long long )floorButtons_1 >= 0LL) && (-3LL + (long long )currentFloorID)
        + (long long )floorButtons_2 >= 0LL) && (-3LL + (long long )currentFloorID)
        + (long long )floorButtons_4 >= 0LL) && (-97LL - (long long )currentFloorID)
        + (long long )maximumWeight >= 0LL) && (-3LL - (long long )calls_0) + (long
        long )currentFloorID >= 0LL) && (-3LL - (long long )calls_1) + (long long
        )currentFloorID >= 0LL) && (-3LL - (long long )calls_2) + (long long )currentFloorID
        >= 0LL) && (-3LL - (long long )calls_3) + (long long )currentFloorID >= 0LL)
        && (-3LL - (long long )calls_4) + (long long )currentFloorID >= 0LL) && (-3LL
        - (long long )doorState) + (long long )i >= 0LL) && (-1LL - (long long )currentFloorID)
        + (long long )executiveFloor >= 0LL) && (2LL - (long long )currentFloorID)
        + (long long )currentHeading >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_0_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_0_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_0_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_0_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_0_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_1_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_1_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_1_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_1_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_1_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_2_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_2_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_2_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_2_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_2_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_3_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_3_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_3_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_3_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_3_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_4_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_4_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_4_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_4_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_4_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_5_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_5_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_5_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_5_3 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )personOnFloor_5_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )floorButtons_spc2_0 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )floorButtons_spc2_1 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )floorButtons_spc2_2 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )floorButtons_spc2_4 >= 0LL) && (3LL - (long long )currentFloorID)
        + (long long )persons_0 >= 0LL) && (3LL - (long long )currentFloorID) + (long
        long )persons_1 >= 0LL) && (3LL - (long long )currentFloorID) + (long long
        )persons_2 >= 0LL) && (3LL - (long long )currentFloorID) + (long long )persons_3
        >= 0LL) && (3LL - (long long )currentFloorID) + (long long )persons_4 >= 0LL)
        && (3LL - (long long )currentFloorID) + (long long )floorButtons_0 >= 0LL)
        && (3LL - (long long )currentFloorID) + (long long )floorButtons_1 >= 0LL)
        && (3LL - (long long )currentFloorID) + (long long )floorButtons_2 >= 0LL)
        && (3LL - (long long )currentFloorID) + (long long )floorButtons_4 >= 0LL)
        && (8LL - (long long )__cil_tmp4) + (long long )currentFloorID >= 0LL) &&
        (9LL - (long long )cleanupTimeShifts) + (long long )currentFloorID >= 0LL)
        && (-9LL + (long long )cleanupTimeShifts) - (long long )currentFloorID >=
        0LL) && (-8LL + (long long )__cil_tmp4) - (long long )currentFloorID >= 0LL)
        && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_0_0 >=
        0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_0_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_0_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_0_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_0_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_1_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_1_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_1_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_1_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_1_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_2_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_2_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_2_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_2_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_2_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_3_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_3_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_3_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_3_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_3_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_4_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_4_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_4_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_4_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_4_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_5_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_5_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_5_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_5_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )personOnFloor_5_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_spc2_0
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_spc2_1
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_spc2_2
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_spc2_4
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )persons_0 >=
        0LL) && (-3LL + (long long )currentFloorID) - (long long )persons_1 >= 0LL)
        && (-3LL + (long long )currentFloorID) - (long long )persons_2 >= 0LL) &&
        (-3LL + (long long )currentFloorID) - (long long )persons_3 >= 0LL) && (-3LL
        + (long long )currentFloorID) - (long long )persons_4 >= 0LL) && (-3LL + (long
        long )currentFloorID) - (long long )floorButtons_0 >= 0LL) && (-3LL + (long
        long )currentFloorID) - (long long )floorButtons_1 >= 0LL) && (-3LL + (long
        long )currentFloorID) - (long long )floorButtons_2 >= 0LL) && (-3LL + (long
        long )currentFloorID) - (long long )floorButtons_4 >= 0LL) && (-2LL + (long
        long )currentFloorID) - (long long )currentHeading >= 0LL) && (1LL + (long
        long )currentFloorID) - (long long )executiveFloor >= 0LL) && (3LL + (long
        long )calls_0) - (long long )currentFloorID >= 0LL) && (3LL + (long long )calls_1)
        - (long long )currentFloorID >= 0LL) && (3LL + (long long )calls_2) - (long
        long )currentFloorID >= 0LL) && (3LL + (long long )calls_3) - (long long )currentFloorID
        >= 0LL) && (3LL + (long long )calls_4) - (long long )currentFloorID >= 0LL)
        && (3LL + (long long )doorState) - (long long )i >= 0LL) && (97LL + (long
        long )currentFloorID) - (long long )maximumWeight >= 0LL) && (3LL - (long
        long )calls_0) - (long long )currentFloorID >= 0LL) && (3LL - (long long )calls_1)
        - (long long )currentFloorID >= 0LL) && (3LL - (long long )calls_2) - (long
        long )currentFloorID >= 0LL) && (3LL - (long long )calls_3) - (long long )currentFloorID
        >= 0LL) && (3LL - (long long )calls_4) - (long long )currentFloorID >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )floorButtons_spc2_0 >=
        0LL) && (3LL - (long long )currentFloorID) - (long long )floorButtons_spc2_1
        >= 0LL) && (3LL - (long long )currentFloorID) - (long long )floorButtons_spc2_2
        >= 0LL) && (3LL - (long long )currentFloorID) - (long long )floorButtons_spc2_4
        >= 0LL) && (3LL - (long long )currentFloorID) - (long long )persons_0 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )persons_1 >= 0LL) && (3LL
        - (long long )currentFloorID) - (long long )persons_2 >= 0LL) && (3LL - (long
        long )currentFloorID) - (long long )persons_3 >= 0LL) && (3LL - (long long
        )currentFloorID) - (long long )persons_4 >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )floorButtons_0 >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )floorButtons_1 >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )floorButtons_2 >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )floorButtons_4 >= 0LL) && (4LL - (long long )floorButtons_spc2_3)
        - (long long )i >= 0LL) && (4LL - (long long )i) - (long long )persons_5 >=
        0LL) && (4LL - (long long )currentFloorID) - (long long )currentHeading >=
        0LL) && (4LL - (long long )floorButtons_3) - (long long )i >= 0LL) && (7LL
        - (long long )currentFloorID) - (long long )executiveFloor >= 0LL) && (14LL
        - (long long )__cil_tmp4) - (long long )currentFloorID >= 0LL) && (15LL -
        (long long )cleanupTimeShifts) - (long long )currentFloorID >= 0LL) && (103LL
        - (long long )currentFloorID) - (long long )maximumWeight >= 0LL) && currentFloorID
        == 3) && (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-104LL
        + (long long )i) + (long long )maximumWeight >= 0LL && (-101LL + (long long
        )doorState) + (long long )maximumWeight >= 0LL) && (-100LL + (long long )maximumWeight)
        + (long long )weight >= 0LL) && (-100LL + (long long )maximumWeight) + (long
        long )persons_5 >= 0LL) && (-100LL + (long long )floorButtons_spc2_3) + (long
        long )maximumWeight >= 0LL) && (-100LL + (long long )floorButtons_3) + (long
        long )maximumWeight >= 0LL) && (-16LL + (long long )cleanupTimeShifts) + (long
        long )i >= 0LL) && (-15LL + (long long )__cil_tmp4) + (long long )i >= 0LL)
        && (-13LL + (long long )cleanupTimeShifts) + (long long )doorState >= 0LL)
        && (-12LL + (long long )cleanupTimeShifts) + (long long )weight >= 0LL) &&
        (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_3
        >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long long )persons_5
        >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long long )floorButtons_3
        >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long long )doorState >= 0LL)
        && (-11LL + (long long )__cil_tmp4) + (long long )weight >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_3 >= 0LL) && (-11LL
        + (long long )__cil_tmp4) + (long long )persons_5 >= 0LL) && (-11LL + (long
        long )__cil_tmp4) + (long long )floorButtons_3 >= 0LL) && (-8LL + (long long
        )executiveFloor) + (long long )i >= 0LL) && (-7LL + (long long )currentFloorID)
        + (long long )i >= 0LL) && (-5LL + (long long )currentHeading) + (long long
        )i >= 0LL) && (-5LL + (long long )doorState) + (long long )executiveFloor
        >= 0LL) && (-5LL + (long long )doorState) + (long long )i >= 0LL) && (-4LL
        + (long long )calls_0) + (long long )i >= 0LL) && (-4LL + (long long )calls_1)
        + (long long )i >= 0LL) && (-4LL + (long long )calls_2) + (long long )i >=
        0LL) && (-4LL + (long long )calls_3) + (long long )i >= 0LL) && (-4LL + (long
        long )calls_4) + (long long )i >= 0LL) && (-4LL + (long long )executiveFloor)
        + (long long )weight >= 0LL) && (-4LL + (long long )executiveFloor) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-4LL + (long long )executiveFloor) +
        (long long )persons_5 >= 0LL) && (-4LL + (long long )executiveFloor) + (long
        long )floorButtons_3 >= 0LL) && (-4LL + (long long )floorButtons_spc2_0) +
        (long long )i >= 0LL) && (-4LL + (long long )floorButtons_spc2_1) + (long
        long )i >= 0LL) && (-4LL + (long long )floorButtons_spc2_2) + (long long )i
        >= 0LL) && (-4LL + (long long )floorButtons_spc2_4) + (long long )i >= 0LL)
        && (-4LL + (long long )i) + (long long )personOnFloor_0_0 >= 0LL) && (-4LL
        + (long long )i) + (long long )personOnFloor_0_1 >= 0LL) && (-4LL + (long
        long )i) + (long long )personOnFloor_0_2 >= 0LL) && (-4LL + (long long )i)
        + (long long )personOnFloor_0_3 >= 0LL) && (-4LL + (long long )i) + (long
        long )personOnFloor_0_4 >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_1_0
        >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_1_1 >= 0LL)
        && (-4LL + (long long )i) + (long long )personOnFloor_1_2 >= 0LL) && (-4LL
        + (long long )i) + (long long )personOnFloor_1_3 >= 0LL) && (-4LL + (long
        long )i) + (long long )personOnFloor_1_4 >= 0LL) && (-4LL + (long long )i)
        + (long long )personOnFloor_2_0 >= 0LL) && (-4LL + (long long )i) + (long
        long )personOnFloor_2_1 >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_2_2
        >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_2_3 >= 0LL)
        && (-4LL + (long long )i) + (long long )personOnFloor_2_4 >= 0LL) && (-4LL
        + (long long )i) + (long long )personOnFloor_3_0 >= 0LL) && (-4LL + (long
        long )i) + (long long )personOnFloor_3_1 >= 0LL) && (-4LL + (long long )i)
        + (long long )personOnFloor_3_2 >= 0LL) && (-4LL + (long long )i) + (long
        long )personOnFloor_3_3 >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_3_4
        >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_4_0 >= 0LL)
        && (-4LL + (long long )i) + (long long )personOnFloor_4_1 >= 0LL) && (-4LL
        + (long long )i) + (long long )personOnFloor_4_2 >= 0LL) && (-4LL + (long
        long )i) + (long long )personOnFloor_4_3 >= 0LL) && (-4LL + (long long )i)
        + (long long )personOnFloor_4_4 >= 0LL) && (-4LL + (long long )i) + (long
        long )personOnFloor_5_0 >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_5_1
        >= 0LL) && (-4LL + (long long )i) + (long long )personOnFloor_5_2 >= 0LL)
        && (-4LL + (long long )i) + (long long )personOnFloor_5_3 >= 0LL) && (-4LL
        + (long long )i) + (long long )personOnFloor_5_4 >= 0LL) && (-4LL + (long
        long )i) + (long long )weight >= 0LL) && (-4LL + (long long )i) + (long long
        )persons_0 >= 0LL) && (-4LL + (long long )i) + (long long )persons_1 >= 0LL)
        && (-4LL + (long long )i) + (long long )persons_2 >= 0LL) && (-4LL + (long
        long )i) + (long long )persons_3 >= 0LL) && (-4LL + (long long )i) + (long
        long )persons_4 >= 0LL) && (-4LL + (long long )currentFloorID) + (long long
        )doorState >= 0LL) && (-4LL + (long long )floorButtons_0) + (long long )i
        >= 0LL) && (-4LL + (long long )floorButtons_1) + (long long )i >= 0LL) &&
        (-4LL + (long long )floorButtons_2) + (long long )i >= 0LL) && (-4LL + (long
        long )floorButtons_4) + (long long )i >= 0LL) && (-3LL + (long long )currentFloorID)
        + (long long )weight >= 0LL) && (-3LL + (long long )currentFloorID) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-3LL + (long long )currentFloorID) +
        (long long )persons_5 >= 0LL) && (-3LL + (long long )currentFloorID) + (long
        long )floorButtons_3 >= 0LL) && (-2LL + (long long )currentHeading) + (long
        long )doorState >= 0LL) && (-1LL + (long long )calls_0) + (long long )doorState
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )doorState >= 0LL) &&
        (-1LL + (long long )calls_2) + (long long )doorState >= 0LL) && (-1LL + (long
        long )calls_3) + (long long )doorState >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )doorState >= 0LL) && (-1LL + (long long )currentHeading) + (long
        long )weight >= 0LL) && (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )currentHeading) + (long long )persons_5 >=
        0LL) && (-1LL + (long long )currentHeading) + (long long )floorButtons_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_0_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_0_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_0_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_0_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_0_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_1_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_1_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_1_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_1_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_1_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_2_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_2_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_2_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_2_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_2_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_3_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_3_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_3_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_3_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_3_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_4_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_4_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_4_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_4_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_4_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_5_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_5_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_5_2 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_5_3 >=
        0LL) && (-1LL + (long long )doorState) + (long long )personOnFloor_5_4 >=
        0LL) && (-1LL + (long long )doorState) + (long long )weight >= 0LL) && (-1LL
        + (long long )doorState) + (long long )floorButtons_spc2_0 >= 0LL) && (-1LL
        + (long long )doorState) + (long long )floorButtons_spc2_1 >= 0LL) && (-1LL
        + (long long )doorState) + (long long )floorButtons_spc2_2 >= 0LL) && (-1LL
        + (long long )doorState) + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL
        + (long long )doorState) + (long long )persons_0 >= 0LL) && (-1LL + (long
        long )doorState) + (long long )persons_1 >= 0LL) && (-1LL + (long long )doorState)
        + (long long )persons_2 >= 0LL) && (-1LL + (long long )doorState) + (long
        long )persons_3 >= 0LL) && (-1LL + (long long )doorState) + (long long )persons_4
        >= 0LL) && (-1LL + (long long )doorState) + (long long )floorButtons_0 >=
        0LL) && (-1LL + (long long )doorState) + (long long )floorButtons_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_2 >= 0LL) &&
        (-1LL + (long long )doorState) + (long long )floorButtons_4 >= 0LL) && (-100LL
        - (long long )floorButtons_spc2_3) + (long long )maximumWeight >= 0LL) &&
        (-100LL - (long long )floorButtons_3) + (long long )maximumWeight >= 0LL)
        && (-99LL - (long long )doorState) + (long long )maximumWeight >= 0LL) &&
        (-96LL - (long long )i) + (long long )maximumWeight >= 0LL) && (-4LL - (long
        long )calls_0) + (long long )i >= 0LL) && (-4LL - (long long )calls_1) + (long
        long )i >= 0LL) && (-4LL - (long long )calls_2) + (long long )i >= 0LL) &&
        (-4LL - (long long )calls_3) + (long long )i >= 0LL) && (-4LL - (long long
        )calls_4) + (long long )i >= 0LL) && (-4LL - (long long )floorButtons_spc2_0)
        + (long long )i >= 0LL) && (-4LL - (long long )floorButtons_spc2_1) + (long
        long )i >= 0LL) && (-4LL - (long long )floorButtons_spc2_2) + (long long )i
        >= 0LL) && (-4LL - (long long )floorButtons_spc2_3) + (long long )i >= 0LL)
        && (-4LL - (long long )floorButtons_spc2_4) + (long long )i >= 0LL) && (-4LL
        - (long long )floorButtons_0) + (long long )i >= 0LL) && (-4LL - (long long
        )floorButtons_1) + (long long )i >= 0LL) && (-4LL - (long long )floorButtons_2)
        + (long long )i >= 0LL) && (-4LL - (long long )floorButtons_3) + (long long
        )i >= 0LL) && (-4LL - (long long )floorButtons_4) + (long long )i >= 0LL)
        && (-3LL - (long long )currentHeading) + (long long )i >= 0LL) && (-3LL -
        (long long )doorState) + (long long )executiveFloor >= 0LL) && (-1LL - (long
        long )calls_0) + (long long )doorState >= 0LL) && (-1LL - (long long )calls_1)
        + (long long )doorState >= 0LL) && (-1LL - (long long )calls_2) + (long long
        )doorState >= 0LL) && (-1LL - (long long )calls_3) + (long long )doorState
        >= 0LL) && (-1LL - (long long )calls_4) + (long long )doorState >= 0LL) &&
        (-1LL - (long long )currentFloorID) + (long long )i >= 0LL) && (0LL - (long
        long )calls_0) + (long long )weight >= 0LL) && (0LL - (long long )calls_0)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_0) +
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_0) + (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )calls_1) + (long long )weight
        >= 0LL) && (0LL - (long long )calls_1) + (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )calls_1) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )calls_1) + (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )calls_2) + (long long )weight >= 0LL) && (0LL - (long long )calls_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_2) +
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_2) + (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )calls_3) + (long long )weight
        >= 0LL) && (0LL - (long long )calls_3) + (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )calls_3) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )calls_3) + (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )calls_4) + (long long )weight >= 0LL) && (0LL - (long long )calls_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_4) +
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )personOnFloor_0_0) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_0_0) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_0_1) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_0_1) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_0_2) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_0_2) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_0_3) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_0_3) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_0_4) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_4)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_0) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_1) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_1_1) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_1_2) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_1_2) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_1_3) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_1_3) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_1_4) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_1_4) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_2_0) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_0)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_1) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_2) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_2_2) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_2_3) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_2_3) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_2_4) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_2_4) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_3_0) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_3_0) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_3_1) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_1)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_2) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_3) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_3_3) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_3_4) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_3_4) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_4_0) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_4_0) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_4_1) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_4_1) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_4_2) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_2)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_3) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_4) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_4_4) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_5_0) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_5_0) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_5_1) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_5_1) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_5_2) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_5_2) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_5_3) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_3)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_5_4) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )executiveFloor) + (long long
        )i >= 0LL) && (0LL - (long long )floorButtons_spc2_0) + (long long )weight
        >= 0LL) && (0LL - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_0) + (long long )persons_5
        >= 0LL) && (0LL - (long long )floorButtons_spc2_1) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_1) + (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_1) + (long long )persons_5
        >= 0LL) && (0LL - (long long )floorButtons_spc2_2) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_2) + (long long )persons_5
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )floorButtons_spc2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_4) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_4) + (long long )persons_5 >=
        0LL) && (0LL - (long long )currentHeading) + (long long )doorState >= 0LL)
        && (0LL - (long long )persons_0) + (long long )weight >= 0LL) && (0LL - (long
        long )persons_0) + (long long )persons_5 >= 0LL) && (0LL - (long long )persons_1)
        + (long long )weight >= 0LL) && (0LL - (long long )persons_1) + (long long
        )persons_5 >= 0LL) && (0LL - (long long )persons_2) + (long long )weight >=
        0LL) && (0LL - (long long )persons_2) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )persons_3) + (long long )weight >= 0LL) && (0LL - (long long
        )persons_3) + (long long )persons_5 >= 0LL) && (0LL - (long long )persons_4)
        + (long long )weight >= 0LL) && (0LL - (long long )persons_4) + (long long
        )persons_5 >= 0LL) && (0LL - (long long )persons_5) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_0) + (long long )weight >= 0LL) &&
        (0LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )floorButtons_0) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )floorButtons_0) + (long long )floorButtons_3 >= 0LL) && (0LL
        - (long long )floorButtons_1) + (long long )weight >= 0LL) && (0LL - (long
        long )floorButtons_1) + (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )floorButtons_1) + (long long )persons_5 >= 0LL) && (0LL - (long
        long )floorButtons_1) + (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )floorButtons_2) + (long long )weight >= 0LL) && (0LL - (long long )floorButtons_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_2)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_2) + (long
        long )floorButtons_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_0_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_0_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_0_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_1_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_1_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_1_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_2_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_2_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_2_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_3_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_3_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_3_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_3_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_3_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_4_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_5_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_5_2 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_5_3 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )floorButtons_3) + (long
        long )weight >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_0
        >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_1
        >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_2
        >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_4
        >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )persons_0 >= 0LL)
        && (0LL - (long long )floorButtons_3) + (long long )persons_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) + (long long )persons_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )persons_3 >= 0LL) && (0LL - (long long
        )floorButtons_3) + (long long )persons_4 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )floorButtons_4 >= 0LL) && (0LL - (long long )floorButtons_4)
        + (long long )weight >= 0LL) && (0LL - (long long )floorButtons_4) + (long
        long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_4) +
        (long long )persons_5 >= 0LL) && (1LL - (long long )currentHeading) + (long
        long )weight >= 0LL) && (1LL - (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )currentHeading) + (long long )persons_5 >= 0LL)
        && (1LL - (long long )currentHeading) + (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )doorState) + (long long )personOnFloor_0_0 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )personOnFloor_0_1 >= 0LL) && (1LL
        - (long long )doorState) + (long long )personOnFloor_0_2 >= 0LL) && (1LL -
        (long long )doorState) + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long
        long )doorState) + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long
        )doorState) + (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )doorState)
        + (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )doorState) +
        (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )doorState) + (long
        long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )doorState) + (long long
        )personOnFloor_1_4 >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_2_1 >=
        0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_2_2 >= 0LL)
        && (1LL - (long long )doorState) + (long long )personOnFloor_2_3 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )personOnFloor_2_4 >= 0LL) && (1LL
        - (long long )doorState) + (long long )personOnFloor_3_0 >= 0LL) && (1LL -
        (long long )doorState) + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )doorState) + (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long
        )doorState) + (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )doorState)
        + (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )doorState) +
        (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )doorState) + (long
        long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )doorState) + (long long
        )personOnFloor_4_2 >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_4_4 >=
        0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_5_0 >= 0LL)
        && (1LL - (long long )doorState) + (long long )personOnFloor_5_1 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )personOnFloor_5_2 >= 0LL) && (1LL
        - (long long )doorState) + (long long )personOnFloor_5_3 >= 0LL) && (1LL -
        (long long )doorState) + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long
        long )doorState) + (long long )weight >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )doorState)
        + (long long )persons_0 >= 0LL) && (1LL - (long long )doorState) + (long long
        )persons_1 >= 0LL) && (1LL - (long long )doorState) + (long long )persons_2
        >= 0LL) && (1LL - (long long )doorState) + (long long )persons_3 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )persons_4 >= 0LL) && (1LL - (long
        long )doorState) + (long long )persons_5 >= 0LL) && (1LL - (long long )doorState)
        + (long long )floorButtons_0 >= 0LL) && (1LL - (long long )doorState) + (long
        long )floorButtons_1 >= 0LL) && (1LL - (long long )doorState) + (long long
        )floorButtons_2 >= 0LL) && (1LL - (long long )doorState) + (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )doorState) + (long long )floorButtons_4 >= 0LL)
        && (2LL - (long long )currentFloorID) + (long long )doorState >= 0LL) && (3LL
        - (long long )currentFloorID) + (long long )weight >= 0LL) && (3LL - (long
        long )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL) && (3LL -
        (long long )currentFloorID) + (long long )persons_5 >= 0LL) && (3LL - (long
        long )currentFloorID) + (long long )floorButtons_3 >= 0LL) && (4LL - (long
        long )executiveFloor) + (long long )weight >= 0LL) && (4LL - (long long )executiveFloor)
        + (long long )floorButtons_spc2_3 >= 0LL) && (4LL - (long long )executiveFloor)
        + (long long )persons_5 >= 0LL) && (4LL - (long long )executiveFloor) + (long
        long )floorButtons_3 >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_0_0
        >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_0_1 >= 0LL) &&
        (4LL - (long long )i) + (long long )personOnFloor_0_2 >= 0LL) && (4LL - (long
        long )i) + (long long )personOnFloor_0_3 >= 0LL) && (4LL - (long long )i)
        + (long long )personOnFloor_0_4 >= 0LL) && (4LL - (long long )i) + (long long
        )personOnFloor_1_0 >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_1_1
        >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_1_2 >= 0LL) &&
        (4LL - (long long )i) + (long long )personOnFloor_1_3 >= 0LL) && (4LL - (long
        long )i) + (long long )personOnFloor_1_4 >= 0LL) && (4LL - (long long )i)
        + (long long )personOnFloor_2_0 >= 0LL) && (4LL - (long long )i) + (long long
        )personOnFloor_2_1 >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_2_2
        >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_2_3 >= 0LL) &&
        (4LL - (long long )i) + (long long )personOnFloor_2_4 >= 0LL) && (4LL - (long
        long )i) + (long long )personOnFloor_3_0 >= 0LL) && (4LL - (long long )i)
        + (long long )personOnFloor_3_1 >= 0LL) && (4LL - (long long )i) + (long long
        )personOnFloor_3_2 >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_3_3
        >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_3_4 >= 0LL) &&
        (4LL - (long long )i) + (long long )personOnFloor_4_0 >= 0LL) && (4LL - (long
        long )i) + (long long )personOnFloor_4_1 >= 0LL) && (4LL - (long long )i)
        + (long long )personOnFloor_4_2 >= 0LL) && (4LL - (long long )i) + (long long
        )personOnFloor_4_3 >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_4_4
        >= 0LL) && (4LL - (long long )i) + (long long )personOnFloor_5_0 >= 0LL) &&
        (4LL - (long long )i) + (long long )personOnFloor_5_1 >= 0LL) && (4LL - (long
        long )i) + (long long )personOnFloor_5_2 >= 0LL) && (4LL - (long long )i)
        + (long long )personOnFloor_5_3 >= 0LL) && (4LL - (long long )i) + (long long
        )personOnFloor_5_4 >= 0LL) && (4LL - (long long )i) + (long long )weight >=
        0LL) && (4LL - (long long )i) + (long long )persons_0 >= 0LL) && (4LL - (long
        long )i) + (long long )persons_1 >= 0LL) && (4LL - (long long )i) + (long
        long )persons_2 >= 0LL) && (4LL - (long long )i) + (long long )persons_3 >=
        0LL) && (4LL - (long long )i) + (long long )persons_4 >= 0LL) && (4LL - (long
        long )i) + (long long )persons_5 >= 0LL) && (7LL - (long long )__cil_tmp4)
        + (long long )i >= 0LL) && (8LL - (long long )cleanupTimeShifts) + (long long
        )i >= 0LL) && (10LL - (long long )__cil_tmp4) + (long long )doorState >= 0LL)
        && (11LL - (long long )cleanupTimeShifts) + (long long )doorState >= 0LL)
        && (11LL - (long long )__cil_tmp4) + (long long )weight >= 0LL) && (11LL -
        (long long )__cil_tmp4) + (long long )floorButtons_spc2_3 >= 0LL) && (11LL
        - (long long )__cil_tmp4) + (long long )persons_5 >= 0LL) && (11LL - (long
        long )__cil_tmp4) + (long long )floorButtons_3 >= 0LL) && (12LL - (long long
        )cleanupTimeShifts) + (long long )weight >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        + (long long )floorButtons_spc2_3 >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        + (long long )persons_5 >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        + (long long )floorButtons_3 >= 0LL) && (100LL - (long long )maximumWeight)
        + (long long )weight >= 0LL) && (100LL - (long long )maximumWeight) + (long
        long )persons_5 >= 0LL) && (long long )calls_0 + (long long )weight >= 0LL)
        && (long long )calls_0 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_0 + (long long )persons_5 >= 0LL) && (long long )calls_0 + (long
        long )floorButtons_3 >= 0LL) && (long long )calls_1 + (long long )weight >=
        0LL) && (long long )calls_1 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_1 + (long long )persons_5 >= 0LL) && (long long )calls_1 + (long
        long )floorButtons_3 >= 0LL) && (long long )calls_2 + (long long )weight >=
        0LL) && (long long )calls_2 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_2 + (long long )persons_5 >= 0LL) && (long long )calls_2 + (long
        long )floorButtons_3 >= 0LL) && (long long )calls_3 + (long long )weight >=
        0LL) && (long long )calls_3 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_3 + (long long )persons_5 >= 0LL) && (long long )calls_3 + (long
        long )floorButtons_3 >= 0LL) && (long long )calls_4 + (long long )weight >=
        0LL) && (long long )calls_4 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_4 + (long long )persons_5 >= 0LL) && (long long )calls_4 + (long
        long )floorButtons_3 >= 0LL) && (long long )personOnFloor_0_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_0_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_0_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_0_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_0_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_0_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_0_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_0_4 + (long long )weight >= 0LL) && (long long )personOnFloor_0_4
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_1_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_1_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_1_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_1_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_1_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_1_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_1_4 + (long long )weight >= 0LL) && (long long )personOnFloor_1_4
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_2_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_2_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_2_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_2_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_2_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_2_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_2_4 + (long long )weight >= 0LL) && (long long )personOnFloor_2_4
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_3_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_3_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_3_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_3_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_3_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_3_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_3_4 + (long long )weight >= 0LL) && (long long )personOnFloor_3_4
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_4_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_4_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_4_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_4_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_4_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_4_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_4_4 + (long long )weight >= 0LL) && (long long )personOnFloor_4_4
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_0 + (long long
        )weight >= 0LL) && (long long )personOnFloor_5_0 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_5_1 + (long long )weight >= 0LL) && (long
        long )personOnFloor_5_1 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_2
        + (long long )weight >= 0LL) && (long long )personOnFloor_5_2 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_5_3 + (long long )weight >=
        0LL) && (long long )personOnFloor_5_3 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_5_4 + (long long )weight >= 0LL) && (long long )personOnFloor_5_4
        + (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_0 + (long
        long )weight >= 0LL) && (long long )floorButtons_spc2_0 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_spc2_0 + (long long )persons_5 >= 0LL)
        && (long long )floorButtons_spc2_1 + (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_1 + (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_spc2_1 + (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_2
        + (long long )weight >= 0LL) && (long long )floorButtons_spc2_2 + (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_spc2_2 + (long long
        )persons_5 >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_0_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_0_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_0_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_0_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_0_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_1_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_1_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_1_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_1_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_1_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_2_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_2_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_2_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_2_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_2_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_3_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_3_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_3_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_3_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_3_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_4_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_4_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_4_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_4_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_4_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_5_0
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_5_1
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_5_2
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_5_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )personOnFloor_5_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )weight >= 0LL) &&
        (long long )floorButtons_spc2_3 + (long long )floorButtons_spc2_4 >= 0LL)
        && (long long )floorButtons_spc2_3 + (long long )persons_0 >= 0LL) && (long
        long )floorButtons_spc2_3 + (long long )persons_1 >= 0LL) && (long long )floorButtons_spc2_3
        + (long long )persons_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )persons_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long long )persons_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )persons_5 >= 0LL)
        && (long long )floorButtons_spc2_4 + (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_4 + (long long )persons_5 >= 0LL) && (long long )persons_0
        + (long long )weight >= 0LL) && (long long )persons_0 + (long long )persons_5
        >= 0LL) && (long long )persons_1 + (long long )weight >= 0LL) && (long long
        )persons_1 + (long long )persons_5 >= 0LL) && (long long )persons_2 + (long
        long )weight >= 0LL) && (long long )persons_2 + (long long )persons_5 >= 0LL)
        && (long long )persons_3 + (long long )weight >= 0LL) && (long long )persons_3
        + (long long )persons_5 >= 0LL) && (long long )persons_4 + (long long )weight
        >= 0LL) && (long long )persons_4 + (long long )persons_5 >= 0LL) && (long
        long )persons_5 + (long long )weight >= 0LL) && (long long )floorButtons_0
        + (long long )weight >= 0LL) && (long long )floorButtons_0 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_0 + (long long )persons_5 >= 0LL) && (long
        long )floorButtons_0 + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_1
        + (long long )weight >= 0LL) && (long long )floorButtons_1 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_1 + (long long )persons_5 >= 0LL) && (long
        long )floorButtons_1 + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_2
        + (long long )weight >= 0LL) && (long long )floorButtons_2 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_2 + (long long )persons_5 >= 0LL) && (long
        long )floorButtons_2 + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_0_2 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_0_3
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_0_4 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_1_0 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_1_1 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_2_0 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_2_1
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_2_2 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_2_3 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_2_4 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_3_3 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_3_4
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_4_0 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_4_1 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_4_2 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_5_2
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_5_3 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_5_4 >= 0LL) && (long
        long )floorButtons_3 + (long long )weight >= 0LL) && (long long )floorButtons_3
        + (long long )floorButtons_spc2_0 >= 0LL) && (long long )floorButtons_3 +
        (long long )floorButtons_spc2_1 >= 0LL) && (long long )floorButtons_3 + (long
        long )floorButtons_spc2_2 >= 0LL) && (long long )floorButtons_3 + (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_3 + (long long )floorButtons_spc2_4
        >= 0LL) && (long long )floorButtons_3 + (long long )persons_0 >= 0LL) && (long
        long )floorButtons_3 + (long long )persons_1 >= 0LL) && (long long )floorButtons_3
        + (long long )persons_2 >= 0LL) && (long long )floorButtons_3 + (long long
        )persons_3 >= 0LL) && (long long )floorButtons_3 + (long long )persons_4 >=
        0LL) && (long long )floorButtons_3 + (long long )persons_5 >= 0LL) && (long
        long )floorButtons_3 + (long long )floorButtons_4 >= 0LL) && (long long )floorButtons_4
        + (long long )weight >= 0LL) && (long long )floorButtons_4 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_4 + (long long )persons_5 >= 0LL) && (-100LL
        + (long long )maximumWeight) - (long long )weight >= 0LL) && (-100LL + (long
        long )maximumWeight) - (long long )persons_5 >= 0LL) && (-12LL + (long long
        )cleanupTimeShifts) - (long long )weight >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_spc2_3 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )persons_5 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_3 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )doorState >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long
        long )weight >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_3
        >= 0LL) && (-11LL + (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (-11LL + (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) &&
        (-10LL + (long long )__cil_tmp4) - (long long )doorState >= 0LL) && (-8LL
        + (long long )cleanupTimeShifts) - (long long )i >= 0LL) && (-7LL + (long
        long )__cil_tmp4) - (long long )i >= 0LL) && (-4LL + (long long )executiveFloor)
        - (long long )weight >= 0LL) && (-4LL + (long long )executiveFloor) - (long
        long )floorButtons_spc2_3 >= 0LL) && (-4LL + (long long )executiveFloor) -
        (long long )persons_5 >= 0LL) && (-4LL + (long long )executiveFloor) - (long
        long )floorButtons_3 >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_0_0
        >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_0_1 >= 0LL)
        && (-4LL + (long long )i) - (long long )personOnFloor_0_2 >= 0LL) && (-4LL
        + (long long )i) - (long long )personOnFloor_0_3 >= 0LL) && (-4LL + (long
        long )i) - (long long )personOnFloor_0_4 >= 0LL) && (-4LL + (long long )i)
        - (long long )personOnFloor_1_0 >= 0LL) && (-4LL + (long long )i) - (long
        long )personOnFloor_1_1 >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_1_2
        >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_1_3 >= 0LL)
        && (-4LL + (long long )i) - (long long )personOnFloor_1_4 >= 0LL) && (-4LL
        + (long long )i) - (long long )personOnFloor_2_0 >= 0LL) && (-4LL + (long
        long )i) - (long long )personOnFloor_2_1 >= 0LL) && (-4LL + (long long )i)
        - (long long )personOnFloor_2_2 >= 0LL) && (-4LL + (long long )i) - (long
        long )personOnFloor_2_3 >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_2_4
        >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_3_0 >= 0LL)
        && (-4LL + (long long )i) - (long long )personOnFloor_3_1 >= 0LL) && (-4LL
        + (long long )i) - (long long )personOnFloor_3_2 >= 0LL) && (-4LL + (long
        long )i) - (long long )personOnFloor_3_3 >= 0LL) && (-4LL + (long long )i)
        - (long long )personOnFloor_3_4 >= 0LL) && (-4LL + (long long )i) - (long
        long )personOnFloor_4_0 >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_4_1
        >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_4_2 >= 0LL)
        && (-4LL + (long long )i) - (long long )personOnFloor_4_3 >= 0LL) && (-4LL
        + (long long )i) - (long long )personOnFloor_4_4 >= 0LL) && (-4LL + (long
        long )i) - (long long )personOnFloor_5_0 >= 0LL) && (-4LL + (long long )i)
        - (long long )personOnFloor_5_1 >= 0LL) && (-4LL + (long long )i) - (long
        long )personOnFloor_5_2 >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (-4LL + (long long )i) - (long long )personOnFloor_5_4 >= 0LL)
        && (-4LL + (long long )i) - (long long )weight >= 0LL) && (-4LL + (long long
        )i) - (long long )persons_0 >= 0LL) && (-4LL + (long long )i) - (long long
        )persons_1 >= 0LL) && (-4LL + (long long )i) - (long long )persons_2 >= 0LL)
        && (-4LL + (long long )i) - (long long )persons_3 >= 0LL) && (-4LL + (long
        long )i) - (long long )persons_4 >= 0LL) && (-4LL + (long long )i) - (long
        long )persons_5 >= 0LL) && (-3LL + (long long )currentFloorID) - (long long
        )weight >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_spc2_3
        >= 0LL) && (-3LL + (long long )currentFloorID) - (long long )persons_5 >=
        0LL) && (-3LL + (long long )currentFloorID) - (long long )floorButtons_3 >=
        0LL) && (-2LL + (long long )currentFloorID) - (long long )doorState >= 0LL)
        && (-1LL + (long long )currentHeading) - (long long )weight >= 0LL) && (-1LL
        + (long long )currentHeading) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (-1LL + (long long )currentHeading) - (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentHeading) - (long long )floorButtons_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )weight >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )persons_0 >= 0LL) && (-1LL + (long long )doorState)
        - (long long )persons_1 >= 0LL) && (-1LL + (long long )doorState) - (long
        long )persons_2 >= 0LL) && (-1LL + (long long )doorState) - (long long )persons_3
        >= 0LL) && (-1LL + (long long )doorState) - (long long )persons_4 >= 0LL)
        && (-1LL + (long long )doorState) - (long long )persons_5 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )floorButtons_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_1 >= 0LL) && (-1LL + (long long
        )doorState) - (long long )floorButtons_2 >= 0LL) && (-1LL + (long long )doorState)
        - (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )doorState) - (long
        long )floorButtons_4 >= 0LL) && (1LL + (long long )calls_0) - (long long )doorState
        >= 0LL) && (1LL + (long long )calls_1) - (long long )doorState >= 0LL) &&
        (1LL + (long long )calls_2) - (long long )doorState >= 0LL) && (1LL + (long
        long )calls_3) - (long long )doorState >= 0LL) && (1LL + (long long )calls_4)
        - (long long )doorState >= 0LL) && (1LL + (long long )currentFloorID) - (long
        long )i >= 0LL) && (3LL + (long long )currentHeading) - (long long )i >= 0LL)
        && (3LL + (long long )doorState) - (long long )executiveFloor >= 0LL) && (4LL
        + (long long )calls_0) - (long long )i >= 0LL) && (4LL + (long long )calls_1)
        - (long long )i >= 0LL) && (4LL + (long long )calls_2) - (long long )i >=
        0LL) && (4LL + (long long )calls_3) - (long long )i >= 0LL) && (4LL + (long
        long )calls_4) - (long long )i >= 0LL) && (4LL + (long long )floorButtons_spc2_0)
        - (long long )i >= 0LL) && (4LL + (long long )floorButtons_spc2_1) - (long
        long )i >= 0LL) && (4LL + (long long )floorButtons_spc2_2) - (long long )i
        >= 0LL) && (4LL + (long long )floorButtons_spc2_3) - (long long )i >= 0LL)
        && (4LL + (long long )floorButtons_spc2_4) - (long long )i >= 0LL) && (4LL
        + (long long )floorButtons_0) - (long long )i >= 0LL) && (4LL + (long long
        )floorButtons_1) - (long long )i >= 0LL) && (4LL + (long long )floorButtons_2)
        - (long long )i >= 0LL) && (4LL + (long long )floorButtons_3) - (long long
        )i >= 0LL) && (4LL + (long long )floorButtons_4) - (long long )i >= 0LL) &&
        (96LL + (long long )i) - (long long )maximumWeight >= 0LL) && (99LL + (long
        long )doorState) - (long long )maximumWeight >= 0LL) && (100LL + (long long
        )floorButtons_spc2_3) - (long long )maximumWeight >= 0LL) && (100LL + (long
        long )floorButtons_3) - (long long )maximumWeight >= 0LL) && (0LL - (long
        long )calls_0) - (long long )weight >= 0LL) && (0LL - (long long )calls_0)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_0) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_0) - (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )calls_1) - (long long )weight
        >= 0LL) && (0LL - (long long )calls_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )calls_1) - (long long )persons_5 >= 0LL) && (0LL
        - (long long )calls_1) - (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )calls_2) - (long long )weight >= 0LL) && (0LL - (long long )calls_2)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_2) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_2) - (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )calls_3) - (long long )weight
        >= 0LL) && (0LL - (long long )calls_3) - (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )calls_3) - (long long )persons_5 >= 0LL) && (0LL
        - (long long )calls_3) - (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )calls_4) - (long long )weight >= 0LL) && (0LL - (long long )calls_4)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_4) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_4) - (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )personOnFloor_0_0) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_0_0) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_0_1) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_0_1) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_0_2) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_0_2) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_0_3) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_0_3) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_0_4) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_4)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_0) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_1_0) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_1) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_1_1) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_1_2) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_1_2) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_1_3) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_1_3) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_1_4) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_1_4) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_2_0) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_0)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_1) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_1) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_2) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_2_2) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_2_3) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_2_3) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_2_4) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_2_4) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_3_0) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_3_0) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_3_1) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_1)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_2) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_2) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_3) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_3_3) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_3_4) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_3_4) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_4_0) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_4_0) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_4_1) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_4_1) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_4_2) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_2)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_3) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_3) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_4) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_4_4) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_5_0) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_5_0) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_5_1) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_5_1) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_5_2) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_5_2) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_5_3) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_5_4) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_4) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long
        long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long long
        )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_0) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_1) -
        (long long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_1) - (long
        long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_1)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_2)
        - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_2) -
        (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_2)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_3) -
        (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_0 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_1 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_2 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_4 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_4)
        - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_4) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )persons_0) - (long long
        )weight >= 0LL) && (0LL - (long long )persons_0) - (long long )persons_5 >=
        0LL) && (0LL - (long long )persons_1) - (long long )weight >= 0LL) && (0LL
        - (long long )persons_1) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_2) - (long long )weight >= 0LL) && (0LL - (long long )persons_2)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )persons_3) - (long long
        )weight >= 0LL) && (0LL - (long long )persons_3) - (long long )persons_5 >=
        0LL) && (0LL - (long long )persons_4) - (long long )weight >= 0LL) && (0LL
        - (long long )persons_4) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_5) - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_0)
        - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_0) - (long
        long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_0) -
        (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_0) - (long
        long )floorButtons_3 >= 0LL) && (0LL - (long long )floorButtons_1) - (long
        long )weight >= 0LL) && (0LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_1) - (long long )persons_5 >= 0LL)
        && (0LL - (long long )floorButtons_1) - (long long )floorButtons_3 >= 0LL)
        && (0LL - (long long )floorButtons_2) - (long long )weight >= 0LL) && (0LL
        - (long long )floorButtons_2) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (0LL - (long long )floorButtons_2) - (long long )persons_5 >= 0LL) && (0LL
        - (long long )floorButtons_2) - (long long )floorButtons_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_5_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )weight >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )floorButtons_spc2_0 >= 0LL) && (0LL -
        (long long )floorButtons_3) - (long long )floorButtons_spc2_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )floorButtons_spc2_2 >= 0LL) &&
        (0LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_4 >=
        0LL) && (0LL - (long long )floorButtons_3) - (long long )persons_0 >= 0LL)
        && (0LL - (long long )floorButtons_3) - (long long )persons_1 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )persons_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )persons_3 >= 0LL) && (0LL - (long long
        )floorButtons_3) - (long long )persons_4 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_3) - (long
        long )floorButtons_4 >= 0LL) && (0LL - (long long )floorButtons_4) - (long
        long )weight >= 0LL) && (0LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_4) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )calls_0) - (long long )doorState >= 0LL) && (1LL - (long
        long )calls_1) - (long long )doorState >= 0LL) && (1LL - (long long )calls_2)
        - (long long )doorState >= 0LL) && (1LL - (long long )calls_3) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_4) - (long long )doorState
        >= 0LL) && (1LL - (long long )currentHeading) - (long long )weight >= 0LL)
        && (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )currentHeading) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )currentHeading) - (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )doorState) - (long long )personOnFloor_0_0 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )personOnFloor_0_1 >= 0LL) && (1LL
        - (long long )doorState) - (long long )personOnFloor_0_2 >= 0LL) && (1LL -
        (long long )doorState) - (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long
        long )doorState) - (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long
        )doorState) - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )doorState)
        - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )doorState) -
        (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )doorState) - (long long
        )personOnFloor_1_4 >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_2_1 >=
        0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_2_2 >= 0LL)
        && (1LL - (long long )doorState) - (long long )personOnFloor_2_3 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )personOnFloor_2_4 >= 0LL) && (1LL
        - (long long )doorState) - (long long )personOnFloor_3_0 >= 0LL) && (1LL -
        (long long )doorState) - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )doorState) - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long
        )doorState) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )doorState)
        - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )doorState) -
        (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )doorState) - (long long
        )personOnFloor_4_2 >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_4_4 >=
        0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_5_0 >= 0LL)
        && (1LL - (long long )doorState) - (long long )personOnFloor_5_1 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )personOnFloor_5_2 >= 0LL) && (1LL
        - (long long )doorState) - (long long )personOnFloor_5_3 >= 0LL) && (1LL -
        (long long )doorState) - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long
        long )doorState) - (long long )weight >= 0LL) && (1LL - (long long )doorState)
        - (long long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )doorState)
        - (long long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )doorState)
        - (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )doorState)
        - (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )doorState)
        - (long long )persons_0 >= 0LL) && (1LL - (long long )doorState) - (long long
        )persons_1 >= 0LL) && (1LL - (long long )doorState) - (long long )persons_2
        >= 0LL) && (1LL - (long long )doorState) - (long long )persons_3 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )persons_4 >= 0LL) && (1LL - (long
        long )doorState) - (long long )floorButtons_0 >= 0LL) && (1LL - (long long
        )doorState) - (long long )floorButtons_1 >= 0LL) && (1LL - (long long )doorState)
        - (long long )floorButtons_2 >= 0LL) && (1LL - (long long )doorState) - (long
        long )floorButtons_4 >= 0LL) && (2LL - (long long )currentHeading) - (long
        long )doorState >= 0LL) && (3LL - (long long )currentFloorID) - (long long
        )weight >= 0LL) && (3LL - (long long )currentFloorID) - (long long )floorButtons_spc2_3
        >= 0LL) && (3LL - (long long )currentFloorID) - (long long )persons_5 >= 0LL)
        && (3LL - (long long )currentFloorID) - (long long )floorButtons_3 >= 0LL)
        && (4LL - (long long )calls_0) - (long long )i >= 0LL) && (4LL - (long long
        )calls_1) - (long long )i >= 0LL) && (4LL - (long long )calls_2) - (long long
        )i >= 0LL) && (4LL - (long long )calls_3) - (long long )i >= 0LL) && (4LL
        - (long long )calls_4) - (long long )i >= 0LL) && (4LL - (long long )executiveFloor)
        - (long long )weight >= 0LL) && (4LL - (long long )executiveFloor) - (long
        long )floorButtons_spc2_3 >= 0LL) && (4LL - (long long )executiveFloor) -
        (long long )persons_5 >= 0LL) && (4LL - (long long )executiveFloor) - (long
        long )floorButtons_3 >= 0LL) && (4LL - (long long )floorButtons_spc2_0) -
        (long long )i >= 0LL) && (4LL - (long long )floorButtons_spc2_1) - (long long
        )i >= 0LL) && (4LL - (long long )floorButtons_spc2_2) - (long long )i >= 0LL)
        && (4LL - (long long )floorButtons_spc2_4) - (long long )i >= 0LL) && (4LL
        - (long long )i) - (long long )personOnFloor_0_0 >= 0LL) && (4LL - (long long
        )i) - (long long )personOnFloor_0_1 >= 0LL) && (4LL - (long long )i) - (long
        long )personOnFloor_0_2 >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_0_3
        >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_0_4 >= 0LL) &&
        (4LL - (long long )i) - (long long )personOnFloor_1_0 >= 0LL) && (4LL - (long
        long )i) - (long long )personOnFloor_1_1 >= 0LL) && (4LL - (long long )i)
        - (long long )personOnFloor_1_2 >= 0LL) && (4LL - (long long )i) - (long long
        )personOnFloor_1_3 >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_1_4
        >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_2_0 >= 0LL) &&
        (4LL - (long long )i) - (long long )personOnFloor_2_1 >= 0LL) && (4LL - (long
        long )i) - (long long )personOnFloor_2_2 >= 0LL) && (4LL - (long long )i)
        - (long long )personOnFloor_2_3 >= 0LL) && (4LL - (long long )i) - (long long
        )personOnFloor_2_4 >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_3_0
        >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_3_1 >= 0LL) &&
        (4LL - (long long )i) - (long long )personOnFloor_3_2 >= 0LL) && (4LL - (long
        long )i) - (long long )personOnFloor_3_3 >= 0LL) && (4LL - (long long )i)
        - (long long )personOnFloor_3_4 >= 0LL) && (4LL - (long long )i) - (long long
        )personOnFloor_4_0 >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_4_1
        >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_4_2 >= 0LL) &&
        (4LL - (long long )i) - (long long )personOnFloor_4_3 >= 0LL) && (4LL - (long
        long )i) - (long long )personOnFloor_4_4 >= 0LL) && (4LL - (long long )i)
        - (long long )personOnFloor_5_0 >= 0LL) && (4LL - (long long )i) - (long long
        )personOnFloor_5_1 >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_5_2
        >= 0LL) && (4LL - (long long )i) - (long long )personOnFloor_5_3 >= 0LL) &&
        (4LL - (long long )i) - (long long )personOnFloor_5_4 >= 0LL) && (4LL - (long
        long )i) - (long long )weight >= 0LL) && (4LL - (long long )i) - (long long
        )persons_0 >= 0LL) && (4LL - (long long )i) - (long long )persons_1 >= 0LL)
        && (4LL - (long long )i) - (long long )persons_2 >= 0LL) && (4LL - (long long
        )i) - (long long )persons_3 >= 0LL) && (4LL - (long long )i) - (long long
        )persons_4 >= 0LL) && (4LL - (long long )currentFloorID) - (long long )doorState
        >= 0LL) && (4LL - (long long )floorButtons_0) - (long long )i >= 0LL) && (4LL
        - (long long )floorButtons_1) - (long long )i >= 0LL) && (4LL - (long long
        )floorButtons_2) - (long long )i >= 0LL) && (4LL - (long long )floorButtons_4)
        - (long long )i >= 0LL) && (5LL - (long long )currentHeading) - (long long
        )i >= 0LL) && (5LL - (long long )doorState) - (long long )executiveFloor >=
        0LL) && (5LL - (long long )doorState) - (long long )i >= 0LL) && (7LL - (long
        long )currentFloorID) - (long long )i >= 0LL) && (8LL - (long long )executiveFloor)
        - (long long )i >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )weight
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (11LL - (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) &&
        (12LL - (long long )cleanupTimeShifts) - (long long )weight >= 0LL) && (12LL
        - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_3 >= 0LL)
        && (12LL - (long long )cleanupTimeShifts) - (long long )persons_5 >= 0LL)
        && (12LL - (long long )cleanupTimeShifts) - (long long )floorButtons_3 >=
        0LL) && (12LL - (long long )__cil_tmp4) - (long long )doorState >= 0LL) &&
        (13LL - (long long )cleanupTimeShifts) - (long long )doorState >= 0LL) &&
        (15LL - (long long )__cil_tmp4) - (long long )i >= 0LL) && (16LL - (long long
        )cleanupTimeShifts) - (long long )i >= 0LL) && (100LL - (long long )maximumWeight)
        - (long long )weight >= 0LL) && (100LL - (long long )maximumWeight) - (long
        long )persons_5 >= 0LL) && (100LL - (long long )floorButtons_spc2_3) - (long
        long )maximumWeight >= 0LL) && (100LL - (long long )floorButtons_3) - (long
        long )maximumWeight >= 0LL) && (101LL - (long long )doorState) - (long long
        )maximumWeight >= 0LL) && (104LL - (long long )i) - (long long )maximumWeight
        >= 0LL) && (long long )calls_0 - (long long )weight >= 0LL) && (long long
        )calls_0 - (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_0
        - (long long )persons_5 >= 0LL) && (long long )calls_0 - (long long )floorButtons_3
        >= 0LL) && (long long )calls_1 - (long long )weight >= 0LL) && (long long
        )calls_1 - (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_1
        - (long long )persons_5 >= 0LL) && (long long )calls_1 - (long long )floorButtons_3
        >= 0LL) && (long long )calls_2 - (long long )weight >= 0LL) && (long long
        )calls_2 - (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_2
        - (long long )persons_5 >= 0LL) && (long long )calls_2 - (long long )floorButtons_3
        >= 0LL) && (long long )calls_3 - (long long )weight >= 0LL) && (long long
        )calls_3 - (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_3
        - (long long )persons_5 >= 0LL) && (long long )calls_3 - (long long )floorButtons_3
        >= 0LL) && (long long )calls_4 - (long long )weight >= 0LL) && (long long
        )calls_4 - (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_4
        - (long long )persons_5 >= 0LL) && (long long )calls_4 - (long long )floorButtons_3
        >= 0LL) && (long long )personOnFloor_0_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_0_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_0_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_0_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_0_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_0_3 - (long long )weight >= 0LL) && (long long )personOnFloor_0_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_0_4 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_1_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_1_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_1_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_1_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_1_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_1_3 - (long long )weight >= 0LL) && (long long )personOnFloor_1_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_1_4 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_2_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_2_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_2_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_2_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_2_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_2_3 - (long long )weight >= 0LL) && (long long )personOnFloor_2_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_2_4 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_3_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_3_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_3_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_3_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_3_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_3_3 - (long long )weight >= 0LL) && (long long )personOnFloor_3_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_3_4 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_4_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_4_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_4_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_4_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_4_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_4_3 - (long long )weight >= 0LL) && (long long )personOnFloor_4_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_4_4 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_5_0 - (long long )weight >= 0LL) && (long
        long )personOnFloor_5_0 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_1
        - (long long )weight >= 0LL) && (long long )personOnFloor_5_1 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_5_2 - (long long )weight >=
        0LL) && (long long )personOnFloor_5_2 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_5_3 - (long long )weight >= 0LL) && (long long )personOnFloor_5_3
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_4 - (long long
        )weight >= 0LL) && (long long )personOnFloor_5_4 - (long long )persons_5 >=
        0LL) && (long long )executiveFloor - (long long )i >= 0LL) && (long long )floorButtons_spc2_0
        - (long long )weight >= 0LL) && (long long )floorButtons_spc2_0 - (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_spc2_0 - (long long
        )persons_5 >= 0LL) && (long long )floorButtons_spc2_1 - (long long )weight
        >= 0LL) && (long long )floorButtons_spc2_1 - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_spc2_1 - (long long )persons_5 >= 0LL)
        && (long long )floorButtons_spc2_2 - (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_2 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_spc2_2 - (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_0_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_0_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_0_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_1_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_1_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_2_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_2_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_2_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_2_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_2_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_3_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_3_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_4_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_4_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_4_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_5_2 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_5_3 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )personOnFloor_5_4 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )weight >= 0LL) && (long long )floorButtons_spc2_3 - (long long
        )floorButtons_spc2_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long long
        )persons_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long long )persons_1
        >= 0LL) && (long long )floorButtons_spc2_3 - (long long )persons_2 >= 0LL)
        && (long long )floorButtons_spc2_3 - (long long )persons_3 >= 0LL) && (long
        long )floorButtons_spc2_3 - (long long )persons_4 >= 0LL) && (long long )floorButtons_spc2_4
        - (long long )weight >= 0LL) && (long long )floorButtons_spc2_4 - (long long
        )persons_5 >= 0LL) && (long long )currentHeading - (long long )doorState >=
        0LL) && (long long )persons_0 - (long long )weight >= 0LL) && (long long )persons_0
        - (long long )persons_5 >= 0LL) && (long long )persons_1 - (long long )weight
        >= 0LL) && (long long )persons_1 - (long long )persons_5 >= 0LL) && (long
        long )persons_2 - (long long )weight >= 0LL) && (long long )persons_2 - (long
        long )persons_5 >= 0LL) && (long long )persons_3 - (long long )weight >= 0LL)
        && (long long )persons_3 - (long long )persons_5 >= 0LL) && (long long )persons_4
        - (long long )weight >= 0LL) && (long long )persons_4 - (long long )persons_5
        >= 0LL) && (long long )persons_5 - (long long )weight >= 0LL) && (long long
        )floorButtons_0 - (long long )weight >= 0LL) && (long long )floorButtons_0
        - (long long )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_0 -
        (long long )persons_5 >= 0LL) && (long long )floorButtons_0 - (long long )floorButtons_3
        >= 0LL) && (long long )floorButtons_1 - (long long )weight >= 0LL) && (long
        long )floorButtons_1 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_1 - (long long )persons_5 >= 0LL) && (long long )floorButtons_1
        - (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_2 - (long
        long )weight >= 0LL) && (long long )floorButtons_2 - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_2 - (long long )persons_5 >= 0LL) && (long
        long )floorButtons_2 - (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_0_2 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_0_3
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_0_4 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_1_0 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_1_1 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_2_0 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_2_1
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_2_2 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_2_3 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_2_4 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_3_3 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_3_4
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_4_0 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_4_1 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_4_2 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_5_1 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_5_2
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_5_3 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_5_4 >= 0LL) && (long
        long )floorButtons_3 - (long long )weight >= 0LL) && (long long )floorButtons_3
        - (long long )floorButtons_spc2_0 >= 0LL) && (long long )floorButtons_3 -
        (long long )floorButtons_spc2_1 >= 0LL) && (long long )floorButtons_3 - (long
        long )floorButtons_spc2_2 >= 0LL) && (long long )floorButtons_3 - (long long
        )floorButtons_spc2_4 >= 0LL) && (long long )floorButtons_3 - (long long )persons_0
        >= 0LL) && (long long )floorButtons_3 - (long long )persons_1 >= 0LL) && (long
        long )floorButtons_3 - (long long )persons_2 >= 0LL) && (long long )floorButtons_3
        - (long long )persons_3 >= 0LL) && (long long )floorButtons_3 - (long long
        )persons_4 >= 0LL) && (long long )floorButtons_3 - (long long )floorButtons_4
        >= 0LL) && (long long )floorButtons_4 - (long long )weight >= 0LL) && (long
        long )floorButtons_4 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_4 - (long long )persons_5 >= 0LL) && weight == 0) && floorButtons_spc2_3
        == 0) && i == 4) && persons_5 == 0) && doorState == 1) && floorButtons_3 ==
        0) || ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-250LL
        + (long long )maximumWeight) + (long long )weight >= 0LL && (-162LL + (long
        long )cleanupTimeShifts) + (long long )weight >= 0LL) && (-161LL + (long long
        )__cil_tmp4) + (long long )weight >= 0LL) && (-154LL + (long long )executiveFloor)
        + (long long )weight >= 0LL) && (-153LL + (long long )i) + (long long )weight
        >= 0LL) && (-153LL + (long long )currentFloorID) + (long long )weight >= 0LL)
        && (-151LL + (long long )floorButtons_spc2_3) + (long long )weight >= 0LL)
        && (-151LL + (long long )currentHeading) + (long long )weight >= 0LL) && (-151LL
        + (long long )persons_5) + (long long )weight >= 0LL) && (-151LL + (long long
        )floorButtons_3) + (long long )weight >= 0LL) && (-150LL + (long long )calls_0)
        + (long long )weight >= 0LL) && (-150LL + (long long )calls_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )calls_2) + (long long )weight >=
        0LL) && (-150LL + (long long )calls_3) + (long long )weight >= 0LL) && (-150LL
        + (long long )calls_4) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_0_0) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_1)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_2) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_3) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_4) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_1_0) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_1_1) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_1_2) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_1_3) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_1_4) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_2_0) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_2_1) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_2_2) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_2_3) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_2_4)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_0) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_1) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_2) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_3) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_3_4) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_4_0) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_4_1) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_4_2) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_4_3) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_4_4) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_5_0) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_5_1) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_2)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_3) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_4) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_1) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_2) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_4) + (long
        long )weight >= 0LL) && (-150LL + (long long )persons_0) + (long long )weight
        >= 0LL) && (-150LL + (long long )persons_1) + (long long )weight >= 0LL) &&
        (-150LL + (long long )persons_2) + (long long )weight >= 0LL) && (-150LL +
        (long long )persons_3) + (long long )weight >= 0LL) && (-150LL + (long long
        )persons_4) + (long long )weight >= 0LL) && (-150LL + (long long )doorState)
        + (long long )weight >= 0LL) && (-150LL + (long long )floorButtons_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_2) + (long long )weight
        >= 0LL) && (-150LL + (long long )floorButtons_4) + (long long )weight >= 0LL)
        && (-103LL + (long long )i) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )maximumWeight) + (long long )persons_5 >= 0LL) && (-101LL +
        (long long )floorButtons_spc2_3) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )floorButtons_3) + (long long )maximumWeight >= 0LL) && (-100LL
        + (long long )doorState) + (long long )maximumWeight >= 0LL) && (-15LL + (long
        long )cleanupTimeShifts) + (long long )i >= 0LL) && (-14LL + (long long )__cil_tmp4)
        + (long long )i >= 0LL) && (-13LL + (long long )cleanupTimeShifts) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )persons_5 >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )floorButtons_3 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        + (long long )doorState >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long
        long )persons_5 >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long long )floorButtons_3
        >= 0LL) && (-11LL + (long long )__cil_tmp4) + (long long )doorState >= 0LL)
        && (-7LL + (long long )executiveFloor) + (long long )i >= 0LL) && (-6LL +
        (long long )currentFloorID) + (long long )i >= 0LL) && (-5LL + (long long
        )executiveFloor) + (long long )floorButtons_spc2_3 >= 0LL) && (-5LL + (long
        long )executiveFloor) + (long long )persons_5 >= 0LL) && (-5LL + (long long
        )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (-4LL + (long long
        )currentHeading) + (long long )i >= 0LL) && (-4LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-4LL + (long long )currentFloorID)
        + (long long )persons_5 >= 0LL) && (-4LL + (long long )currentFloorID) + (long
        long )floorButtons_3 >= 0LL) && (-4LL + (long long )doorState) + (long long
        )executiveFloor >= 0LL) && (-3LL + (long long )calls_0) + (long long )i >=
        0LL) && (-3LL + (long long )calls_1) + (long long )i >= 0LL) && (-3LL + (long
        long )calls_2) + (long long )i >= 0LL) && (-3LL + (long long )calls_3) + (long
        long )i >= 0LL) && (-3LL + (long long )calls_4) + (long long )i >= 0LL) &&
        (-3LL + (long long )floorButtons_spc2_0) + (long long )i >= 0LL) && (-3LL
        + (long long )floorButtons_spc2_1) + (long long )i >= 0LL) && (-3LL + (long
        long )floorButtons_spc2_2) + (long long )i >= 0LL) && (-3LL + (long long )floorButtons_spc2_4)
        + (long long )i >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_0_0
        >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_0_1 >= 0LL)
        && (-3LL + (long long )i) + (long long )personOnFloor_0_2 >= 0LL) && (-3LL
        + (long long )i) + (long long )personOnFloor_0_3 >= 0LL) && (-3LL + (long
        long )i) + (long long )personOnFloor_0_4 >= 0LL) && (-3LL + (long long )i)
        + (long long )personOnFloor_1_0 >= 0LL) && (-3LL + (long long )i) + (long
        long )personOnFloor_1_1 >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_1_2
        >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_1_3 >= 0LL)
        && (-3LL + (long long )i) + (long long )personOnFloor_1_4 >= 0LL) && (-3LL
        + (long long )i) + (long long )personOnFloor_2_0 >= 0LL) && (-3LL + (long
        long )i) + (long long )personOnFloor_2_1 >= 0LL) && (-3LL + (long long )i)
        + (long long )personOnFloor_2_2 >= 0LL) && (-3LL + (long long )i) + (long
        long )personOnFloor_2_3 >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_2_4
        >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_3_0 >= 0LL)
        && (-3LL + (long long )i) + (long long )personOnFloor_3_1 >= 0LL) && (-3LL
        + (long long )i) + (long long )personOnFloor_3_2 >= 0LL) && (-3LL + (long
        long )i) + (long long )personOnFloor_3_3 >= 0LL) && (-3LL + (long long )i)
        + (long long )personOnFloor_3_4 >= 0LL) && (-3LL + (long long )i) + (long
        long )personOnFloor_4_0 >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_4_1
        >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_4_2 >= 0LL)
        && (-3LL + (long long )i) + (long long )personOnFloor_4_3 >= 0LL) && (-3LL
        + (long long )i) + (long long )personOnFloor_4_4 >= 0LL) && (-3LL + (long
        long )i) + (long long )personOnFloor_5_0 >= 0LL) && (-3LL + (long long )i)
        + (long long )personOnFloor_5_1 >= 0LL) && (-3LL + (long long )i) + (long
        long )personOnFloor_5_2 >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_5_3
        >= 0LL) && (-3LL + (long long )i) + (long long )personOnFloor_5_4 >= 0LL)
        && (-3LL + (long long )i) + (long long )persons_0 >= 0LL) && (-3LL + (long
        long )i) + (long long )persons_1 >= 0LL) && (-3LL + (long long )i) + (long
        long )persons_2 >= 0LL) && (-3LL + (long long )i) + (long long )persons_3
        >= 0LL) && (-3LL + (long long )i) + (long long )persons_4 >= 0LL) && (-3LL
        + (long long )currentFloorID) + (long long )doorState >= 0LL) && (-3LL + (long
        long )doorState) + (long long )i >= 0LL) && (-3LL + (long long )floorButtons_0)
        + (long long )i >= 0LL) && (-3LL + (long long )floorButtons_1) + (long long
        )i >= 0LL) && (-3LL + (long long )floorButtons_2) + (long long )i >= 0LL)
        && (-3LL + (long long )floorButtons_4) + (long long )i >= 0LL) && (-2LL +
        (long long )floorButtons_spc2_3) + (long long )persons_5 >= 0LL) && (-2LL
        + (long long )currentHeading) + (long long )floorButtons_spc2_3 >= 0LL) &&
        (-2LL + (long long )currentHeading) + (long long )persons_5 >= 0LL) && (-2LL
        + (long long )currentHeading) + (long long )floorButtons_3 >= 0LL) && (-2LL
        + (long long )floorButtons_3) + (long long )floorButtons_spc2_3 >= 0LL) &&
        (-2LL + (long long )floorButtons_3) + (long long )persons_5 >= 0LL) && (-1LL
        + (long long )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        + (long long )calls_0) + (long long )persons_5 >= 0LL) && (-1LL + (long long
        )calls_0) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_2) + (long long )persons_5 >= 0LL) &&
        (-1LL + (long long )calls_2) + (long long )floorButtons_3 >= 0LL) && (-1LL
        + (long long )calls_3) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        + (long long )calls_3) + (long long )persons_5 >= 0LL) && (-1LL + (long long
        )calls_3) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )personOnFloor_0_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_4)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )currentHeading) + (long
        long )doorState >= 0LL) && (-1LL + (long long )persons_0) + (long long )persons_5
        >= 0LL) && (-1LL + (long long )persons_1) + (long long )persons_5 >= 0LL)
        && (-1LL + (long long )persons_2) + (long long )persons_5 >= 0LL) && (-1LL
        + (long long )persons_3) + (long long )persons_5 >= 0LL) && (-1LL + (long
        long )persons_4) + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_0)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_0)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_0) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_1) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_1) +
        (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_1) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_2) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_2) +
        (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_2) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long long )floorButtons_3) +
        (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long
        )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_4 >=
        0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_4 >=
        0LL) && (-1LL + (long long )floorButtons_4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )floorButtons_4) + (long long )persons_5 >=
        0LL) && (-150LL - (long long )calls_0) + (long long )weight >= 0LL) && (-150LL
        - (long long )calls_1) + (long long )weight >= 0LL) && (-150LL - (long long
        )calls_2) + (long long )weight >= 0LL) && (-150LL - (long long )calls_3) +
        (long long )weight >= 0LL) && (-150LL - (long long )calls_4) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_0) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_0_1) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_0_2) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_0_3) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_0_4) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_1_0) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_1_1) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_1_2) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_1_3) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_1_4)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_0) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_1) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_2) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_3) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_2_4) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_3_0) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_3_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_3_2) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_3_3) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_3_4) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_4_0) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_4_1) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_2)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_3) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_4) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_0) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_1) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_5_2) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_5_3) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_5_4) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_0) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_2) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_4) + (long long )weight >= 0LL) &&
        (-150LL - (long long )persons_0) + (long long )weight >= 0LL) && (-150LL -
        (long long )persons_1) + (long long )weight >= 0LL) && (-150LL - (long long
        )persons_2) + (long long )weight >= 0LL) && (-150LL - (long long )persons_3)
        + (long long )weight >= 0LL) && (-150LL - (long long )persons_4) + (long long
        )weight >= 0LL) && (-150LL - (long long )doorState) + (long long )weight >=
        0LL) && (-150LL - (long long )floorButtons_0) + (long long )weight >= 0LL)
        && (-150LL - (long long )floorButtons_1) + (long long )weight >= 0LL) && (-150LL
        - (long long )floorButtons_2) + (long long )weight >= 0LL) && (-150LL - (long
        long )floorButtons_4) + (long long )weight >= 0LL) && (-149LL - (long long
        )floorButtons_spc2_3) + (long long )weight >= 0LL) && (-149LL - (long long
        )currentHeading) + (long long )weight >= 0LL) && (-149LL - (long long )persons_5)
        + (long long )weight >= 0LL) && (-149LL - (long long )floorButtons_3) + (long
        long )weight >= 0LL) && (-147LL - (long long )i) + (long long )weight >= 0LL)
        && (-147LL - (long long )currentFloorID) + (long long )weight >= 0LL) && (-146LL
        - (long long )executiveFloor) + (long long )weight >= 0LL) && (-139LL - (long
        long )__cil_tmp4) + (long long )weight >= 0LL) && (-138LL - (long long )cleanupTimeShifts)
        + (long long )weight >= 0LL) && (-100LL - (long long )doorState) + (long long
        )maximumWeight >= 0LL) && (-99LL - (long long )floorButtons_spc2_3) + (long
        long )maximumWeight >= 0LL) && (-99LL - (long long )floorButtons_3) + (long
        long )maximumWeight >= 0LL) && (-97LL - (long long )i) + (long long )maximumWeight
        >= 0LL) && (-50LL - (long long )maximumWeight) + (long long )weight >= 0LL)
        && (-4LL - (long long )doorState) + (long long )executiveFloor >= 0LL) &&
        (-3LL - (long long )calls_0) + (long long )i >= 0LL) && (-3LL - (long long
        )calls_1) + (long long )i >= 0LL) && (-3LL - (long long )calls_2) + (long
        long )i >= 0LL) && (-3LL - (long long )calls_3) + (long long )i >= 0LL) &&
        (-3LL - (long long )calls_4) + (long long )i >= 0LL) && (-3LL - (long long
        )floorButtons_spc2_0) + (long long )i >= 0LL) && (-3LL - (long long )floorButtons_spc2_1)
        + (long long )i >= 0LL) && (-3LL - (long long )floorButtons_spc2_2) + (long
        long )i >= 0LL) && (-3LL - (long long )floorButtons_spc2_4) + (long long )i
        >= 0LL) && (-3LL - (long long )floorButtons_0) + (long long )i >= 0LL) &&
        (-3LL - (long long )floorButtons_1) + (long long )i >= 0LL) && (-3LL - (long
        long )floorButtons_2) + (long long )i >= 0LL) && (-3LL - (long long )floorButtons_4)
        + (long long )i >= 0LL) && (-2LL - (long long )floorButtons_spc2_3) + (long
        long )i >= 0LL) && (-2LL - (long long )currentHeading) + (long long )i >=
        0LL) && (-2LL - (long long )floorButtons_3) + (long long )i >= 0LL) && (-1LL
        - (long long )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        - (long long )calls_0) + (long long )persons_5 >= 0LL) && (-1LL - (long long
        )calls_0) + (long long )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )calls_1)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_1) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_2) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )calls_2) + (long long )floorButtons_3 >= 0LL) && (-1LL
        - (long long )calls_3) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        - (long long )calls_3) + (long long )persons_5 >= 0LL) && (-1LL - (long long
        )calls_3) + (long long )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )calls_4)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )personOnFloor_0_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_0)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_1)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_2)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_4)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )persons_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )persons_1) + (long long )persons_5
        >= 0LL) && (-1LL - (long long )persons_2) + (long long )persons_5 >= 0LL)
        && (-1LL - (long long )persons_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )persons_4) + (long long )persons_5 >= 0LL) && (-1LL - (long
        long )doorState) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long
        long )doorState) + (long long )persons_5 >= 0LL) && (-1LL - (long long )doorState)
        + (long long )floorButtons_3 >= 0LL) && (-1LL - (long long )floorButtons_0)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_0)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_0) + (long
        long )floorButtons_3 >= 0LL) && (-1LL - (long long )floorButtons_1) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_1) +
        (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_1) + (long
        long )floorButtons_3 >= 0LL) && (-1LL - (long long )floorButtons_2) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_2) +
        (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_2) + (long
        long )floorButtons_3 >= 0LL) && (-1LL - (long long )floorButtons_4) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_4) +
        (long long )persons_5 >= 0LL) && (0LL - (long long )calls_0) + (long long
        )doorState >= 0LL) && (0LL - (long long )calls_1) + (long long )doorState
        >= 0LL) && (0LL - (long long )calls_2) + (long long )doorState >= 0LL) &&
        (0LL - (long long )calls_3) + (long long )doorState >= 0LL) && (0LL - (long
        long )calls_4) + (long long )doorState >= 0LL) && (0LL - (long long )currentHeading)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )currentHeading)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )currentHeading) + (long
        long )floorButtons_3 >= 0LL) && (0LL - (long long )currentFloorID) + (long
        long )i >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_1 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_2 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_0_3 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_0_4 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_1_0 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_2_2 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_2_4 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_3_0 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_3_2 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_3_3 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_5_0 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_2 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_3 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_5_4 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )floorButtons_spc2_0 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )floorButtons_spc2_1 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )floorButtons_spc2_2 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )floorButtons_spc2_4 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )persons_0 >= 0LL) && (0LL - (long
        long )doorState) + (long long )persons_1 >= 0LL) && (0LL - (long long )doorState)
        + (long long )persons_2 >= 0LL) && (0LL - (long long )doorState) + (long long
        )persons_3 >= 0LL) && (0LL - (long long )doorState) + (long long )persons_4
        >= 0LL) && (0LL - (long long )doorState) + (long long )floorButtons_0 >= 0LL)
        && (0LL - (long long )doorState) + (long long )floorButtons_1 >= 0LL) && (0LL
        - (long long )doorState) + (long long )floorButtons_2 >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_4 >= 0LL) && (1LL - (long long
        )executiveFloor) + (long long )i >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_4 >= 0LL) && (1LL - (long long )currentHeading) + (long
        long )doorState >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_0_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_0_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_0_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_0_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_0_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_1_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_1_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_1_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_1_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_1_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_2_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_2_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_2_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_2_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_2_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_3_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_3_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_3_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_3_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_3_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_4_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_4_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_4_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_4_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_4_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_5_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_5_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_5_3 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )personOnFloor_5_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long
        long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )floorButtons_3) +
        (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )floorButtons_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )floorButtons_3)
        + (long long )persons_0 >= 0LL) && (1LL - (long long )floorButtons_3) + (long
        long )persons_1 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long
        )persons_2 >= 0LL) && (1LL - (long long )floorButtons_3) + (long long )persons_3
        >= 0LL) && (1LL - (long long )floorButtons_3) + (long long )persons_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) + (long long )floorButtons_4 >= 0LL)
        && (2LL - (long long )i) + (long long )persons_5 >= 0LL) && (2LL - (long long
        )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL) && (2LL - (long
        long )currentFloorID) + (long long )persons_5 >= 0LL) && (2LL - (long long
        )currentFloorID) + (long long )floorButtons_3 >= 0LL) && (3LL - (long long
        )executiveFloor) + (long long )floorButtons_spc2_3 >= 0LL) && (3LL - (long
        long )executiveFloor) + (long long )persons_5 >= 0LL) && (3LL - (long long
        )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (3LL - (long long
        )i) + (long long )personOnFloor_0_0 >= 0LL) && (3LL - (long long )i) + (long
        long )personOnFloor_0_1 >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_0_2
        >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_0_3 >= 0LL) &&
        (3LL - (long long )i) + (long long )personOnFloor_0_4 >= 0LL) && (3LL - (long
        long )i) + (long long )personOnFloor_1_0 >= 0LL) && (3LL - (long long )i)
        + (long long )personOnFloor_1_1 >= 0LL) && (3LL - (long long )i) + (long long
        )personOnFloor_1_2 >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_1_3
        >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_1_4 >= 0LL) &&
        (3LL - (long long )i) + (long long )personOnFloor_2_0 >= 0LL) && (3LL - (long
        long )i) + (long long )personOnFloor_2_1 >= 0LL) && (3LL - (long long )i)
        + (long long )personOnFloor_2_2 >= 0LL) && (3LL - (long long )i) + (long long
        )personOnFloor_2_3 >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_2_4
        >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_3_0 >= 0LL) &&
        (3LL - (long long )i) + (long long )personOnFloor_3_1 >= 0LL) && (3LL - (long
        long )i) + (long long )personOnFloor_3_2 >= 0LL) && (3LL - (long long )i)
        + (long long )personOnFloor_3_3 >= 0LL) && (3LL - (long long )i) + (long long
        )personOnFloor_3_4 >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_4_0
        >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_4_1 >= 0LL) &&
        (3LL - (long long )i) + (long long )personOnFloor_4_2 >= 0LL) && (3LL - (long
        long )i) + (long long )personOnFloor_4_3 >= 0LL) && (3LL - (long long )i)
        + (long long )personOnFloor_4_4 >= 0LL) && (3LL - (long long )i) + (long long
        )personOnFloor_5_0 >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_5_1
        >= 0LL) && (3LL - (long long )i) + (long long )personOnFloor_5_2 >= 0LL) &&
        (3LL - (long long )i) + (long long )personOnFloor_5_3 >= 0LL) && (3LL - (long
        long )i) + (long long )personOnFloor_5_4 >= 0LL) && (3LL - (long long )i)
        + (long long )persons_0 >= 0LL) && (3LL - (long long )i) + (long long )persons_1
        >= 0LL) && (3LL - (long long )i) + (long long )persons_2 >= 0LL) && (3LL -
        (long long )i) + (long long )persons_3 >= 0LL) && (3LL - (long long )i) +
        (long long )persons_4 >= 0LL) && (3LL - (long long )currentFloorID) + (long
        long )doorState >= 0LL) && (8LL - (long long )__cil_tmp4) + (long long )i
        >= 0LL) && (9LL - (long long )cleanupTimeShifts) + (long long )i >= 0LL) &&
        (10LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_3 >= 0LL)
        && (10LL - (long long )__cil_tmp4) + (long long )persons_5 >= 0LL) && (10LL
        - (long long )__cil_tmp4) + (long long )floorButtons_3 >= 0LL) && (11LL -
        (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_3 >= 0LL) &&
        (11LL - (long long )cleanupTimeShifts) + (long long )persons_5 >= 0LL) &&
        (11LL - (long long )cleanupTimeShifts) + (long long )floorButtons_3 >= 0LL)
        && (11LL - (long long )__cil_tmp4) + (long long )doorState >= 0LL) && (12LL
        - (long long )cleanupTimeShifts) + (long long )doorState >= 0LL) && (99LL
        - (long long )maximumWeight) + (long long )persons_5 >= 0LL) && (long long
        )calls_0 + (long long )doorState >= 0LL) && (long long )calls_1 + (long long
        )doorState >= 0LL) && (long long )calls_2 + (long long )doorState >= 0LL)
        && (long long )calls_3 + (long long )doorState >= 0LL) && (long long )calls_4
        + (long long )doorState >= 0LL) && (long long )doorState + (long long )personOnFloor_0_0
        >= 0LL) && (long long )doorState + (long long )personOnFloor_0_1 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_0_2 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_0_3 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_0_4 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_1_0 >= 0LL) && (long long )doorState + (long long )personOnFloor_1_1
        >= 0LL) && (long long )doorState + (long long )personOnFloor_1_2 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_1_3 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_1_4 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_2_0 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_2_1 >= 0LL) && (long long )doorState + (long long )personOnFloor_2_2
        >= 0LL) && (long long )doorState + (long long )personOnFloor_2_3 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_2_4 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_3_0 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_3_1 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_3_2 >= 0LL) && (long long )doorState + (long long )personOnFloor_3_3
        >= 0LL) && (long long )doorState + (long long )personOnFloor_3_4 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_4_0 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_4_1 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_4_2 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_4_3 >= 0LL) && (long long )doorState + (long long )personOnFloor_4_4
        >= 0LL) && (long long )doorState + (long long )personOnFloor_5_0 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_5_1 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_5_2 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_5_3 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_5_4 >= 0LL) && (long long )doorState + (long long )floorButtons_spc2_0
        >= 0LL) && (long long )doorState + (long long )floorButtons_spc2_1 >= 0LL)
        && (long long )doorState + (long long )floorButtons_spc2_2 >= 0LL) && (long
        long )doorState + (long long )floorButtons_spc2_4 >= 0LL) && (long long )doorState
        + (long long )persons_0 >= 0LL) && (long long )doorState + (long long )persons_1
        >= 0LL) && (long long )doorState + (long long )persons_2 >= 0LL) && (long
        long )doorState + (long long )persons_3 >= 0LL) && (long long )doorState +
        (long long )persons_4 >= 0LL) && (long long )doorState + (long long )floorButtons_0
        >= 0LL) && (long long )doorState + (long long )floorButtons_1 >= 0LL) && (long
        long )doorState + (long long )floorButtons_2 >= 0LL) && (long long )doorState
        + (long long )floorButtons_4 >= 0LL) && (-99LL + (long long )maximumWeight)
        - (long long )persons_5 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )doorState >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_spc2_3 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )persons_5 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_3 >= 0LL) && (-11LL + (long long )__cil_tmp4) -
        (long long )doorState >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long
        long )floorButtons_spc2_3 >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long
        long )persons_5 >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long )floorButtons_3
        >= 0LL) && (-9LL + (long long )cleanupTimeShifts) - (long long )i >= 0LL)
        && (-8LL + (long long )__cil_tmp4) - (long long )i >= 0LL) && (-3LL + (long
        long )executiveFloor) - (long long )floorButtons_spc2_3 >= 0LL) && (-3LL +
        (long long )executiveFloor) - (long long )persons_5 >= 0LL) && (-3LL + (long
        long )executiveFloor) - (long long )floorButtons_3 >= 0LL) && (-3LL + (long
        long )i) - (long long )personOnFloor_0_0 >= 0LL) && (-3LL + (long long )i)
        - (long long )personOnFloor_0_1 >= 0LL) && (-3LL + (long long )i) - (long
        long )personOnFloor_0_2 >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_0_3
        >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_0_4 >= 0LL)
        && (-3LL + (long long )i) - (long long )personOnFloor_1_0 >= 0LL) && (-3LL
        + (long long )i) - (long long )personOnFloor_1_1 >= 0LL) && (-3LL + (long
        long )i) - (long long )personOnFloor_1_2 >= 0LL) && (-3LL + (long long )i)
        - (long long )personOnFloor_1_3 >= 0LL) && (-3LL + (long long )i) - (long
        long )personOnFloor_1_4 >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_2_0
        >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_2_1 >= 0LL)
        && (-3LL + (long long )i) - (long long )personOnFloor_2_2 >= 0LL) && (-3LL
        + (long long )i) - (long long )personOnFloor_2_3 >= 0LL) && (-3LL + (long
        long )i) - (long long )personOnFloor_2_4 >= 0LL) && (-3LL + (long long )i)
        - (long long )personOnFloor_3_0 >= 0LL) && (-3LL + (long long )i) - (long
        long )personOnFloor_3_1 >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_3_2
        >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_3_3 >= 0LL)
        && (-3LL + (long long )i) - (long long )personOnFloor_3_4 >= 0LL) && (-3LL
        + (long long )i) - (long long )personOnFloor_4_0 >= 0LL) && (-3LL + (long
        long )i) - (long long )personOnFloor_4_1 >= 0LL) && (-3LL + (long long )i)
        - (long long )personOnFloor_4_2 >= 0LL) && (-3LL + (long long )i) - (long
        long )personOnFloor_4_3 >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_4_4
        >= 0LL) && (-3LL + (long long )i) - (long long )personOnFloor_5_0 >= 0LL)
        && (-3LL + (long long )i) - (long long )personOnFloor_5_1 >= 0LL) && (-3LL
        + (long long )i) - (long long )personOnFloor_5_2 >= 0LL) && (-3LL + (long
        long )i) - (long long )personOnFloor_5_3 >= 0LL) && (-3LL + (long long )i)
        - (long long )personOnFloor_5_4 >= 0LL) && (-3LL + (long long )i) - (long
        long )persons_0 >= 0LL) && (-3LL + (long long )i) - (long long )persons_1
        >= 0LL) && (-3LL + (long long )i) - (long long )persons_2 >= 0LL) && (-3LL
        + (long long )i) - (long long )persons_3 >= 0LL) && (-3LL + (long long )i)
        - (long long )persons_4 >= 0LL) && (-3LL + (long long )currentFloorID) - (long
        long )doorState >= 0LL) && (-2LL + (long long )i) - (long long )persons_5
        >= 0LL) && (-2LL + (long long )currentFloorID) - (long long )floorButtons_spc2_3
        >= 0LL) && (-2LL + (long long )currentFloorID) - (long long )persons_5 >=
        0LL) && (-2LL + (long long )currentFloorID) - (long long )floorButtons_3 >=
        0LL) && (-1LL + (long long )executiveFloor) - (long long )i >= 0LL) && (-1LL
        + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_0 >= 0LL)
        && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_4
        >= 0LL) && (-1LL + (long long )currentHeading) - (long long )doorState >=
        0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_0_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_0_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_0_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_0_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_0_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_1_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_1_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_1_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_1_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_2_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_2_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_2_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_2_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_3_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_3_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_3_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_3_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_3_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_4_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_4_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_4_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_4_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) - (long long )persons_0 >=
        0LL) && (-1LL + (long long )floorButtons_3) - (long long )persons_1 >= 0LL)
        && (-1LL + (long long )floorButtons_3) - (long long )persons_2 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) - (long long )persons_3 >= 0LL) && (-1LL
        + (long long )floorButtons_3) - (long long )persons_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )floorButtons_4 >= 0LL) && (1LL + (long
        long )calls_0) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long
        )calls_0) - (long long )persons_5 >= 0LL) && (1LL + (long long )calls_0) -
        (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_1) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_1) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )calls_1) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )calls_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL + (long long )calls_2) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )calls_2) - (long long )floorButtons_3 >= 0LL) && (1LL + (long
        long )calls_3) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long
        )calls_3) - (long long )persons_5 >= 0LL) && (1LL + (long long )calls_3) -
        (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_4) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_4) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )calls_4) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )personOnFloor_0_0) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_0_1) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_0_2) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_0_3) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_0_4) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_1_0) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_1_1) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_1_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_1_3)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_1_4) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_2_0) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_2_1) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_2_2) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_2_3) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_2_4) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_3_0) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_3_1) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_3_2) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_3_3) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_3_4) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_4_0) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_4_1)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_4_2) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_4_3) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_4_4) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_0) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_5_1) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_5_2) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_5_3) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_5_4) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_3 >= 0LL)
        && (1LL + (long long )floorButtons_spc2_0) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )floorButtons_spc2_1) - (long long )persons_5
        >= 0LL) && (1LL + (long long )floorButtons_spc2_2) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )floorButtons_spc2_2) - (long long )persons_5
        >= 0LL) && (1LL + (long long )floorButtons_spc2_4) - (long long )persons_5
        >= 0LL) && (1LL + (long long )persons_0) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )persons_1) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )persons_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )persons_3)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )persons_4) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )doorState) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )doorState) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )doorState) - (long long )floorButtons_3 >= 0LL) && (1LL
        + (long long )floorButtons_0) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (1LL + (long long )floorButtons_0) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )floorButtons_0) - (long long )floorButtons_3 >= 0LL) && (1LL
        + (long long )floorButtons_1) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (1LL + (long long )floorButtons_1) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )floorButtons_1) - (long long )floorButtons_3 >= 0LL) && (1LL
        + (long long )floorButtons_2) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (1LL + (long long )floorButtons_2) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )floorButtons_2) - (long long )floorButtons_3 >= 0LL) && (1LL
        + (long long )floorButtons_4) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (1LL + (long long )floorButtons_4) - (long long )persons_5 >= 0LL) && (2LL
        + (long long )floorButtons_spc2_3) - (long long )i >= 0LL) && (2LL + (long
        long )currentHeading) - (long long )i >= 0LL) && (2LL + (long long )floorButtons_3)
        - (long long )i >= 0LL) && (3LL + (long long )calls_0) - (long long )i >=
        0LL) && (3LL + (long long )calls_1) - (long long )i >= 0LL) && (3LL + (long
        long )calls_2) - (long long )i >= 0LL) && (3LL + (long long )calls_3) - (long
        long )i >= 0LL) && (3LL + (long long )calls_4) - (long long )i >= 0LL) &&
        (3LL + (long long )floorButtons_spc2_0) - (long long )i >= 0LL) && (3LL +
        (long long )floorButtons_spc2_1) - (long long )i >= 0LL) && (3LL + (long long
        )floorButtons_spc2_2) - (long long )i >= 0LL) && (3LL + (long long )floorButtons_spc2_4)
        - (long long )i >= 0LL) && (3LL + (long long )floorButtons_0) - (long long
        )i >= 0LL) && (3LL + (long long )floorButtons_1) - (long long )i >= 0LL) &&
        (3LL + (long long )floorButtons_2) - (long long )i >= 0LL) && (3LL + (long
        long )floorButtons_4) - (long long )i >= 0LL) && (4LL + (long long )doorState)
        - (long long )executiveFloor >= 0LL) && (50LL + (long long )maximumWeight)
        - (long long )weight >= 0LL) && (97LL + (long long )i) - (long long )maximumWeight
        >= 0LL) && (99LL + (long long )floorButtons_spc2_3) - (long long )maximumWeight
        >= 0LL) && (99LL + (long long )floorButtons_3) - (long long )maximumWeight
        >= 0LL) && (100LL + (long long )doorState) - (long long )maximumWeight >=
        0LL) && (138LL + (long long )cleanupTimeShifts) - (long long )weight >= 0LL)
        && (139LL + (long long )__cil_tmp4) - (long long )weight >= 0LL) && (146LL
        + (long long )executiveFloor) - (long long )weight >= 0LL) && (147LL + (long
        long )i) - (long long )weight >= 0LL) && (147LL + (long long )currentFloorID)
        - (long long )weight >= 0LL) && (149LL + (long long )floorButtons_spc2_3)
        - (long long )weight >= 0LL) && (149LL + (long long )currentHeading) - (long
        long )weight >= 0LL) && (149LL + (long long )persons_5) - (long long )weight
        >= 0LL) && (149LL + (long long )floorButtons_3) - (long long )weight >= 0LL)
        && (150LL + (long long )calls_0) - (long long )weight >= 0LL) && (150LL +
        (long long )calls_1) - (long long )weight >= 0LL) && (150LL + (long long )calls_2)
        - (long long )weight >= 0LL) && (150LL + (long long )calls_3) - (long long
        )weight >= 0LL) && (150LL + (long long )calls_4) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_0_0) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_0_1) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_0_2) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_0_3) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_0_4) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_1_0) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_1)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_2) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_3) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_4) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_2_0) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_2_1) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_2_2) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_2_3) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_2_4) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_3_0) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_3_1) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_3_2) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_3_3) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_3_4)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_4_0) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_4_1) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_4_2) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_4_3) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_4_4) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_5_0) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_5_1) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_5_2) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_5_3) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_5_4) - (long long )weight >= 0LL) && (150LL + (long
        long )floorButtons_spc2_0) - (long long )weight >= 0LL) && (150LL + (long
        long )floorButtons_spc2_1) - (long long )weight >= 0LL) && (150LL + (long
        long )floorButtons_spc2_2) - (long long )weight >= 0LL) && (150LL + (long
        long )floorButtons_spc2_4) - (long long )weight >= 0LL) && (150LL + (long
        long )persons_0) - (long long )weight >= 0LL) && (150LL + (long long )persons_1)
        - (long long )weight >= 0LL) && (150LL + (long long )persons_2) - (long long
        )weight >= 0LL) && (150LL + (long long )persons_3) - (long long )weight >=
        0LL) && (150LL + (long long )persons_4) - (long long )weight >= 0LL) && (150LL
        + (long long )doorState) - (long long )weight >= 0LL) && (150LL + (long long
        )floorButtons_0) - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_1)
        - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_2) - (long
        long )weight >= 0LL) && (150LL + (long long )floorButtons_4) - (long long
        )weight >= 0LL) && (0LL - (long long )calls_0) - (long long )doorState >=
        0LL) && (0LL - (long long )calls_1) - (long long )doorState >= 0LL) && (0LL
        - (long long )calls_2) - (long long )doorState >= 0LL) && (0LL - (long long
        )calls_3) - (long long )doorState >= 0LL) && (0LL - (long long )calls_4) -
        (long long )doorState >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_0_0 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_1
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_2 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_3 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_0_4 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_1_0 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_1_1 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_2_2 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_2_3 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_2_4
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_3_0 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_3_1 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_3_2 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_3_3 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_3_4 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_5_0 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_5_1 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_3 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_4 >= 0LL)
        && (0LL - (long long )doorState) - (long long )floorButtons_spc2_0 >= 0LL)
        && (0LL - (long long )doorState) - (long long )floorButtons_spc2_1 >= 0LL)
        && (0LL - (long long )doorState) - (long long )floorButtons_spc2_2 >= 0LL)
        && (0LL - (long long )doorState) - (long long )floorButtons_spc2_4 >= 0LL)
        && (0LL - (long long )doorState) - (long long )persons_0 >= 0LL) && (0LL -
        (long long )doorState) - (long long )persons_1 >= 0LL) && (0LL - (long long
        )doorState) - (long long )persons_2 >= 0LL) && (0LL - (long long )doorState)
        - (long long )persons_3 >= 0LL) && (0LL - (long long )doorState) - (long long
        )persons_4 >= 0LL) && (0LL - (long long )doorState) - (long long )floorButtons_0
        >= 0LL) && (0LL - (long long )doorState) - (long long )floorButtons_1 >= 0LL)
        && (0LL - (long long )doorState) - (long long )floorButtons_2 >= 0LL) && (0LL
        - (long long )doorState) - (long long )floorButtons_4 >= 0LL) && (1LL - (long
        long )calls_0) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long
        )calls_0) - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_0) -
        (long long )floorButtons_3 >= 0LL) && (1LL - (long long )calls_1) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_2) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )calls_2) - (long long )floorButtons_3 >= 0LL) && (1LL - (long
        long )calls_3) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long
        )calls_3) - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_3) -
        (long long )floorButtons_3 >= 0LL) && (1LL - (long long )calls_4) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )calls_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )calls_4) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )personOnFloor_0_0) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_0_1) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_0_2) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_0_3) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_0_4) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_1_0) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_1_1) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_1_2) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_1_3)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_1_4) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_0) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_1) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_2) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_2_3) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_2_4) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_3_0) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_3_1) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_3_2) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_3_3) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_3_4) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_4_0) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_1)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_2) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_3) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_0) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_5_2) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_5_3) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_5_4) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_3 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_0) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_1) - (long long )persons_5
        >= 0LL) && (1LL - (long long )floorButtons_spc2_2) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_2) - (long long )persons_5
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_4) - (long long )persons_5
        >= 0LL) && (1LL - (long long )currentHeading) - (long long )doorState >= 0LL)
        && (1LL - (long long )persons_0) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )persons_1) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )persons_2) - (long long )persons_5 >= 0LL) && (1LL - (long long )persons_3)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )persons_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )floorButtons_0) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )floorButtons_0) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )floorButtons_0) - (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )floorButtons_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )floorButtons_1) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )floorButtons_1) - (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )floorButtons_2) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )floorButtons_2) - (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_5_1 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_0 >=
        0LL) && (1LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_1
        >= 0LL) && (1LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_2
        >= 0LL) && (1LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )floorButtons_3) - (long long )persons_0 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )persons_1 >= 0LL) && (1LL
        - (long long )floorButtons_3) - (long long )persons_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )persons_3 >= 0LL) && (1LL - (long long
        )floorButtons_3) - (long long )persons_4 >= 0LL) && (1LL - (long long )floorButtons_3)
        - (long long )floorButtons_4 >= 0LL) && (1LL - (long long )floorButtons_4)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_4)
        - (long long )persons_5 >= 0LL) && (2LL - (long long )floorButtons_spc2_3)
        - (long long )persons_5 >= 0LL) && (2LL - (long long )currentHeading) - (long
        long )floorButtons_spc2_3 >= 0LL) && (2LL - (long long )currentHeading) -
        (long long )persons_5 >= 0LL) && (2LL - (long long )currentHeading) - (long
        long )floorButtons_3 >= 0LL) && (2LL - (long long )floorButtons_3) - (long
        long )floorButtons_spc2_3 >= 0LL) && (2LL - (long long )floorButtons_3) -
        (long long )persons_5 >= 0LL) && (3LL - (long long )calls_0) - (long long
        )i >= 0LL) && (3LL - (long long )calls_1) - (long long )i >= 0LL) && (3LL
        - (long long )calls_2) - (long long )i >= 0LL) && (3LL - (long long )calls_3)
        - (long long )i >= 0LL) && (3LL - (long long )calls_4) - (long long )i >=
        0LL) && (3LL - (long long )floorButtons_spc2_0) - (long long )i >= 0LL) &&
        (3LL - (long long )floorButtons_spc2_1) - (long long )i >= 0LL) && (3LL -
        (long long )floorButtons_spc2_2) - (long long )i >= 0LL) && (3LL - (long long
        )floorButtons_spc2_4) - (long long )i >= 0LL) && (3LL - (long long )i) - (long
        long )personOnFloor_0_0 >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_0_1
        >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_0_2 >= 0LL) &&
        (3LL - (long long )i) - (long long )personOnFloor_0_3 >= 0LL) && (3LL - (long
        long )i) - (long long )personOnFloor_0_4 >= 0LL) && (3LL - (long long )i)
        - (long long )personOnFloor_1_0 >= 0LL) && (3LL - (long long )i) - (long long
        )personOnFloor_1_1 >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_1_2
        >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_1_3 >= 0LL) &&
        (3LL - (long long )i) - (long long )personOnFloor_1_4 >= 0LL) && (3LL - (long
        long )i) - (long long )personOnFloor_2_0 >= 0LL) && (3LL - (long long )i)
        - (long long )personOnFloor_2_1 >= 0LL) && (3LL - (long long )i) - (long long
        )personOnFloor_2_2 >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_2_3
        >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_2_4 >= 0LL) &&
        (3LL - (long long )i) - (long long )personOnFloor_3_0 >= 0LL) && (3LL - (long
        long )i) - (long long )personOnFloor_3_1 >= 0LL) && (3LL - (long long )i)
        - (long long )personOnFloor_3_2 >= 0LL) && (3LL - (long long )i) - (long long
        )personOnFloor_3_3 >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_3_4
        >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_4_0 >= 0LL) &&
        (3LL - (long long )i) - (long long )personOnFloor_4_1 >= 0LL) && (3LL - (long
        long )i) - (long long )personOnFloor_4_2 >= 0LL) && (3LL - (long long )i)
        - (long long )personOnFloor_4_3 >= 0LL) && (3LL - (long long )i) - (long long
        )personOnFloor_4_4 >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_5_0
        >= 0LL) && (3LL - (long long )i) - (long long )personOnFloor_5_1 >= 0LL) &&
        (3LL - (long long )i) - (long long )personOnFloor_5_2 >= 0LL) && (3LL - (long
        long )i) - (long long )personOnFloor_5_3 >= 0LL) && (3LL - (long long )i)
        - (long long )personOnFloor_5_4 >= 0LL) && (3LL - (long long )i) - (long long
        )persons_0 >= 0LL) && (3LL - (long long )i) - (long long )persons_1 >= 0LL)
        && (3LL - (long long )i) - (long long )persons_2 >= 0LL) && (3LL - (long long
        )i) - (long long )persons_3 >= 0LL) && (3LL - (long long )i) - (long long
        )persons_4 >= 0LL) && (3LL - (long long )currentFloorID) - (long long )doorState
        >= 0LL) && (3LL - (long long )doorState) - (long long )i >= 0LL) && (3LL -
        (long long )floorButtons_0) - (long long )i >= 0LL) && (3LL - (long long )floorButtons_1)
        - (long long )i >= 0LL) && (3LL - (long long )floorButtons_2) - (long long
        )i >= 0LL) && (3LL - (long long )floorButtons_4) - (long long )i >= 0LL) &&
        (4LL - (long long )currentHeading) - (long long )i >= 0LL) && (4LL - (long
        long )currentFloorID) - (long long )floorButtons_spc2_3 >= 0LL) && (4LL -
        (long long )currentFloorID) - (long long )persons_5 >= 0LL) && (4LL - (long
        long )currentFloorID) - (long long )floorButtons_3 >= 0LL) && (4LL - (long
        long )doorState) - (long long )executiveFloor >= 0LL) && (5LL - (long long
        )executiveFloor) - (long long )floorButtons_spc2_3 >= 0LL) && (5LL - (long
        long )executiveFloor) - (long long )persons_5 >= 0LL) && (5LL - (long long
        )executiveFloor) - (long long )floorButtons_3 >= 0LL) && (6LL - (long long
        )currentFloorID) - (long long )i >= 0LL) && (7LL - (long long )executiveFloor)
        - (long long )i >= 0LL) && (11LL - (long long )__cil_tmp4) - (long long )doorState
        >= 0LL) && (12LL - (long long )cleanupTimeShifts) - (long long )doorState
        >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )floorButtons_spc2_3
        >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (12LL - (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) &&
        (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_3 >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )persons_5 >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_3
        >= 0LL) && (14LL - (long long )__cil_tmp4) - (long long )i >= 0LL) && (15LL
        - (long long )cleanupTimeShifts) - (long long )i >= 0LL) && (100LL - (long
        long )doorState) - (long long )maximumWeight >= 0LL) && (101LL - (long long
        )maximumWeight) - (long long )persons_5 >= 0LL) && (101LL - (long long )floorButtons_spc2_3)
        - (long long )maximumWeight >= 0LL) && (101LL - (long long )floorButtons_3)
        - (long long )maximumWeight >= 0LL) && (103LL - (long long )i) - (long long
        )maximumWeight >= 0LL) && (150LL - (long long )calls_0) - (long long )weight
        >= 0LL) && (150LL - (long long )calls_1) - (long long )weight >= 0LL) && (150LL
        - (long long )calls_2) - (long long )weight >= 0LL) && (150LL - (long long
        )calls_3) - (long long )weight >= 0LL) && (150LL - (long long )calls_4) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_0_0) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_0_1) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_0_2) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_0_3) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_0_4) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_1_0) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_1_1) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_1_2) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_1_3) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_1_4) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_2_0) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_1)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_2) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_3) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_4) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_3_0) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_3_1) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_3_2) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_3_3) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_3_4) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_4_0) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_4_1) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_4_2) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_4_3) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_4_4)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_0) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_1) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_2) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_5_3) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_5_4) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_0) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_1) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_2) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_4) - (long long )weight >=
        0LL) && (150LL - (long long )persons_0) - (long long )weight >= 0LL) && (150LL
        - (long long )persons_1) - (long long )weight >= 0LL) && (150LL - (long long
        )persons_2) - (long long )weight >= 0LL) && (150LL - (long long )persons_3)
        - (long long )weight >= 0LL) && (150LL - (long long )persons_4) - (long long
        )weight >= 0LL) && (150LL - (long long )doorState) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_0) - (long long )weight >= 0LL)
        && (150LL - (long long )floorButtons_1) - (long long )weight >= 0LL) && (150LL
        - (long long )floorButtons_2) - (long long )weight >= 0LL) && (150LL - (long
        long )floorButtons_4) - (long long )weight >= 0LL) && (151LL - (long long
        )floorButtons_spc2_3) - (long long )weight >= 0LL) && (151LL - (long long
        )currentHeading) - (long long )weight >= 0LL) && (151LL - (long long )persons_5)
        - (long long )weight >= 0LL) && (151LL - (long long )floorButtons_3) - (long
        long )weight >= 0LL) && (153LL - (long long )i) - (long long )weight >= 0LL)
        && (153LL - (long long )currentFloorID) - (long long )weight >= 0LL) && (154LL
        - (long long )executiveFloor) - (long long )weight >= 0LL) && (161LL - (long
        long )__cil_tmp4) - (long long )weight >= 0LL) && (162LL - (long long )cleanupTimeShifts)
        - (long long )weight >= 0LL) && (250LL - (long long )maximumWeight) - (long
        long )weight >= 0LL) && (long long )calls_0 - (long long )doorState >= 0LL)
        && (long long )calls_1 - (long long )doorState >= 0LL) && (long long )calls_2
        - (long long )doorState >= 0LL) && (long long )calls_3 - (long long )doorState
        >= 0LL) && (long long )calls_4 - (long long )doorState >= 0LL) && (long long
        )currentHeading - (long long )floorButtons_spc2_3 >= 0LL) && (long long )currentHeading
        - (long long )persons_5 >= 0LL) && (long long )currentHeading - (long long
        )floorButtons_3 >= 0LL) && (long long )currentFloorID - (long long )i >= 0LL)
        && (long long )doorState - (long long )personOnFloor_0_0 >= 0LL) && (long
        long )doorState - (long long )personOnFloor_0_1 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_0_2 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_0_3 >= 0LL) && (long long )doorState - (long long )personOnFloor_0_4
        >= 0LL) && (long long )doorState - (long long )personOnFloor_1_0 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_1_1 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_1_2 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_1_3 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_1_4 >= 0LL) && (long long )doorState - (long long )personOnFloor_2_0
        >= 0LL) && (long long )doorState - (long long )personOnFloor_2_1 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_2_2 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_2_3 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_2_4 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_3_0 >= 0LL) && (long long )doorState - (long long )personOnFloor_3_1
        >= 0LL) && (long long )doorState - (long long )personOnFloor_3_2 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_3_3 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_3_4 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_4_0 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_4_1 >= 0LL) && (long long )doorState - (long long )personOnFloor_4_2
        >= 0LL) && (long long )doorState - (long long )personOnFloor_4_3 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_4_4 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_5_0 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_5_2 >= 0LL) && (long long )doorState - (long long )personOnFloor_5_3
        >= 0LL) && (long long )doorState - (long long )personOnFloor_5_4 >= 0LL) &&
        (long long )doorState - (long long )floorButtons_spc2_0 >= 0LL) && (long long
        )doorState - (long long )floorButtons_spc2_1 >= 0LL) && (long long )doorState
        - (long long )floorButtons_spc2_2 >= 0LL) && (long long )doorState - (long
        long )floorButtons_spc2_4 >= 0LL) && (long long )doorState - (long long )persons_0
        >= 0LL) && (long long )doorState - (long long )persons_1 >= 0LL) && (long
        long )doorState - (long long )persons_2 >= 0LL) && (long long )doorState -
        (long long )persons_3 >= 0LL) && (long long )doorState - (long long )persons_4
        >= 0LL) && (long long )doorState - (long long )floorButtons_0 >= 0LL) && (long
        long )doorState - (long long )floorButtons_1 >= 0LL) && (long long )doorState
        - (long long )floorButtons_2 >= 0LL) && (long long )doorState - (long long
        )floorButtons_4 >= 0LL) && weight == 150) && floorButtons_spc2_3 == 1) &&
        i == 3) && persons_5 == 1) && doorState == 0) && floorButtons_3 == 1))) ||
        (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-250LL
        + (long long )maximumWeight) + (long long )weight >= 0LL && (-162LL + (long
        long )cleanupTimeShifts) + (long long )weight >= 0LL) && (-161LL + (long long
        )__cil_tmp4) + (long long )weight >= 0LL) && (-154LL + (long long )executiveFloor)
        + (long long )weight >= 0LL) && (-152LL + (long long )i) + (long long )weight
        >= 0LL) && (-152LL + (long long )currentFloorID) + (long long )weight >= 0LL)
        && (-151LL + (long long )floorButtons_spc2_3) + (long long )weight >= 0LL)
        && (-151LL + (long long )currentHeading) + (long long )weight >= 0LL) && (-151LL
        + (long long )persons_5) + (long long )weight >= 0LL) && (-151LL + (long long
        )floorButtons_3) + (long long )weight >= 0LL) && (-150LL + (long long )calls_0)
        + (long long )weight >= 0LL) && (-150LL + (long long )calls_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )calls_2) + (long long )weight >=
        0LL) && (-150LL + (long long )calls_3) + (long long )weight >= 0LL) && (-150LL
        + (long long )calls_4) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_0_0) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_1)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_2) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_3) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_4) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_1_0) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_1_1) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_1_2) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_1_3) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_1_4) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_2_0) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_2_1) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_2_2) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_2_3) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_2_4)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_0) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_1) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_2) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_3) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_3_4) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_4_0) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_4_1) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_4_2) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_4_3) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_4_4) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_5_0) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_5_1) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_2)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_3) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_4) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_1) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_2) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_4) + (long
        long )weight >= 0LL) && (-150LL + (long long )persons_0) + (long long )weight
        >= 0LL) && (-150LL + (long long )persons_1) + (long long )weight >= 0LL) &&
        (-150LL + (long long )persons_2) + (long long )weight >= 0LL) && (-150LL +
        (long long )persons_3) + (long long )weight >= 0LL) && (-150LL + (long long
        )persons_4) + (long long )weight >= 0LL) && (-150LL + (long long )doorState)
        + (long long )weight >= 0LL) && (-150LL + (long long )floorButtons_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_2) + (long long )weight
        >= 0LL) && (-150LL + (long long )floorButtons_4) + (long long )weight >= 0LL)
        && (-102LL + (long long )i) + (long long )maximumWeight >= 0LL) && (-102LL
        + (long long )currentFloorID) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )maximumWeight) + (long long )persons_5 >= 0LL) && (-101LL +
        (long long )floorButtons_spc2_3) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )floorButtons_3) + (long long )maximumWeight >= 0LL) && (-100LL
        + (long long )doorState) + (long long )maximumWeight >= 0LL) && (-14LL + (long
        long )cleanupTimeShifts) + (long long )i >= 0LL) && (-14LL + (long long )cleanupTimeShifts)
        + (long long )currentFloorID >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )persons_5 >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )floorButtons_3 >= 0LL) && (-13LL + (long long )__cil_tmp4) +
        (long long )i >= 0LL) && (-13LL + (long long )__cil_tmp4) + (long long )currentFloorID
        >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long long )doorState
        >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long long )persons_5 >= 0LL)
        && (-12LL + (long long )__cil_tmp4) + (long long )floorButtons_3 >= 0LL) &&
        (-11LL + (long long )__cil_tmp4) + (long long )doorState >= 0LL) && (-6LL
        + (long long )executiveFloor) + (long long )i >= 0LL) && (-6LL + (long long
        )currentFloorID) + (long long )executiveFloor >= 0LL) && (-5LL + (long long
        )executiveFloor) + (long long )floorButtons_spc2_3 >= 0LL) && (-5LL + (long
        long )executiveFloor) + (long long )persons_5 >= 0LL) && (-5LL + (long long
        )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (-4LL + (long long
        )currentFloorID) + (long long )i >= 0LL) && (-4LL + (long long )doorState)
        + (long long )executiveFloor >= 0LL) && (-3LL + (long long )floorButtons_spc2_3)
        + (long long )i >= 0LL) && (-3LL + (long long )i) + (long long )persons_5
        >= 0LL) && (-3LL + (long long )currentHeading) + (long long )i >= 0LL) &&
        (-3LL + (long long )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-3LL + (long long )currentFloorID) + (long long )currentHeading >= 0LL)
        && (-3LL + (long long )currentFloorID) + (long long )persons_5 >= 0LL) &&
        (-3LL + (long long )currentFloorID) + (long long )floorButtons_3 >= 0LL) &&
        (-3LL + (long long )floorButtons_3) + (long long )i >= 0LL) && (-2LL + (long
        long )calls_0) + (long long )i >= 0LL) && (-2LL + (long long )calls_0) + (long
        long )currentFloorID >= 0LL) && (-2LL + (long long )calls_1) + (long long
        )i >= 0LL) && (-2LL + (long long )calls_1) + (long long )currentFloorID >=
        0LL) && (-2LL + (long long )calls_2) + (long long )i >= 0LL) && (-2LL + (long
        long )calls_2) + (long long )currentFloorID >= 0LL) && (-2LL + (long long
        )calls_3) + (long long )i >= 0LL) && (-2LL + (long long )calls_3) + (long
        long )currentFloorID >= 0LL) && (-2LL + (long long )calls_4) + (long long
        )i >= 0LL) && (-2LL + (long long )calls_4) + (long long )currentFloorID >=
        0LL) && (-2LL + (long long )floorButtons_spc2_0) + (long long )i >= 0LL) &&
        (-2LL + (long long )floorButtons_spc2_1) + (long long )i >= 0LL) && (-2LL
        + (long long )floorButtons_spc2_2) + (long long )i >= 0LL) && (-2LL + (long
        long )floorButtons_spc2_3) + (long long )persons_5 >= 0LL) && (-2LL + (long
        long )floorButtons_spc2_4) + (long long )i >= 0LL) && (-2LL + (long long )i)
        + (long long )personOnFloor_0_0 >= 0LL) && (-2LL + (long long )i) + (long
        long )personOnFloor_0_1 >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_0_2
        >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_0_3 >= 0LL)
        && (-2LL + (long long )i) + (long long )personOnFloor_0_4 >= 0LL) && (-2LL
        + (long long )i) + (long long )personOnFloor_1_0 >= 0LL) && (-2LL + (long
        long )i) + (long long )personOnFloor_1_1 >= 0LL) && (-2LL + (long long )i)
        + (long long )personOnFloor_1_2 >= 0LL) && (-2LL + (long long )i) + (long
        long )personOnFloor_1_3 >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_1_4
        >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_2_0 >= 0LL)
        && (-2LL + (long long )i) + (long long )personOnFloor_2_1 >= 0LL) && (-2LL
        + (long long )i) + (long long )personOnFloor_2_2 >= 0LL) && (-2LL + (long
        long )i) + (long long )personOnFloor_2_3 >= 0LL) && (-2LL + (long long )i)
        + (long long )personOnFloor_2_4 >= 0LL) && (-2LL + (long long )i) + (long
        long )personOnFloor_3_0 >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_3_1
        >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_3_2 >= 0LL)
        && (-2LL + (long long )i) + (long long )personOnFloor_3_3 >= 0LL) && (-2LL
        + (long long )i) + (long long )personOnFloor_3_4 >= 0LL) && (-2LL + (long
        long )i) + (long long )personOnFloor_4_0 >= 0LL) && (-2LL + (long long )i)
        + (long long )personOnFloor_4_1 >= 0LL) && (-2LL + (long long )i) + (long
        long )personOnFloor_4_2 >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_4_3
        >= 0LL) && (-2LL + (long long )i) + (long long )personOnFloor_4_4 >= 0LL)
        && (-2LL + (long long )i) + (long long )personOnFloor_5_0 >= 0LL) && (-2LL
        + (long long )i) + (long long )personOnFloor_5_1 >= 0LL) && (-2LL + (long
        long )i) + (long long )personOnFloor_5_2 >= 0LL) && (-2LL + (long long )i)
        + (long long )personOnFloor_5_3 >= 0LL) && (-2LL + (long long )i) + (long
        long )personOnFloor_5_4 >= 0LL) && (-2LL + (long long )i) + (long long )persons_0
        >= 0LL) && (-2LL + (long long )i) + (long long )persons_1 >= 0LL) && (-2LL
        + (long long )i) + (long long )persons_2 >= 0LL) && (-2LL + (long long )i)
        + (long long )persons_3 >= 0LL) && (-2LL + (long long )i) + (long long )persons_4
        >= 0LL) && (-2LL + (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (-2LL + (long long )currentHeading) + (long long )persons_5 >=
        0LL) && (-2LL + (long long )currentHeading) + (long long )floorButtons_3 >=
        0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_0_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_0_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_0_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_0_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_0_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_1_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_1_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_1_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_1_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_1_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_2_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_2_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_2_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_2_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_2_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_3_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_3_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_3_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_3_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_3_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_4_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_4_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_4_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_4_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_4_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_5_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_5_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_5_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_5_3
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )personOnFloor_5_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )floorButtons_spc2_0
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )floorButtons_spc2_1
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )floorButtons_spc2_2
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )floorButtons_spc2_4
        >= 0LL) && (-2LL + (long long )currentFloorID) + (long long )persons_0 >=
        0LL) && (-2LL + (long long )currentFloorID) + (long long )persons_1 >= 0LL)
        && (-2LL + (long long )currentFloorID) + (long long )persons_2 >= 0LL) &&
        (-2LL + (long long )currentFloorID) + (long long )persons_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) + (long long )persons_4 >= 0LL) && (-2LL + (long
        long )currentFloorID) + (long long )doorState >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )floorButtons_0 >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )floorButtons_1 >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )floorButtons_2 >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )floorButtons_4 >= 0LL) && (-2LL + (long long
        )doorState) + (long long )i >= 0LL) && (-2LL + (long long )floorButtons_0)
        + (long long )i >= 0LL) && (-2LL + (long long )floorButtons_1) + (long long
        )i >= 0LL) && (-2LL + (long long )floorButtons_2) + (long long )i >= 0LL)
        && (-2LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_3 >=
        0LL) && (-2LL + (long long )floorButtons_3) + (long long )persons_5 >= 0LL)
        && (-2LL + (long long )floorButtons_4) + (long long )i >= 0LL) && (-1LL +
        (long long )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL +
        (long long )calls_0) + (long long )persons_5 >= 0LL) && (-1LL + (long long
        )calls_0) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_2) + (long long )persons_5 >= 0LL) &&
        (-1LL + (long long )calls_2) + (long long )floorButtons_3 >= 0LL) && (-1LL
        + (long long )calls_3) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        + (long long )calls_3) + (long long )persons_5 >= 0LL) && (-1LL + (long long
        )calls_3) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )personOnFloor_0_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_4)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )currentHeading) + (long
        long )doorState >= 0LL) && (-1LL + (long long )persons_0) + (long long )persons_5
        >= 0LL) && (-1LL + (long long )persons_1) + (long long )persons_5 >= 0LL)
        && (-1LL + (long long )persons_2) + (long long )persons_5 >= 0LL) && (-1LL
        + (long long )persons_3) + (long long )persons_5 >= 0LL) && (-1LL + (long
        long )persons_4) + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_0)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_0)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_0) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_1) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_1) +
        (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_1) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_2) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_2) +
        (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_2) + (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long long )floorButtons_3) +
        (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_3)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long
        long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long
        )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_4 >=
        0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_4 >=
        0LL) && (-1LL + (long long )floorButtons_4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )floorButtons_4) + (long long )persons_5 >=
        0LL) && (-150LL - (long long )calls_0) + (long long )weight >= 0LL) && (-150LL
        - (long long )calls_1) + (long long )weight >= 0LL) && (-150LL - (long long
        )calls_2) + (long long )weight >= 0LL) && (-150LL - (long long )calls_3) +
        (long long )weight >= 0LL) && (-150LL - (long long )calls_4) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_0) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_0_1) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_0_2) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_0_3) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_0_4) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_1_0) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_1_1) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_1_2) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_1_3) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_1_4)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_0) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_1) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_2) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_3) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_2_4) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_3_0) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_3_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_3_2) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_3_3) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_3_4) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_4_0) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_4_1) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_2)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_3) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_4_4) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_0) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_1) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_5_2) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_5_3) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_5_4) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_0) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_2) + (long long )weight >= 0LL) &&
        (-150LL - (long long )floorButtons_spc2_4) + (long long )weight >= 0LL) &&
        (-150LL - (long long )persons_0) + (long long )weight >= 0LL) && (-150LL -
        (long long )persons_1) + (long long )weight >= 0LL) && (-150LL - (long long
        )persons_2) + (long long )weight >= 0LL) && (-150LL - (long long )persons_3)
        + (long long )weight >= 0LL) && (-150LL - (long long )persons_4) + (long long
        )weight >= 0LL) && (-150LL - (long long )doorState) + (long long )weight >=
        0LL) && (-150LL - (long long )floorButtons_0) + (long long )weight >= 0LL)
        && (-150LL - (long long )floorButtons_1) + (long long )weight >= 0LL) && (-150LL
        - (long long )floorButtons_2) + (long long )weight >= 0LL) && (-150LL - (long
        long )floorButtons_4) + (long long )weight >= 0LL) && (-149LL - (long long
        )floorButtons_spc2_3) + (long long )weight >= 0LL) && (-149LL - (long long
        )currentHeading) + (long long )weight >= 0LL) && (-149LL - (long long )persons_5)
        + (long long )weight >= 0LL) && (-149LL - (long long )floorButtons_3) + (long
        long )weight >= 0LL) && (-148LL - (long long )i) + (long long )weight >= 0LL)
        && (-148LL - (long long )currentFloorID) + (long long )weight >= 0LL) && (-146LL
        - (long long )executiveFloor) + (long long )weight >= 0LL) && (-139LL - (long
        long )__cil_tmp4) + (long long )weight >= 0LL) && (-138LL - (long long )cleanupTimeShifts)
        + (long long )weight >= 0LL) && (-100LL - (long long )doorState) + (long long
        )maximumWeight >= 0LL) && (-99LL - (long long )floorButtons_spc2_3) + (long
        long )maximumWeight >= 0LL) && (-99LL - (long long )floorButtons_3) + (long
        long )maximumWeight >= 0LL) && (-98LL - (long long )i) + (long long )maximumWeight
        >= 0LL) && (-98LL - (long long )currentFloorID) + (long long )maximumWeight
        >= 0LL) && (-50LL - (long long )maximumWeight) + (long long )weight >= 0LL)
        && (-4LL - (long long )doorState) + (long long )executiveFloor >= 0LL) &&
        (-2LL - (long long )calls_0) + (long long )i >= 0LL) && (-2LL - (long long
        )calls_0) + (long long )currentFloorID >= 0LL) && (-2LL - (long long )calls_1)
        + (long long )i >= 0LL) && (-2LL - (long long )calls_1) + (long long )currentFloorID
        >= 0LL) && (-2LL - (long long )calls_2) + (long long )i >= 0LL) && (-2LL -
        (long long )calls_2) + (long long )currentFloorID >= 0LL) && (-2LL - (long
        long )calls_3) + (long long )i >= 0LL) && (-2LL - (long long )calls_3) + (long
        long )currentFloorID >= 0LL) && (-2LL - (long long )calls_4) + (long long
        )i >= 0LL) && (-2LL - (long long )calls_4) + (long long )currentFloorID >=
        0LL) && (-2LL - (long long )floorButtons_spc2_0) + (long long )i >= 0LL) &&
        (-2LL - (long long )floorButtons_spc2_1) + (long long )i >= 0LL) && (-2LL
        - (long long )floorButtons_spc2_2) + (long long )i >= 0LL) && (-2LL - (long
        long )floorButtons_spc2_4) + (long long )i >= 0LL) && (-2LL - (long long )currentFloorID)
        + (long long )executiveFloor >= 0LL) && (-2LL - (long long )doorState) + (long
        long )i >= 0LL) && (-2LL - (long long )floorButtons_0) + (long long )i >=
        0LL) && (-2LL - (long long )floorButtons_1) + (long long )i >= 0LL) && (-2LL
        - (long long )floorButtons_2) + (long long )i >= 0LL) && (-2LL - (long long
        )floorButtons_4) + (long long )i >= 0LL) && (-1LL - (long long )calls_0) +
        (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )calls_0) +
        (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_0) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_1) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_1) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )calls_1) + (long long )floorButtons_3 >= 0LL) && (-1LL
        - (long long )calls_2) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        - (long long )calls_2) + (long long )persons_5 >= 0LL) && (-1LL - (long long
        )calls_2) + (long long )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_3)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )calls_3)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_3) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_4) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )calls_4) + (long long )floorButtons_3 >= 0LL) && (-1LL
        - (long long )personOnFloor_0_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_0_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_0_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_0_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_0_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_1_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_1_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_1_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_1_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_1_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_2_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_2_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_2_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_2_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_2_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_3_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_3_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_3_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_3_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_3_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_4_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_4_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_4_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_4_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_4_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_5_0) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_5_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_5_2) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_5_3) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )personOnFloor_5_4) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL - (long long )floorButtons_spc2_0) + (long long )persons_5 >= 0LL)
        && (-1LL - (long long )floorButtons_spc2_1) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_1) + (long long )persons_5
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_2) + (long long )persons_5
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_3) + (long long )i >= 0LL)
        && (-1LL - (long long )floorButtons_spc2_4) + (long long )persons_5 >= 0LL)
        && (-1LL - (long long )currentHeading) + (long long )i >= 0LL) && (-1LL -
        (long long )persons_0) + (long long )persons_5 >= 0LL) && (-1LL - (long long
        )persons_1) + (long long )persons_5 >= 0LL) && (-1LL - (long long )persons_2)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )persons_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )persons_4) + (long long )persons_5
        >= 0LL) && (-1LL - (long long )doorState) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )doorState) + (long long )persons_5 >= 0LL)
        && (-1LL - (long long )doorState) + (long long )floorButtons_3 >= 0LL) &&
        (-1LL - (long long )floorButtons_0) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL - (long long )floorButtons_0) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )floorButtons_0) + (long long )floorButtons_3 >= 0LL) &&
        (-1LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL - (long long )floorButtons_1) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )floorButtons_1) + (long long )floorButtons_3 >= 0LL) &&
        (-1LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL - (long long )floorButtons_2) + (long long )persons_5 >= 0LL) &&
        (-1LL - (long long )floorButtons_2) + (long long )floorButtons_3 >= 0LL) &&
        (-1LL - (long long )floorButtons_3) + (long long )i >= 0LL) && (-1LL - (long
        long )floorButtons_4) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL -
        (long long )floorButtons_4) + (long long )persons_5 >= 0LL) && (0LL - (long
        long )calls_0) + (long long )doorState >= 0LL) && (0LL - (long long )calls_1)
        + (long long )doorState >= 0LL) && (0LL - (long long )calls_2) + (long long
        )doorState >= 0LL) && (0LL - (long long )calls_3) + (long long )doorState
        >= 0LL) && (0LL - (long long )calls_4) + (long long )doorState >= 0LL) &&
        (0LL - (long long )currentHeading) + (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )currentHeading) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )currentHeading) + (long long )floorButtons_3 >= 0LL) && (0LL
        - (long long )currentFloorID) + (long long )i >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_0_3 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_0_4 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_1_0
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_1_1 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_1_2 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_1_3 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_1_4 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_2_0 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_2_4 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_3_0 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_3_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_3_2 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_3_3
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_3_4 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_4_0 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_4_1 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_4_2 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_4_3 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_spc2_0 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_spc2_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_spc2_2 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )doorState) + (long long
        )persons_0 >= 0LL) && (0LL - (long long )doorState) + (long long )persons_1
        >= 0LL) && (0LL - (long long )doorState) + (long long )persons_2 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )persons_3 >= 0LL) && (0LL - (long
        long )doorState) + (long long )persons_4 >= 0LL) && (0LL - (long long )doorState)
        + (long long )floorButtons_0 >= 0LL) && (0LL - (long long )doorState) + (long
        long )floorButtons_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_2 >= 0LL) && (0LL - (long long )doorState) + (long long )floorButtons_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )persons_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )persons_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )persons_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )persons_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long long )persons_4
        >= 0LL) && (1LL - (long long )i) + (long long )persons_5 >= 0LL) && (1LL -
        (long long )currentHeading) + (long long )doorState >= 0LL) && (1LL - (long
        long )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL) && (1LL -
        (long long )currentFloorID) + (long long )currentHeading >= 0LL) && (1LL -
        (long long )currentFloorID) + (long long )persons_5 >= 0LL) && (1LL - (long
        long )currentFloorID) + (long long )floorButtons_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )floorButtons_spc2_0 >= 0LL) && (1LL -
        (long long )floorButtons_3) + (long long )floorButtons_spc2_1 >= 0LL) && (1LL
        - (long long )floorButtons_3) + (long long )floorButtons_spc2_2 >= 0LL) &&
        (1LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) + (long long )persons_0 >= 0LL) && (1LL
        - (long long )floorButtons_3) + (long long )persons_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )persons_2 >= 0LL) && (1LL - (long long
        )floorButtons_3) + (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_3)
        + (long long )persons_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long
        long )floorButtons_4 >= 0LL) && (2LL - (long long )executiveFloor) + (long
        long )i >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_0_0 >=
        0LL) && (2LL - (long long )i) + (long long )personOnFloor_0_1 >= 0LL) && (2LL
        - (long long )i) + (long long )personOnFloor_0_2 >= 0LL) && (2LL - (long long
        )i) + (long long )personOnFloor_0_3 >= 0LL) && (2LL - (long long )i) + (long
        long )personOnFloor_0_4 >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_1_0
        >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_1_1 >= 0LL) &&
        (2LL - (long long )i) + (long long )personOnFloor_1_2 >= 0LL) && (2LL - (long
        long )i) + (long long )personOnFloor_1_3 >= 0LL) && (2LL - (long long )i)
        + (long long )personOnFloor_1_4 >= 0LL) && (2LL - (long long )i) + (long long
        )personOnFloor_2_0 >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_2_1
        >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_2_2 >= 0LL) &&
        (2LL - (long long )i) + (long long )personOnFloor_2_3 >= 0LL) && (2LL - (long
        long )i) + (long long )personOnFloor_2_4 >= 0LL) && (2LL - (long long )i)
        + (long long )personOnFloor_3_0 >= 0LL) && (2LL - (long long )i) + (long long
        )personOnFloor_3_1 >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_3_2
        >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_3_3 >= 0LL) &&
        (2LL - (long long )i) + (long long )personOnFloor_3_4 >= 0LL) && (2LL - (long
        long )i) + (long long )personOnFloor_4_0 >= 0LL) && (2LL - (long long )i)
        + (long long )personOnFloor_4_1 >= 0LL) && (2LL - (long long )i) + (long long
        )personOnFloor_4_2 >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_4_3
        >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_4_4 >= 0LL) &&
        (2LL - (long long )i) + (long long )personOnFloor_5_0 >= 0LL) && (2LL - (long
        long )i) + (long long )personOnFloor_5_1 >= 0LL) && (2LL - (long long )i)
        + (long long )personOnFloor_5_2 >= 0LL) && (2LL - (long long )i) + (long long
        )personOnFloor_5_3 >= 0LL) && (2LL - (long long )i) + (long long )personOnFloor_5_4
        >= 0LL) && (2LL - (long long )i) + (long long )persons_0 >= 0LL) && (2LL -
        (long long )i) + (long long )persons_1 >= 0LL) && (2LL - (long long )i) +
        (long long )persons_2 >= 0LL) && (2LL - (long long )i) + (long long )persons_3
        >= 0LL) && (2LL - (long long )i) + (long long )persons_4 >= 0LL) && (2LL -
        (long long )currentFloorID) + (long long )personOnFloor_0_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_0_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_0_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_0_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_0_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_1_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_1_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_1_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_1_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_1_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_2_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_2_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_2_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_2_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_2_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_3_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_3_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_3_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_3_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_3_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_4_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_4_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_4_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_4_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_4_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_5_0 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_5_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_5_2 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_5_3 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )personOnFloor_5_4 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )floorButtons_spc2_0 >= 0LL) &&
        (2LL - (long long )currentFloorID) + (long long )floorButtons_spc2_1 >= 0LL)
        && (2LL - (long long )currentFloorID) + (long long )floorButtons_spc2_2 >=
        0LL) && (2LL - (long long )currentFloorID) + (long long )floorButtons_spc2_4
        >= 0LL) && (2LL - (long long )currentFloorID) + (long long )persons_0 >= 0LL)
        && (2LL - (long long )currentFloorID) + (long long )persons_1 >= 0LL) && (2LL
        - (long long )currentFloorID) + (long long )persons_2 >= 0LL) && (2LL - (long
        long )currentFloorID) + (long long )persons_3 >= 0LL) && (2LL - (long long
        )currentFloorID) + (long long )persons_4 >= 0LL) && (2LL - (long long )currentFloorID)
        + (long long )doorState >= 0LL) && (2LL - (long long )currentFloorID) + (long
        long )floorButtons_0 >= 0LL) && (2LL - (long long )currentFloorID) + (long
        long )floorButtons_1 >= 0LL) && (2LL - (long long )currentFloorID) + (long
        long )floorButtons_2 >= 0LL) && (2LL - (long long )currentFloorID) + (long
        long )floorButtons_4 >= 0LL) && (3LL - (long long )executiveFloor) + (long
        long )floorButtons_spc2_3 >= 0LL) && (3LL - (long long )executiveFloor) +
        (long long )persons_5 >= 0LL) && (3LL - (long long )executiveFloor) + (long
        long )floorButtons_3 >= 0LL) && (9LL - (long long )__cil_tmp4) + (long long
        )i >= 0LL) && (9LL - (long long )__cil_tmp4) + (long long )currentFloorID
        >= 0LL) && (10LL - (long long )cleanupTimeShifts) + (long long )i >= 0LL)
        && (10LL - (long long )cleanupTimeShifts) + (long long )currentFloorID >=
        0LL) && (10LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_3
        >= 0LL) && (10LL - (long long )__cil_tmp4) + (long long )persons_5 >= 0LL)
        && (10LL - (long long )__cil_tmp4) + (long long )floorButtons_3 >= 0LL) &&
        (11LL - (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_3 >=
        0LL) && (11LL - (long long )cleanupTimeShifts) + (long long )persons_5 >=
        0LL) && (11LL - (long long )cleanupTimeShifts) + (long long )floorButtons_3
        >= 0LL) && (11LL - (long long )__cil_tmp4) + (long long )doorState >= 0LL)
        && (12LL - (long long )cleanupTimeShifts) + (long long )doorState >= 0LL)
        && (99LL - (long long )maximumWeight) + (long long )persons_5 >= 0LL) && (long
        long )calls_0 + (long long )doorState >= 0LL) && (long long )calls_1 + (long
        long )doorState >= 0LL) && (long long )calls_2 + (long long )doorState >=
        0LL) && (long long )calls_3 + (long long )doorState >= 0LL) && (long long
        )calls_4 + (long long )doorState >= 0LL) && (long long )doorState + (long
        long )personOnFloor_0_0 >= 0LL) && (long long )doorState + (long long )personOnFloor_0_1
        >= 0LL) && (long long )doorState + (long long )personOnFloor_0_2 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_0_3 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_0_4 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_1_0 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_1_1 >= 0LL) && (long long )doorState + (long long )personOnFloor_1_2
        >= 0LL) && (long long )doorState + (long long )personOnFloor_1_3 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_1_4 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_2_0 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_2_1 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_2_2 >= 0LL) && (long long )doorState + (long long )personOnFloor_2_3
        >= 0LL) && (long long )doorState + (long long )personOnFloor_2_4 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_3_0 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_3_1 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_3_2 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_3_3 >= 0LL) && (long long )doorState + (long long )personOnFloor_3_4
        >= 0LL) && (long long )doorState + (long long )personOnFloor_4_0 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_4_1 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_4_2 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_4_3 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_4_4 >= 0LL) && (long long )doorState + (long long )personOnFloor_5_0
        >= 0LL) && (long long )doorState + (long long )personOnFloor_5_1 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_5_2 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_5_3 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_5_4 >= 0LL) && (long long )doorState + (long long
        )floorButtons_spc2_0 >= 0LL) && (long long )doorState + (long long )floorButtons_spc2_1
        >= 0LL) && (long long )doorState + (long long )floorButtons_spc2_2 >= 0LL)
        && (long long )doorState + (long long )floorButtons_spc2_4 >= 0LL) && (long
        long )doorState + (long long )persons_0 >= 0LL) && (long long )doorState +
        (long long )persons_1 >= 0LL) && (long long )doorState + (long long )persons_2
        >= 0LL) && (long long )doorState + (long long )persons_3 >= 0LL) && (long
        long )doorState + (long long )persons_4 >= 0LL) && (long long )doorState +
        (long long )floorButtons_0 >= 0LL) && (long long )doorState + (long long )floorButtons_1
        >= 0LL) && (long long )doorState + (long long )floorButtons_2 >= 0LL) && (long
        long )doorState + (long long )floorButtons_4 >= 0LL) && (-99LL + (long long
        )maximumWeight) - (long long )persons_5 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        - (long long )doorState >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_spc2_3 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )persons_5 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )floorButtons_3 >= 0LL) && (-11LL + (long long )__cil_tmp4) -
        (long long )doorState >= 0LL) && (-10LL + (long long )cleanupTimeShifts) -
        (long long )i >= 0LL) && (-10LL + (long long )cleanupTimeShifts) - (long long
        )currentFloorID >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_3
        >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (-10LL + (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) &&
        (-9LL + (long long )__cil_tmp4) - (long long )i >= 0LL) && (-9LL + (long long
        )__cil_tmp4) - (long long )currentFloorID >= 0LL) && (-3LL + (long long )executiveFloor)
        - (long long )floorButtons_spc2_3 >= 0LL) && (-3LL + (long long )executiveFloor)
        - (long long )persons_5 >= 0LL) && (-3LL + (long long )executiveFloor) - (long
        long )floorButtons_3 >= 0LL) && (-2LL + (long long )executiveFloor) - (long
        long )i >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_0_0
        >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_0_1 >= 0LL)
        && (-2LL + (long long )i) - (long long )personOnFloor_0_2 >= 0LL) && (-2LL
        + (long long )i) - (long long )personOnFloor_0_3 >= 0LL) && (-2LL + (long
        long )i) - (long long )personOnFloor_0_4 >= 0LL) && (-2LL + (long long )i)
        - (long long )personOnFloor_1_0 >= 0LL) && (-2LL + (long long )i) - (long
        long )personOnFloor_1_1 >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_1_2
        >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_1_3 >= 0LL)
        && (-2LL + (long long )i) - (long long )personOnFloor_1_4 >= 0LL) && (-2LL
        + (long long )i) - (long long )personOnFloor_2_0 >= 0LL) && (-2LL + (long
        long )i) - (long long )personOnFloor_2_1 >= 0LL) && (-2LL + (long long )i)
        - (long long )personOnFloor_2_2 >= 0LL) && (-2LL + (long long )i) - (long
        long )personOnFloor_2_3 >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_2_4
        >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_3_0 >= 0LL)
        && (-2LL + (long long )i) - (long long )personOnFloor_3_1 >= 0LL) && (-2LL
        + (long long )i) - (long long )personOnFloor_3_2 >= 0LL) && (-2LL + (long
        long )i) - (long long )personOnFloor_3_3 >= 0LL) && (-2LL + (long long )i)
        - (long long )personOnFloor_3_4 >= 0LL) && (-2LL + (long long )i) - (long
        long )personOnFloor_4_0 >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_4_1
        >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_4_2 >= 0LL)
        && (-2LL + (long long )i) - (long long )personOnFloor_4_3 >= 0LL) && (-2LL
        + (long long )i) - (long long )personOnFloor_4_4 >= 0LL) && (-2LL + (long
        long )i) - (long long )personOnFloor_5_0 >= 0LL) && (-2LL + (long long )i)
        - (long long )personOnFloor_5_1 >= 0LL) && (-2LL + (long long )i) - (long
        long )personOnFloor_5_2 >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (-2LL + (long long )i) - (long long )personOnFloor_5_4 >= 0LL)
        && (-2LL + (long long )i) - (long long )persons_0 >= 0LL) && (-2LL + (long
        long )i) - (long long )persons_1 >= 0LL) && (-2LL + (long long )i) - (long
        long )persons_2 >= 0LL) && (-2LL + (long long )i) - (long long )persons_3
        >= 0LL) && (-2LL + (long long )i) - (long long )persons_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )floorButtons_spc2_0 >= 0LL) &&
        (-2LL + (long long )currentFloorID) - (long long )floorButtons_spc2_1 >= 0LL)
        && (-2LL + (long long )currentFloorID) - (long long )floorButtons_spc2_2 >=
        0LL) && (-2LL + (long long )currentFloorID) - (long long )floorButtons_spc2_4
        >= 0LL) && (-2LL + (long long )currentFloorID) - (long long )persons_0 >=
        0LL) && (-2LL + (long long )currentFloorID) - (long long )persons_1 >= 0LL)
        && (-2LL + (long long )currentFloorID) - (long long )persons_2 >= 0LL) &&
        (-2LL + (long long )currentFloorID) - (long long )persons_3 >= 0LL) && (-2LL
        + (long long )currentFloorID) - (long long )persons_4 >= 0LL) && (-2LL + (long
        long )currentFloorID) - (long long )doorState >= 0LL) && (-2LL + (long long
        )currentFloorID) - (long long )floorButtons_0 >= 0LL) && (-2LL + (long long
        )currentFloorID) - (long long )floorButtons_1 >= 0LL) && (-2LL + (long long
        )currentFloorID) - (long long )floorButtons_2 >= 0LL) && (-2LL + (long long
        )currentFloorID) - (long long )floorButtons_4 >= 0LL) && (-1LL + (long long
        )floorButtons_spc2_3) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )floorButtons_spc2_3) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL
        + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_2 >= 0LL)
        && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_0
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_1
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_2
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_3
        >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) - (long long )persons_4
        >= 0LL) && (-1LL + (long long )i) - (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentHeading) - (long long )doorState >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_spc2_3 >= 0LL) && (-1LL +
        (long long )currentFloorID) - (long long )currentHeading >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )persons_5 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )floorButtons_spc2_0 >= 0LL) && (-1LL +
        (long long )floorButtons_3) - (long long )floorButtons_spc2_1 >= 0LL) && (-1LL
        + (long long )floorButtons_3) - (long long )floorButtons_spc2_2 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_4 >= 0LL)
        && (-1LL + (long long )floorButtons_3) - (long long )persons_0 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) - (long long )persons_1 >= 0LL) && (-1LL
        + (long long )floorButtons_3) - (long long )persons_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )persons_3 >= 0LL) && (-1LL + (long long
        )floorButtons_3) - (long long )persons_4 >= 0LL) && (-1LL + (long long )floorButtons_3)
        - (long long )floorButtons_4 >= 0LL) && (1LL + (long long )calls_0) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_0) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )calls_0) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )calls_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL + (long long )calls_1) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )calls_1) - (long long )floorButtons_3 >= 0LL) && (1LL + (long
        long )calls_2) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long
        )calls_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )calls_2) -
        (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_3) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_3) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )calls_3) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )calls_4) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL + (long long )calls_4) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )calls_4) - (long long )floorButtons_3 >= 0LL) && (1LL + (long
        long )personOnFloor_0_0) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_0_1) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_2)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_3) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_4) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_1_0) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_1_1) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_1_2) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_1_3) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_1_4) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_2_0) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_2_1) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_2_2) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_2_3) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_2_4) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_0)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_1) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_2) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_3) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_4) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_4_0) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_4_1) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_4_2) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_4_3) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_4_4) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_5_0) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_5_1) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_5_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_3)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_4) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_0) -
        (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_0)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_1)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_1)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_2)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_2)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_3)
        - (long long )i >= 0LL) && (1LL + (long long )floorButtons_spc2_4) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )currentHeading) - (long long
        )i >= 0LL) && (1LL + (long long )persons_0) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )persons_1) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )persons_2) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )persons_3) - (long long )persons_5 >= 0LL) && (1LL + (long long )persons_4)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )doorState) - (long long
        )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )doorState) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )doorState) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )floorButtons_0) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )floorButtons_0) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )floorButtons_0) - (long long )floorButtons_3 >= 0LL)
        && (1LL + (long long )floorButtons_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL + (long long )floorButtons_1) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )floorButtons_1) - (long long )floorButtons_3 >= 0LL)
        && (1LL + (long long )floorButtons_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL + (long long )floorButtons_2) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )floorButtons_2) - (long long )floorButtons_3 >= 0LL)
        && (1LL + (long long )floorButtons_3) - (long long )i >= 0LL) && (1LL + (long
        long )floorButtons_4) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL +
        (long long )floorButtons_4) - (long long )persons_5 >= 0LL) && (2LL + (long
        long )calls_0) - (long long )i >= 0LL) && (2LL + (long long )calls_0) - (long
        long )currentFloorID >= 0LL) && (2LL + (long long )calls_1) - (long long )i
        >= 0LL) && (2LL + (long long )calls_1) - (long long )currentFloorID >= 0LL)
        && (2LL + (long long )calls_2) - (long long )i >= 0LL) && (2LL + (long long
        )calls_2) - (long long )currentFloorID >= 0LL) && (2LL + (long long )calls_3)
        - (long long )i >= 0LL) && (2LL + (long long )calls_3) - (long long )currentFloorID
        >= 0LL) && (2LL + (long long )calls_4) - (long long )i >= 0LL) && (2LL + (long
        long )calls_4) - (long long )currentFloorID >= 0LL) && (2LL + (long long )floorButtons_spc2_0)
        - (long long )i >= 0LL) && (2LL + (long long )floorButtons_spc2_1) - (long
        long )i >= 0LL) && (2LL + (long long )floorButtons_spc2_2) - (long long )i
        >= 0LL) && (2LL + (long long )floorButtons_spc2_4) - (long long )i >= 0LL)
        && (2LL + (long long )currentFloorID) - (long long )executiveFloor >= 0LL)
        && (2LL + (long long )doorState) - (long long )i >= 0LL) && (2LL + (long long
        )floorButtons_0) - (long long )i >= 0LL) && (2LL + (long long )floorButtons_1)
        - (long long )i >= 0LL) && (2LL + (long long )floorButtons_2) - (long long
        )i >= 0LL) && (2LL + (long long )floorButtons_4) - (long long )i >= 0LL) &&
        (4LL + (long long )doorState) - (long long )executiveFloor >= 0LL) && (50LL
        + (long long )maximumWeight) - (long long )weight >= 0LL) && (98LL + (long
        long )i) - (long long )maximumWeight >= 0LL) && (98LL + (long long )currentFloorID)
        - (long long )maximumWeight >= 0LL) && (99LL + (long long )floorButtons_spc2_3)
        - (long long )maximumWeight >= 0LL) && (99LL + (long long )floorButtons_3)
        - (long long )maximumWeight >= 0LL) && (100LL + (long long )doorState) - (long
        long )maximumWeight >= 0LL) && (138LL + (long long )cleanupTimeShifts) - (long
        long )weight >= 0LL) && (139LL + (long long )__cil_tmp4) - (long long )weight
        >= 0LL) && (146LL + (long long )executiveFloor) - (long long )weight >= 0LL)
        && (148LL + (long long )i) - (long long )weight >= 0LL) && (148LL + (long
        long )currentFloorID) - (long long )weight >= 0LL) && (149LL + (long long
        )floorButtons_spc2_3) - (long long )weight >= 0LL) && (149LL + (long long
        )currentHeading) - (long long )weight >= 0LL) && (149LL + (long long )persons_5)
        - (long long )weight >= 0LL) && (149LL + (long long )floorButtons_3) - (long
        long )weight >= 0LL) && (150LL + (long long )calls_0) - (long long )weight
        >= 0LL) && (150LL + (long long )calls_1) - (long long )weight >= 0LL) && (150LL
        + (long long )calls_2) - (long long )weight >= 0LL) && (150LL + (long long
        )calls_3) - (long long )weight >= 0LL) && (150LL + (long long )calls_4) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_0_0) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_0_1) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_0_2) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_0_3) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_0_4) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_1_0) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_1_1) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_1_2) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_1_3) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_1_4) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_2_0) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_2_1)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_2_2) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_2_3) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_2_4) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_3_0) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_3_1) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_3_2) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_3_3) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_3_4) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_4_0) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_4_1) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_4_2) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_4_3) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_4_4)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_5_0) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_5_1) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_5_2) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_5_3) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_5_4) - (long long )weight >=
        0LL) && (150LL + (long long )floorButtons_spc2_0) - (long long )weight >=
        0LL) && (150LL + (long long )floorButtons_spc2_1) - (long long )weight >=
        0LL) && (150LL + (long long )floorButtons_spc2_2) - (long long )weight >=
        0LL) && (150LL + (long long )floorButtons_spc2_4) - (long long )weight >=
        0LL) && (150LL + (long long )persons_0) - (long long )weight >= 0LL) && (150LL
        + (long long )persons_1) - (long long )weight >= 0LL) && (150LL + (long long
        )persons_2) - (long long )weight >= 0LL) && (150LL + (long long )persons_3)
        - (long long )weight >= 0LL) && (150LL + (long long )persons_4) - (long long
        )weight >= 0LL) && (150LL + (long long )doorState) - (long long )weight >=
        0LL) && (150LL + (long long )floorButtons_0) - (long long )weight >= 0LL)
        && (150LL + (long long )floorButtons_1) - (long long )weight >= 0LL) && (150LL
        + (long long )floorButtons_2) - (long long )weight >= 0LL) && (150LL + (long
        long )floorButtons_4) - (long long )weight >= 0LL) && (0LL - (long long )calls_0)
        - (long long )doorState >= 0LL) && (0LL - (long long )calls_1) - (long long
        )doorState >= 0LL) && (0LL - (long long )calls_2) - (long long )doorState
        >= 0LL) && (0LL - (long long )calls_3) - (long long )doorState >= 0LL) &&
        (0LL - (long long )calls_4) - (long long )doorState >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_0_3 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_0_4 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_1_0 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_1_1
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_1_2 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_1_3 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_1_4 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_2_0 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_2_1 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_2_4 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_3_0 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_3_1 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_3_2 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_3_3 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_3_4
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_4_0 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_4_1 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_4_2 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_4_3 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_4_4 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_5_1 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_spc2_0 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_spc2_1 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_spc2_2 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )doorState) - (long
        long )persons_0 >= 0LL) && (0LL - (long long )doorState) - (long long )persons_1
        >= 0LL) && (0LL - (long long )doorState) - (long long )persons_2 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )persons_3 >= 0LL) && (0LL - (long
        long )doorState) - (long long )persons_4 >= 0LL) && (0LL - (long long )doorState)
        - (long long )floorButtons_0 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_1 >= 0LL) && (0LL - (long long )doorState) - (long long
        )floorButtons_2 >= 0LL) && (0LL - (long long )doorState) - (long long )floorButtons_4
        >= 0LL) && (1LL - (long long )calls_0) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_0) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )calls_0) - (long long )floorButtons_3 >= 0LL) && (1LL - (long
        long )calls_1) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long
        )calls_1) - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_1) -
        (long long )floorButtons_3 >= 0LL) && (1LL - (long long )calls_2) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )calls_2) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )calls_2) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_3) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_3) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )calls_3) - (long long )floorButtons_3 >= 0LL) && (1LL - (long
        long )calls_4) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long
        )calls_4) - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_4) -
        (long long )floorButtons_3 >= 0LL) && (1LL - (long long )personOnFloor_0_0)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_0_1) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_0_2) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_0_3) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_0_4) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_1_0) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_1_1) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_1_2) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_1_3) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_1_4) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_2_0) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_2_1) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_2_2) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_3)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_4) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_3_0) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_3_1) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_3_2) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_3_3) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_3_4) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_4_0) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_4_1) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_4_2) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_4_3) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_4_4) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_5_0) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_1)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_2) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_3) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )floorButtons_spc2_0) - (long long
        )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_0) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_spc2_1) -
        (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_1)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_spc2_2)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_2)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )persons_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )persons_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )persons_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )persons_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_4)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )currentHeading) - (long
        long )doorState >= 0LL) && (1LL - (long long )persons_0) - (long long )persons_5
        >= 0LL) && (1LL - (long long )persons_1) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )persons_2) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )persons_3) - (long long )persons_5 >= 0LL) && (1LL - (long long )persons_4)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_0) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_0) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_0) - (long
        long )floorButtons_3 >= 0LL) && (1LL - (long long )floorButtons_1) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_1) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_1) - (long
        long )floorButtons_3 >= 0LL) && (1LL - (long long )floorButtons_2) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_2) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_2) - (long
        long )floorButtons_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_3_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )floorButtons_3) -
        (long long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )floorButtons_3)
        - (long long )persons_0 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )persons_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long long
        )persons_2 >= 0LL) && (1LL - (long long )floorButtons_3) - (long long )persons_3
        >= 0LL) && (1LL - (long long )floorButtons_3) - (long long )persons_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )floorButtons_4 >= 0LL)
        && (1LL - (long long )floorButtons_4) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )floorButtons_4) - (long long )persons_5 >= 0LL)
        && (2LL - (long long )calls_0) - (long long )i >= 0LL) && (2LL - (long long
        )calls_0) - (long long )currentFloorID >= 0LL) && (2LL - (long long )calls_1)
        - (long long )i >= 0LL) && (2LL - (long long )calls_1) - (long long )currentFloorID
        >= 0LL) && (2LL - (long long )calls_2) - (long long )i >= 0LL) && (2LL - (long
        long )calls_2) - (long long )currentFloorID >= 0LL) && (2LL - (long long )calls_3)
        - (long long )i >= 0LL) && (2LL - (long long )calls_3) - (long long )currentFloorID
        >= 0LL) && (2LL - (long long )calls_4) - (long long )i >= 0LL) && (2LL - (long
        long )calls_4) - (long long )currentFloorID >= 0LL) && (2LL - (long long )floorButtons_spc2_0)
        - (long long )i >= 0LL) && (2LL - (long long )floorButtons_spc2_1) - (long
        long )i >= 0LL) && (2LL - (long long )floorButtons_spc2_2) - (long long )i
        >= 0LL) && (2LL - (long long )floorButtons_spc2_3) - (long long )persons_5
        >= 0LL) && (2LL - (long long )floorButtons_spc2_4) - (long long )i >= 0LL)
        && (2LL - (long long )i) - (long long )personOnFloor_0_0 >= 0LL) && (2LL -
        (long long )i) - (long long )personOnFloor_0_1 >= 0LL) && (2LL - (long long
        )i) - (long long )personOnFloor_0_2 >= 0LL) && (2LL - (long long )i) - (long
        long )personOnFloor_0_3 >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_0_4
        >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_1_0 >= 0LL) &&
        (2LL - (long long )i) - (long long )personOnFloor_1_1 >= 0LL) && (2LL - (long
        long )i) - (long long )personOnFloor_1_2 >= 0LL) && (2LL - (long long )i)
        - (long long )personOnFloor_1_3 >= 0LL) && (2LL - (long long )i) - (long long
        )personOnFloor_1_4 >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_2_0
        >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_2_1 >= 0LL) &&
        (2LL - (long long )i) - (long long )personOnFloor_2_2 >= 0LL) && (2LL - (long
        long )i) - (long long )personOnFloor_2_3 >= 0LL) && (2LL - (long long )i)
        - (long long )personOnFloor_2_4 >= 0LL) && (2LL - (long long )i) - (long long
        )personOnFloor_3_0 >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_3_1
        >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_3_2 >= 0LL) &&
        (2LL - (long long )i) - (long long )personOnFloor_3_3 >= 0LL) && (2LL - (long
        long )i) - (long long )personOnFloor_3_4 >= 0LL) && (2LL - (long long )i)
        - (long long )personOnFloor_4_0 >= 0LL) && (2LL - (long long )i) - (long long
        )personOnFloor_4_1 >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_4_2
        >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_4_3 >= 0LL) &&
        (2LL - (long long )i) - (long long )personOnFloor_4_4 >= 0LL) && (2LL - (long
        long )i) - (long long )personOnFloor_5_0 >= 0LL) && (2LL - (long long )i)
        - (long long )personOnFloor_5_1 >= 0LL) && (2LL - (long long )i) - (long long
        )personOnFloor_5_2 >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (2LL - (long long )i) - (long long )personOnFloor_5_4 >= 0LL) &&
        (2LL - (long long )i) - (long long )persons_0 >= 0LL) && (2LL - (long long
        )i) - (long long )persons_1 >= 0LL) && (2LL - (long long )i) - (long long
        )persons_2 >= 0LL) && (2LL - (long long )i) - (long long )persons_3 >= 0LL)
        && (2LL - (long long )i) - (long long )persons_4 >= 0LL) && (2LL - (long long
        )currentHeading) - (long long )floorButtons_spc2_3 >= 0LL) && (2LL - (long
        long )currentHeading) - (long long )persons_5 >= 0LL) && (2LL - (long long
        )currentHeading) - (long long )floorButtons_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )floorButtons_spc2_0 >= 0LL) && (2LL - (long
        long )currentFloorID) - (long long )floorButtons_spc2_1 >= 0LL) && (2LL -
        (long long )currentFloorID) - (long long )floorButtons_spc2_2 >= 0LL) && (2LL
        - (long long )currentFloorID) - (long long )floorButtons_spc2_4 >= 0LL) &&
        (2LL - (long long )currentFloorID) - (long long )persons_0 >= 0LL) && (2LL
        - (long long )currentFloorID) - (long long )persons_1 >= 0LL) && (2LL - (long
        long )currentFloorID) - (long long )persons_2 >= 0LL) && (2LL - (long long
        )currentFloorID) - (long long )persons_3 >= 0LL) && (2LL - (long long )currentFloorID)
        - (long long )persons_4 >= 0LL) && (2LL - (long long )currentFloorID) - (long
        long )doorState >= 0LL) && (2LL - (long long )currentFloorID) - (long long
        )floorButtons_0 >= 0LL) && (2LL - (long long )currentFloorID) - (long long
        )floorButtons_1 >= 0LL) && (2LL - (long long )currentFloorID) - (long long
        )floorButtons_2 >= 0LL) && (2LL - (long long )currentFloorID) - (long long
        )floorButtons_4 >= 0LL) && (2LL - (long long )doorState) - (long long )i >=
        0LL) && (2LL - (long long )floorButtons_0) - (long long )i >= 0LL) && (2LL
        - (long long )floorButtons_1) - (long long )i >= 0LL) && (2LL - (long long
        )floorButtons_2) - (long long )i >= 0LL) && (2LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_3 >= 0LL) && (2LL - (long long )floorButtons_3)
        - (long long )persons_5 >= 0LL) && (2LL - (long long )floorButtons_4) - (long
        long )i >= 0LL) && (3LL - (long long )floorButtons_spc2_3) - (long long )i
        >= 0LL) && (3LL - (long long )i) - (long long )persons_5 >= 0LL) && (3LL -
        (long long )currentHeading) - (long long )i >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_3 >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )currentHeading >= 0LL) && (3LL - (long long )currentFloorID)
        - (long long )persons_5 >= 0LL) && (3LL - (long long )currentFloorID) - (long
        long )floorButtons_3 >= 0LL) && (3LL - (long long )floorButtons_3) - (long
        long )i >= 0LL) && (4LL - (long long )currentFloorID) - (long long )i >= 0LL)
        && (4LL - (long long )doorState) - (long long )executiveFloor >= 0LL) && (5LL
        - (long long )executiveFloor) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (5LL - (long long )executiveFloor) - (long long )persons_5 >= 0LL) && (5LL
        - (long long )executiveFloor) - (long long )floorButtons_3 >= 0LL) && (6LL
        - (long long )executiveFloor) - (long long )i >= 0LL) && (6LL - (long long
        )currentFloorID) - (long long )executiveFloor >= 0LL) && (11LL - (long long
        )__cil_tmp4) - (long long )doorState >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        - (long long )doorState >= 0LL) && (12LL - (long long )__cil_tmp4) - (long
        long )floorButtons_spc2_3 >= 0LL) && (12LL - (long long )__cil_tmp4) - (long
        long )persons_5 >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )floorButtons_3
        >= 0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_3
        >= 0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )persons_5
        >= 0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_3
        >= 0LL) && (13LL - (long long )__cil_tmp4) - (long long )i >= 0LL) && (13LL
        - (long long )__cil_tmp4) - (long long )currentFloorID >= 0LL) && (14LL -
        (long long )cleanupTimeShifts) - (long long )i >= 0LL) && (14LL - (long long
        )cleanupTimeShifts) - (long long )currentFloorID >= 0LL) && (100LL - (long
        long )doorState) - (long long )maximumWeight >= 0LL) && (101LL - (long long
        )maximumWeight) - (long long )persons_5 >= 0LL) && (101LL - (long long )floorButtons_spc2_3)
        - (long long )maximumWeight >= 0LL) && (101LL - (long long )floorButtons_3)
        - (long long )maximumWeight >= 0LL) && (102LL - (long long )i) - (long long
        )maximumWeight >= 0LL) && (102LL - (long long )currentFloorID) - (long long
        )maximumWeight >= 0LL) && (150LL - (long long )calls_0) - (long long )weight
        >= 0LL) && (150LL - (long long )calls_1) - (long long )weight >= 0LL) && (150LL
        - (long long )calls_2) - (long long )weight >= 0LL) && (150LL - (long long
        )calls_3) - (long long )weight >= 0LL) && (150LL - (long long )calls_4) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_0_0) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_0_1) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_0_2) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_0_3) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_0_4) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_1_0) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_1_1) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_1_2) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_1_3) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_1_4) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_2_0) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_1)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_2) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_3) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_2_4) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_3_0) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_3_1) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_3_2) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_3_3) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_3_4) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_4_0) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_4_1) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_4_2) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_4_3) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_4_4)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_0) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_1) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_5_2) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_5_3) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_5_4) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_0) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_1) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_2) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_spc2_4) - (long long )weight >=
        0LL) && (150LL - (long long )persons_0) - (long long )weight >= 0LL) && (150LL
        - (long long )persons_1) - (long long )weight >= 0LL) && (150LL - (long long
        )persons_2) - (long long )weight >= 0LL) && (150LL - (long long )persons_3)
        - (long long )weight >= 0LL) && (150LL - (long long )persons_4) - (long long
        )weight >= 0LL) && (150LL - (long long )doorState) - (long long )weight >=
        0LL) && (150LL - (long long )floorButtons_0) - (long long )weight >= 0LL)
        && (150LL - (long long )floorButtons_1) - (long long )weight >= 0LL) && (150LL
        - (long long )floorButtons_2) - (long long )weight >= 0LL) && (150LL - (long
        long )floorButtons_4) - (long long )weight >= 0LL) && (151LL - (long long
        )floorButtons_spc2_3) - (long long )weight >= 0LL) && (151LL - (long long
        )currentHeading) - (long long )weight >= 0LL) && (151LL - (long long )persons_5)
        - (long long )weight >= 0LL) && (151LL - (long long )floorButtons_3) - (long
        long )weight >= 0LL) && (152LL - (long long )i) - (long long )weight >= 0LL)
        && (152LL - (long long )currentFloorID) - (long long )weight >= 0LL) && (154LL
        - (long long )executiveFloor) - (long long )weight >= 0LL) && (161LL - (long
        long )__cil_tmp4) - (long long )weight >= 0LL) && (162LL - (long long )cleanupTimeShifts)
        - (long long )weight >= 0LL) && (250LL - (long long )maximumWeight) - (long
        long )weight >= 0LL) && (long long )calls_0 - (long long )doorState >= 0LL)
        && (long long )calls_1 - (long long )doorState >= 0LL) && (long long )calls_2
        - (long long )doorState >= 0LL) && (long long )calls_3 - (long long )doorState
        >= 0LL) && (long long )calls_4 - (long long )doorState >= 0LL) && (long long
        )currentHeading - (long long )floorButtons_spc2_3 >= 0LL) && (long long )currentHeading
        - (long long )persons_5 >= 0LL) && (long long )currentHeading - (long long
        )floorButtons_3 >= 0LL) && (long long )currentFloorID - (long long )i >= 0LL)
        && (long long )doorState - (long long )personOnFloor_0_0 >= 0LL) && (long
        long )doorState - (long long )personOnFloor_0_1 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_0_2 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_0_3 >= 0LL) && (long long )doorState - (long long )personOnFloor_0_4
        >= 0LL) && (long long )doorState - (long long )personOnFloor_1_0 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_1_1 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_1_2 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_1_3 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_1_4 >= 0LL) && (long long )doorState - (long long )personOnFloor_2_0
        >= 0LL) && (long long )doorState - (long long )personOnFloor_2_1 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_2_2 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_2_3 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_2_4 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_3_0 >= 0LL) && (long long )doorState - (long long )personOnFloor_3_1
        >= 0LL) && (long long )doorState - (long long )personOnFloor_3_2 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_3_3 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_3_4 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_4_0 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_4_1 >= 0LL) && (long long )doorState - (long long )personOnFloor_4_2
        >= 0LL) && (long long )doorState - (long long )personOnFloor_4_3 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_4_4 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_5_0 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_5_1 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_5_2 >= 0LL) && (long long )doorState - (long long )personOnFloor_5_3
        >= 0LL) && (long long )doorState - (long long )personOnFloor_5_4 >= 0LL) &&
        (long long )doorState - (long long )floorButtons_spc2_0 >= 0LL) && (long long
        )doorState - (long long )floorButtons_spc2_1 >= 0LL) && (long long )doorState
        - (long long )floorButtons_spc2_2 >= 0LL) && (long long )doorState - (long
        long )floorButtons_spc2_4 >= 0LL) && (long long )doorState - (long long )persons_0
        >= 0LL) && (long long )doorState - (long long )persons_1 >= 0LL) && (long
        long )doorState - (long long )persons_2 >= 0LL) && (long long )doorState -
        (long long )persons_3 >= 0LL) && (long long )doorState - (long long )persons_4
        >= 0LL) && (long long )doorState - (long long )floorButtons_0 >= 0LL) && (long
        long )doorState - (long long )floorButtons_1 >= 0LL) && (long long )doorState
        - (long long )floorButtons_2 >= 0LL) && (long long )doorState - (long long
        )floorButtons_4 >= 0LL) && weight == 150) && floorButtons_spc2_3 == 1) &&
        i == 2) && currentFloorID == 2) && persons_5 == 1) && doorState == 0) && floorButtons_3
        == 1))) || (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-250LL
        + (long long )maximumWeight) + (long long )weight >= 0LL && (-162LL + (long
        long )cleanupTimeShifts) + (long long )weight >= 0LL) && (-161LL + (long long
        )__cil_tmp4) + (long long )weight >= 0LL) && (-154LL + (long long )executiveFloor)
        + (long long )weight >= 0LL) && (-151LL + (long long )floorButtons_spc2_3)
        + (long long )weight >= 0LL) && (-151LL + (long long )i) + (long long )weight
        >= 0LL) && (-151LL + (long long )currentHeading) + (long long )weight >= 0LL)
        && (-151LL + (long long )currentFloorID) + (long long )weight >= 0LL) && (-151LL
        + (long long )persons_5) + (long long )weight >= 0LL) && (-151LL + (long long
        )doorState) + (long long )weight >= 0LL) && (-151LL + (long long )floorButtons_3)
        + (long long )weight >= 0LL) && (-150LL + (long long )calls_0) + (long long
        )weight >= 0LL) && (-150LL + (long long )calls_1) + (long long )weight >=
        0LL) && (-150LL + (long long )calls_2) + (long long )weight >= 0LL) && (-150LL
        + (long long )calls_3) + (long long )weight >= 0LL) && (-150LL + (long long
        )calls_4) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_0)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_1) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_2) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_3) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_0_4) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_1_0) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_1_1) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_1_2) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_1_3) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_1_4) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_2_0) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_2_1) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_2_2) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_2_3)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_2_4) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )personOnFloor_3_2) + (long long )weight
        >= 0LL) && (-150LL + (long long )personOnFloor_3_3) + (long long )weight >=
        0LL) && (-150LL + (long long )personOnFloor_3_4) + (long long )weight >= 0LL)
        && (-150LL + (long long )personOnFloor_4_0) + (long long )weight >= 0LL) &&
        (-150LL + (long long )personOnFloor_4_1) + (long long )weight >= 0LL) && (-150LL
        + (long long )personOnFloor_4_2) + (long long )weight >= 0LL) && (-150LL +
        (long long )personOnFloor_4_3) + (long long )weight >= 0LL) && (-150LL + (long
        long )personOnFloor_4_4) + (long long )weight >= 0LL) && (-150LL + (long long
        )personOnFloor_5_0) + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_1)
        + (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_2) +
        (long long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_3) + (long
        long )weight >= 0LL) && (-150LL + (long long )personOnFloor_5_4) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_0) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_2) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_spc2_4) + (long long
        )weight >= 0LL) && (-150LL + (long long )persons_0) + (long long )weight >=
        0LL) && (-150LL + (long long )persons_1) + (long long )weight >= 0LL) && (-150LL
        + (long long )persons_2) + (long long )weight >= 0LL) && (-150LL + (long long
        )persons_3) + (long long )weight >= 0LL) && (-150LL + (long long )persons_4)
        + (long long )weight >= 0LL) && (-150LL + (long long )floorButtons_0) + (long
        long )weight >= 0LL) && (-150LL + (long long )floorButtons_1) + (long long
        )weight >= 0LL) && (-150LL + (long long )floorButtons_2) + (long long )weight
        >= 0LL) && (-150LL + (long long )floorButtons_4) + (long long )weight >= 0LL)
        && (-101LL + (long long )maximumWeight) + (long long )persons_5 >= 0LL) &&
        (-101LL + (long long )floorButtons_spc2_3) + (long long )maximumWeight >=
        0LL) && (-101LL + (long long )i) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )currentFloorID) + (long long )maximumWeight >= 0LL) && (-101LL
        + (long long )doorState) + (long long )maximumWeight >= 0LL) && (-101LL +
        (long long )floorButtons_3) + (long long )maximumWeight >= 0LL) && (-13LL
        + (long long )cleanupTimeShifts) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-13LL + (long long )cleanupTimeShifts) + (long long )i >= 0LL) && (-13LL
        + (long long )cleanupTimeShifts) + (long long )currentFloorID >= 0LL) && (-13LL
        + (long long )cleanupTimeShifts) + (long long )persons_5 >= 0LL) && (-13LL
        + (long long )cleanupTimeShifts) + (long long )doorState >= 0LL) && (-13LL
        + (long long )cleanupTimeShifts) + (long long )floorButtons_3 >= 0LL) && (-12LL
        + (long long )__cil_tmp4) + (long long )floorButtons_spc2_3 >= 0LL) && (-12LL
        + (long long )__cil_tmp4) + (long long )i >= 0LL) && (-12LL + (long long )__cil_tmp4)
        + (long long )currentFloorID >= 0LL) && (-12LL + (long long )__cil_tmp4) +
        (long long )persons_5 >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long
        long )doorState >= 0LL) && (-12LL + (long long )__cil_tmp4) + (long long )floorButtons_3
        >= 0LL) && (-5LL + (long long )executiveFloor) + (long long )floorButtons_spc2_3
        >= 0LL) && (-5LL + (long long )executiveFloor) + (long long )i >= 0LL) &&
        (-5LL + (long long )executiveFloor) + (long long )persons_5 >= 0LL) && (-5LL
        + (long long )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (-5LL
        + (long long )currentFloorID) + (long long )executiveFloor >= 0LL) && (-5LL
        + (long long )doorState) + (long long )executiveFloor >= 0LL) && (-2LL + (long
        long )floorButtons_spc2_3) + (long long )i >= 0LL) && (-2LL + (long long )floorButtons_spc2_3)
        + (long long )persons_5 >= 0LL) && (-2LL + (long long )i) + (long long )persons_5
        >= 0LL) && (-2LL + (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (-2LL + (long long )currentHeading) + (long long )i >= 0LL) &&
        (-2LL + (long long )currentHeading) + (long long )persons_5 >= 0LL) && (-2LL
        + (long long )currentHeading) + (long long )doorState >= 0LL) && (-2LL + (long
        long )currentHeading) + (long long )floorButtons_3 >= 0LL) && (-2LL + (long
        long )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL) && (-2LL +
        (long long )currentFloorID) + (long long )i >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )currentHeading >= 0LL) && (-2LL + (long long
        )currentFloorID) + (long long )persons_5 >= 0LL) && (-2LL + (long long )currentFloorID)
        + (long long )doorState >= 0LL) && (-2LL + (long long )currentFloorID) + (long
        long )floorButtons_3 >= 0LL) && (-2LL + (long long )doorState) + (long long
        )floorButtons_spc2_3 >= 0LL) && (-2LL + (long long )doorState) + (long long
        )i >= 0LL) && (-2LL + (long long )doorState) + (long long )persons_5 >= 0LL)
        && (-2LL + (long long )doorState) + (long long )floorButtons_3 >= 0LL) &&
        (-2LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-2LL + (long long )floorButtons_3) + (long long )i >= 0LL) && (-2LL +
        (long long )floorButtons_3) + (long long )persons_5 >= 0LL) && (-1LL + (long
        long )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long
        long )calls_0) + (long long )i >= 0LL) && (-1LL + (long long )calls_0) + (long
        long )currentFloorID >= 0LL) && (-1LL + (long long )calls_0) + (long long
        )persons_5 >= 0LL) && (-1LL + (long long )calls_0) + (long long )doorState
        >= 0LL) && (-1LL + (long long )calls_0) + (long long )floorButtons_3 >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )i >= 0LL) && (-1LL + (long long
        )calls_1) + (long long )currentFloorID >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )doorState >= 0LL) && (-1LL + (long long )calls_1) + (long long )floorButtons_3
        >= 0LL) && (-1LL + (long long )calls_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_2) + (long long )i >= 0LL) && (-1LL +
        (long long )calls_2) + (long long )currentFloorID >= 0LL) && (-1LL + (long
        long )calls_2) + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_2)
        + (long long )doorState >= 0LL) && (-1LL + (long long )calls_2) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_3) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_3) + (long long )i >= 0LL) && (-1LL +
        (long long )calls_3) + (long long )currentFloorID >= 0LL) && (-1LL + (long
        long )calls_3) + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_3)
        + (long long )doorState >= 0LL) && (-1LL + (long long )calls_3) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_4) + (long long )i >= 0LL) && (-1LL +
        (long long )calls_4) + (long long )currentFloorID >= 0LL) && (-1LL + (long
        long )calls_4) + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_4)
        + (long long )doorState >= 0LL) && (-1LL + (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (-1LL + (long long )personOnFloor_0_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_0_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_1_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_3_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_4_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_3) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0)
        + (long long )i >= 0LL) && (-1LL + (long long )floorButtons_spc2_0) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )i >= 0LL) && (-1LL + (long long )floorButtons_spc2_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )i >= 0LL) && (-1LL + (long long )floorButtons_spc2_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3) + (long
        long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )persons_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_4)
        + (long long )i >= 0LL) && (-1LL + (long long )floorButtons_spc2_4) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_0_0
        >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_0_1 >= 0LL)
        && (-1LL + (long long )i) + (long long )personOnFloor_0_2 >= 0LL) && (-1LL
        + (long long )i) + (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )i) + (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )i)
        + (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )i) + (long
        long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_1_3 >= 0LL)
        && (-1LL + (long long )i) + (long long )personOnFloor_1_4 >= 0LL) && (-1LL
        + (long long )i) + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )i) + (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )i)
        + (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )i) + (long
        long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_3_0 >= 0LL)
        && (-1LL + (long long )i) + (long long )personOnFloor_3_1 >= 0LL) && (-1LL
        + (long long )i) + (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )i) + (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )i)
        + (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )i) + (long
        long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_4_2 >= 0LL)
        && (-1LL + (long long )i) + (long long )personOnFloor_4_3 >= 0LL) && (-1LL
        + (long long )i) + (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )i) + (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )i)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )i) + (long
        long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )i) + (long long )personOnFloor_5_4 >= 0LL)
        && (-1LL + (long long )i) + (long long )persons_0 >= 0LL) && (-1LL + (long
        long )i) + (long long )persons_1 >= 0LL) && (-1LL + (long long )i) + (long
        long )persons_2 >= 0LL) && (-1LL + (long long )i) + (long long )persons_3
        >= 0LL) && (-1LL + (long long )i) + (long long )persons_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_0_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_0_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_0_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_0_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_0_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_1_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_1_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_1_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_1_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_1_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_2_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_2_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_2_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_2_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_2_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_3_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_3_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_3_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_3_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_3_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_4_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_4_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_4_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_4_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_4_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_5_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_5_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_5_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )personOnFloor_5_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )floorButtons_spc2_0 >= 0LL) &&
        (-1LL + (long long )currentFloorID) + (long long )floorButtons_spc2_1 >= 0LL)
        && (-1LL + (long long )currentFloorID) + (long long )floorButtons_spc2_2 >=
        0LL) && (-1LL + (long long )currentFloorID) + (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )currentFloorID) + (long long )persons_0 >=
        0LL) && (-1LL + (long long )currentFloorID) + (long long )persons_1 >= 0LL)
        && (-1LL + (long long )currentFloorID) + (long long )persons_2 >= 0LL) &&
        (-1LL + (long long )currentFloorID) + (long long )persons_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )persons_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_4 >= 0LL) && (-1LL + (long
        long )persons_0) + (long long )persons_5 >= 0LL) && (-1LL + (long long )persons_1)
        + (long long )persons_5 >= 0LL) && (-1LL + (long long )persons_2) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )persons_3) + (long long )persons_5
        >= 0LL) && (-1LL + (long long )persons_4) + (long long )persons_5 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_0_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_0_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_0_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_0_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_0_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_1_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_1_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_1_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_1_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_1_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_2_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_2_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_2_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_2_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_2_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_3_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_3_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_3_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_3_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_3_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_4_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_4_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_4_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_4_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_4_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_5_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_5_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_5_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_5_3 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )personOnFloor_5_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_spc2_0 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_spc2_1 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_spc2_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_spc2_4 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )persons_0 >= 0LL) && (-1LL
        + (long long )doorState) + (long long )persons_1 >= 0LL) && (-1LL + (long
        long )doorState) + (long long )persons_2 >= 0LL) && (-1LL + (long long )doorState)
        + (long long )persons_3 >= 0LL) && (-1LL + (long long )doorState) + (long
        long )persons_4 >= 0LL) && (-1LL + (long long )doorState) + (long long )floorButtons_0
        >= 0LL) && (-1LL + (long long )doorState) + (long long )floorButtons_1 >=
        0LL) && (-1LL + (long long )doorState) + (long long )floorButtons_2 >= 0LL)
        && (-1LL + (long long )doorState) + (long long )floorButtons_4 >= 0LL) &&
        (-1LL + (long long )floorButtons_0) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL + (long long )floorButtons_0) + (long long )i >= 0LL) && (-1LL +
        (long long )floorButtons_0) + (long long )persons_5 >= 0LL) && (-1LL + (long
        long )floorButtons_0) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )floorButtons_1) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL +
        (long long )floorButtons_1) + (long long )i >= 0LL) && (-1LL + (long long
        )floorButtons_1) + (long long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_1)
        + (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )floorButtons_2)
        + (long long )i >= 0LL) && (-1LL + (long long )floorButtons_2) + (long long
        )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_2) + (long long )floorButtons_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_0_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_0_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_0_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_0_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_0_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_1_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_1_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_1_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_1_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_2_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_2_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_2_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_2_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_3_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_3_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_3_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_3_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_3_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_4_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_4_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_4_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_4_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_5_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_5_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )personOnFloor_5_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_0
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_1
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_2
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_0 >=
        0LL) && (-1LL + (long long )floorButtons_3) + (long long )persons_1 >= 0LL)
        && (-1LL + (long long )floorButtons_3) + (long long )persons_2 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) + (long long )persons_3 >= 0LL) && (-1LL
        + (long long )floorButtons_3) + (long long )persons_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) + (long long )floorButtons_4 >= 0LL) && (-1LL + (long
        long )floorButtons_4) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL +
        (long long )floorButtons_4) + (long long )i >= 0LL) && (-1LL + (long long
        )floorButtons_4) + (long long )persons_5 >= 0LL) && (-150LL - (long long )calls_0)
        + (long long )weight >= 0LL) && (-150LL - (long long )calls_1) + (long long
        )weight >= 0LL) && (-150LL - (long long )calls_2) + (long long )weight >=
        0LL) && (-150LL - (long long )calls_3) + (long long )weight >= 0LL) && (-150LL
        - (long long )calls_4) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_0_0) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_1)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_2) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_3) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_0_4) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_1_0) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_1_1) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_1_2) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_1_3) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_1_4) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_2_0) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_2_1) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_2_2) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_2_3) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_2_4)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_3_0) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_3_1) + (long
        long )weight >= 0LL) && (-150LL - (long long )personOnFloor_3_2) + (long long
        )weight >= 0LL) && (-150LL - (long long )personOnFloor_3_3) + (long long )weight
        >= 0LL) && (-150LL - (long long )personOnFloor_3_4) + (long long )weight >=
        0LL) && (-150LL - (long long )personOnFloor_4_0) + (long long )weight >= 0LL)
        && (-150LL - (long long )personOnFloor_4_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )personOnFloor_4_2) + (long long )weight >= 0LL) && (-150LL
        - (long long )personOnFloor_4_3) + (long long )weight >= 0LL) && (-150LL -
        (long long )personOnFloor_4_4) + (long long )weight >= 0LL) && (-150LL - (long
        long )personOnFloor_5_0) + (long long )weight >= 0LL) && (-150LL - (long long
        )personOnFloor_5_1) + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_2)
        + (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_3) +
        (long long )weight >= 0LL) && (-150LL - (long long )personOnFloor_5_4) + (long
        long )weight >= 0LL) && (-150LL - (long long )floorButtons_spc2_0) + (long
        long )weight >= 0LL) && (-150LL - (long long )floorButtons_spc2_1) + (long
        long )weight >= 0LL) && (-150LL - (long long )floorButtons_spc2_2) + (long
        long )weight >= 0LL) && (-150LL - (long long )floorButtons_spc2_4) + (long
        long )weight >= 0LL) && (-150LL - (long long )persons_0) + (long long )weight
        >= 0LL) && (-150LL - (long long )persons_1) + (long long )weight >= 0LL) &&
        (-150LL - (long long )persons_2) + (long long )weight >= 0LL) && (-150LL -
        (long long )persons_3) + (long long )weight >= 0LL) && (-150LL - (long long
        )persons_4) + (long long )weight >= 0LL) && (-150LL - (long long )floorButtons_0)
        + (long long )weight >= 0LL) && (-150LL - (long long )floorButtons_1) + (long
        long )weight >= 0LL) && (-150LL - (long long )floorButtons_2) + (long long
        )weight >= 0LL) && (-150LL - (long long )floorButtons_4) + (long long )weight
        >= 0LL) && (-149LL - (long long )floorButtons_spc2_3) + (long long )weight
        >= 0LL) && (-149LL - (long long )i) + (long long )weight >= 0LL) && (-149LL
        - (long long )currentHeading) + (long long )weight >= 0LL) && (-149LL - (long
        long )currentFloorID) + (long long )weight >= 0LL) && (-149LL - (long long
        )persons_5) + (long long )weight >= 0LL) && (-149LL - (long long )doorState)
        + (long long )weight >= 0LL) && (-149LL - (long long )floorButtons_3) + (long
        long )weight >= 0LL) && (-146LL - (long long )executiveFloor) + (long long
        )weight >= 0LL) && (-139LL - (long long )__cil_tmp4) + (long long )weight
        >= 0LL) && (-138LL - (long long )cleanupTimeShifts) + (long long )weight >=
        0LL) && (-99LL - (long long )floorButtons_spc2_3) + (long long )maximumWeight
        >= 0LL) && (-99LL - (long long )i) + (long long )maximumWeight >= 0LL) &&
        (-99LL - (long long )currentFloorID) + (long long )maximumWeight >= 0LL) &&
        (-99LL - (long long )doorState) + (long long )maximumWeight >= 0LL) && (-99LL
        - (long long )floorButtons_3) + (long long )maximumWeight >= 0LL) && (-50LL
        - (long long )maximumWeight) + (long long )weight >= 0LL) && (-3LL - (long
        long )currentFloorID) + (long long )executiveFloor >= 0LL) && (-3LL - (long
        long )doorState) + (long long )executiveFloor >= 0LL) && (-1LL - (long long
        )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long
        )calls_0) + (long long )i >= 0LL) && (-1LL - (long long )calls_0) + (long
        long )currentFloorID >= 0LL) && (-1LL - (long long )calls_0) + (long long
        )persons_5 >= 0LL) && (-1LL - (long long )calls_0) + (long long )doorState
        >= 0LL) && (-1LL - (long long )calls_0) + (long long )floorButtons_3 >= 0LL)
        && (-1LL - (long long )calls_1) + (long long )floorButtons_spc2_3 >= 0LL)
        && (-1LL - (long long )calls_1) + (long long )i >= 0LL) && (-1LL - (long long
        )calls_1) + (long long )currentFloorID >= 0LL) && (-1LL - (long long )calls_1)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_1) + (long long
        )doorState >= 0LL) && (-1LL - (long long )calls_1) + (long long )floorButtons_3
        >= 0LL) && (-1LL - (long long )calls_2) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_2) + (long long )i >= 0LL) && (-1LL -
        (long long )calls_2) + (long long )currentFloorID >= 0LL) && (-1LL - (long
        long )calls_2) + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_2)
        + (long long )doorState >= 0LL) && (-1LL - (long long )calls_2) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_3) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_3) + (long long )i >= 0LL) && (-1LL -
        (long long )calls_3) + (long long )currentFloorID >= 0LL) && (-1LL - (long
        long )calls_3) + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_3)
        + (long long )doorState >= 0LL) && (-1LL - (long long )calls_3) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )calls_4) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )calls_4) + (long long )i >= 0LL) && (-1LL -
        (long long )calls_4) + (long long )currentFloorID >= 0LL) && (-1LL - (long
        long )calls_4) + (long long )persons_5 >= 0LL) && (-1LL - (long long )calls_4)
        + (long long )doorState >= 0LL) && (-1LL - (long long )calls_4) + (long long
        )floorButtons_3 >= 0LL) && (-1LL - (long long )personOnFloor_0_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_0_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_1_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_3_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_4_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_3) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )personOnFloor_5_4) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_0)
        + (long long )i >= 0LL) && (-1LL - (long long )floorButtons_spc2_0) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_1) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_1)
        + (long long )i >= 0LL) && (-1LL - (long long )floorButtons_spc2_1) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_2) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_spc2_2)
        + (long long )i >= 0LL) && (-1LL - (long long )floorButtons_spc2_2) + (long
        long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_spc2_4) + (long
        long )i >= 0LL) && (-1LL - (long long )floorButtons_spc2_4) + (long long )persons_5
        >= 0LL) && (-1LL - (long long )persons_0) + (long long )persons_5 >= 0LL)
        && (-1LL - (long long )persons_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )persons_2) + (long long )persons_5 >= 0LL) && (-1LL - (long
        long )persons_3) + (long long )persons_5 >= 0LL) && (-1LL - (long long )persons_4)
        + (long long )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_0) + (long
        long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long long )floorButtons_0) +
        (long long )i >= 0LL) && (-1LL - (long long )floorButtons_0) + (long long
        )persons_5 >= 0LL) && (-1LL - (long long )floorButtons_0) + (long long )floorButtons_3
        >= 0LL) && (-1LL - (long long )floorButtons_1) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL - (long long )floorButtons_1) + (long long )i >= 0LL) &&
        (-1LL - (long long )floorButtons_1) + (long long )persons_5 >= 0LL) && (-1LL
        - (long long )floorButtons_1) + (long long )floorButtons_3 >= 0LL) && (-1LL
        - (long long )floorButtons_2) + (long long )floorButtons_spc2_3 >= 0LL) &&
        (-1LL - (long long )floorButtons_2) + (long long )i >= 0LL) && (-1LL - (long
        long )floorButtons_2) + (long long )persons_5 >= 0LL) && (-1LL - (long long
        )floorButtons_2) + (long long )floorButtons_3 >= 0LL) && (-1LL - (long long
        )floorButtons_4) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL - (long
        long )floorButtons_4) + (long long )i >= 0LL) && (-1LL - (long long )floorButtons_4)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_3)
        + (long long )i >= 0LL) && (0LL - (long long )i) + (long long )persons_5 >=
        0LL) && (0LL - (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )currentHeading) + (long long )i >= 0LL) && (0LL
        - (long long )currentHeading) + (long long )persons_5 >= 0LL) && (0LL - (long
        long )currentHeading) + (long long )doorState >= 0LL) && (0LL - (long long
        )currentHeading) + (long long )floorButtons_3 >= 0LL) && (0LL - (long long
        )currentFloorID) + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long
        long )currentFloorID) + (long long )i >= 0LL) && (0LL - (long long )currentFloorID)
        + (long long )currentHeading >= 0LL) && (0LL - (long long )currentFloorID)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )currentFloorID) + (long
        long )doorState >= 0LL) && (0LL - (long long )currentFloorID) + (long long
        )floorButtons_3 >= 0LL) && (0LL - (long long )doorState) + (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )doorState) + (long long )i >= 0LL) && (0LL -
        (long long )doorState) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )doorState) + (long long )floorButtons_3 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )i >= 0LL) && (1LL - (long long )floorButtons_spc2_3) + (long
        long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_0 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_2 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        + (long long )persons_4 >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_0_0
        >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_0_1 >= 0LL) &&
        (1LL - (long long )i) + (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long
        long )i) + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )i)
        + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )i) + (long long
        )personOnFloor_1_0 >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_1_1
        >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_1_2 >= 0LL) &&
        (1LL - (long long )i) + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long
        long )i) + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )i)
        + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )i) + (long long
        )personOnFloor_2_1 >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_2_2
        >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_2_3 >= 0LL) &&
        (1LL - (long long )i) + (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long
        long )i) + (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )i)
        + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )i) + (long long
        )personOnFloor_3_2 >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_3_3
        >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_3_4 >= 0LL) &&
        (1LL - (long long )i) + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long
        long )i) + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )i)
        + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )i) + (long long
        )personOnFloor_4_3 >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_4_4
        >= 0LL) && (1LL - (long long )i) + (long long )personOnFloor_5_0 >= 0LL) &&
        (1LL - (long long )i) + (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long
        long )i) + (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )i)
        + (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )i) + (long long
        )personOnFloor_5_4 >= 0LL) && (1LL - (long long )i) + (long long )persons_0
        >= 0LL) && (1LL - (long long )i) + (long long )persons_1 >= 0LL) && (1LL -
        (long long )i) + (long long )persons_2 >= 0LL) && (1LL - (long long )i) +
        (long long )persons_3 >= 0LL) && (1LL - (long long )i) + (long long )persons_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_0_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_0_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_0_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_0_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_1_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_1_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_1_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_1_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_1_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_2_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_2_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_2_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_2_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_3_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_3_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_3_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_3_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_4_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_4_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_4_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_5_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )personOnFloor_5_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )persons_0 >= 0LL)
        && (1LL - (long long )currentFloorID) + (long long )persons_1 >= 0LL) && (1LL
        - (long long )currentFloorID) + (long long )persons_2 >= 0LL) && (1LL - (long
        long )currentFloorID) + (long long )persons_3 >= 0LL) && (1LL - (long long
        )currentFloorID) + (long long )persons_4 >= 0LL) && (1LL - (long long )currentFloorID)
        + (long long )floorButtons_0 >= 0LL) && (1LL - (long long )currentFloorID)
        + (long long )floorButtons_1 >= 0LL) && (1LL - (long long )currentFloorID)
        + (long long )floorButtons_2 >= 0LL) && (1LL - (long long )currentFloorID)
        + (long long )floorButtons_4 >= 0LL) && (1LL - (long long )doorState) + (long
        long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )doorState) + (long long
        )personOnFloor_0_1 >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_0_2
        >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_0_3 >=
        0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_0_4 >= 0LL)
        && (1LL - (long long )doorState) + (long long )personOnFloor_1_0 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )personOnFloor_1_1 >= 0LL) && (1LL
        - (long long )doorState) + (long long )personOnFloor_1_2 >= 0LL) && (1LL -
        (long long )doorState) + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long
        long )doorState) + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long
        )doorState) + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )doorState)
        + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )doorState) +
        (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )doorState) + (long
        long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )doorState) + (long long
        )personOnFloor_2_4 >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_3_1 >=
        0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_3_2 >= 0LL)
        && (1LL - (long long )doorState) + (long long )personOnFloor_3_3 >= 0LL) &&
        (1LL - (long long )doorState) + (long long )personOnFloor_3_4 >= 0LL) && (1LL
        - (long long )doorState) + (long long )personOnFloor_4_0 >= 0LL) && (1LL -
        (long long )doorState) + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long
        long )doorState) + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long
        )doorState) + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )doorState)
        + (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )doorState) +
        (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )doorState) + (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )doorState) + (long long
        )personOnFloor_5_2 >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )doorState) + (long long )personOnFloor_5_4 >=
        0LL) && (1LL - (long long )doorState) + (long long )floorButtons_spc2_0 >=
        0LL) && (1LL - (long long )doorState) + (long long )floorButtons_spc2_1 >=
        0LL) && (1LL - (long long )doorState) + (long long )floorButtons_spc2_2 >=
        0LL) && (1LL - (long long )doorState) + (long long )floorButtons_spc2_4 >=
        0LL) && (1LL - (long long )doorState) + (long long )persons_0 >= 0LL) && (1LL
        - (long long )doorState) + (long long )persons_1 >= 0LL) && (1LL - (long long
        )doorState) + (long long )persons_2 >= 0LL) && (1LL - (long long )doorState)
        + (long long )persons_3 >= 0LL) && (1LL - (long long )doorState) + (long long
        )persons_4 >= 0LL) && (1LL - (long long )doorState) + (long long )floorButtons_0
        >= 0LL) && (1LL - (long long )doorState) + (long long )floorButtons_1 >= 0LL)
        && (1LL - (long long )doorState) + (long long )floorButtons_2 >= 0LL) && (1LL
        - (long long )doorState) + (long long )floorButtons_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )floorButtons_spc2_0 >= 0LL) && (1LL -
        (long long )floorButtons_3) + (long long )floorButtons_spc2_1 >= 0LL) && (1LL
        - (long long )floorButtons_3) + (long long )floorButtons_spc2_2 >= 0LL) &&
        (1LL - (long long )floorButtons_3) + (long long )floorButtons_spc2_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) + (long long )persons_0 >= 0LL) && (1LL
        - (long long )floorButtons_3) + (long long )persons_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) + (long long )persons_2 >= 0LL) && (1LL - (long long
        )floorButtons_3) + (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_3)
        + (long long )persons_4 >= 0LL) && (1LL - (long long )floorButtons_3) + (long
        long )floorButtons_4 >= 0LL) && (3LL - (long long )executiveFloor) + (long
        long )floorButtons_spc2_3 >= 0LL) && (3LL - (long long )executiveFloor) +
        (long long )i >= 0LL) && (3LL - (long long )executiveFloor) + (long long )persons_5
        >= 0LL) && (3LL - (long long )executiveFloor) + (long long )floorButtons_3
        >= 0LL) && (10LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_3
        >= 0LL) && (10LL - (long long )__cil_tmp4) + (long long )i >= 0LL) && (10LL
        - (long long )__cil_tmp4) + (long long )currentFloorID >= 0LL) && (10LL -
        (long long )__cil_tmp4) + (long long )persons_5 >= 0LL) && (10LL - (long long
        )__cil_tmp4) + (long long )doorState >= 0LL) && (10LL - (long long )__cil_tmp4)
        + (long long )floorButtons_3 >= 0LL) && (11LL - (long long )cleanupTimeShifts)
        + (long long )floorButtons_spc2_3 >= 0LL) && (11LL - (long long )cleanupTimeShifts)
        + (long long )i >= 0LL) && (11LL - (long long )cleanupTimeShifts) + (long
        long )currentFloorID >= 0LL) && (11LL - (long long )cleanupTimeShifts) + (long
        long )persons_5 >= 0LL) && (11LL - (long long )cleanupTimeShifts) + (long
        long )doorState >= 0LL) && (11LL - (long long )cleanupTimeShifts) + (long
        long )floorButtons_3 >= 0LL) && (99LL - (long long )maximumWeight) + (long
        long )persons_5 >= 0LL) && (-99LL + (long long )maximumWeight) - (long long
        )persons_5 >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long long
        )floorButtons_spc2_3 >= 0LL) && (-11LL + (long long )cleanupTimeShifts) -
        (long long )i >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long long
        )currentFloorID >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long
        long )persons_5 >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long
        long )doorState >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long
        long )floorButtons_3 >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long
        )floorButtons_spc2_3 >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long
        )i >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long )currentFloorID
        >= 0LL) && (-10LL + (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (-10LL + (long long )__cil_tmp4) - (long long )doorState >= 0LL) && (-10LL
        + (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) && (-3LL +
        (long long )executiveFloor) - (long long )floorButtons_spc2_3 >= 0LL) && (-3LL
        + (long long )executiveFloor) - (long long )i >= 0LL) && (-3LL + (long long
        )executiveFloor) - (long long )persons_5 >= 0LL) && (-3LL + (long long )executiveFloor)
        - (long long )floorButtons_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )persons_0 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )persons_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )persons_2 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )persons_3 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        - (long long )persons_4 >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_0_0
        >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_0_1 >= 0LL)
        && (-1LL + (long long )i) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL
        + (long long )i) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )i) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long long )i)
        - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long long )i) - (long
        long )personOnFloor_1_1 >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_1_2
        >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_1_3 >= 0LL)
        && (-1LL + (long long )i) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL
        + (long long )i) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )i) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )i)
        - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )i) - (long
        long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_3_0 >= 0LL)
        && (-1LL + (long long )i) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL
        + (long long )i) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )i) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long long )i)
        - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long long )i) - (long
        long )personOnFloor_4_0 >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_4_1
        >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_4_2 >= 0LL)
        && (-1LL + (long long )i) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL
        + (long long )i) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )i) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )i)
        - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )i) - (long
        long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )i) - (long long )personOnFloor_5_4 >= 0LL)
        && (-1LL + (long long )i) - (long long )persons_0 >= 0LL) && (-1LL + (long
        long )i) - (long long )persons_1 >= 0LL) && (-1LL + (long long )i) - (long
        long )persons_2 >= 0LL) && (-1LL + (long long )i) - (long long )persons_3
        >= 0LL) && (-1LL + (long long )i) - (long long )persons_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )floorButtons_spc2_0 >= 0LL) &&
        (-1LL + (long long )currentFloorID) - (long long )floorButtons_spc2_1 >= 0LL)
        && (-1LL + (long long )currentFloorID) - (long long )floorButtons_spc2_2 >=
        0LL) && (-1LL + (long long )currentFloorID) - (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )currentFloorID) - (long long )persons_0 >=
        0LL) && (-1LL + (long long )currentFloorID) - (long long )persons_1 >= 0LL)
        && (-1LL + (long long )currentFloorID) - (long long )persons_2 >= 0LL) &&
        (-1LL + (long long )currentFloorID) - (long long )persons_3 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )persons_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )persons_0 >= 0LL) && (-1LL + (long long )doorState)
        - (long long )persons_1 >= 0LL) && (-1LL + (long long )doorState) - (long
        long )persons_2 >= 0LL) && (-1LL + (long long )doorState) - (long long )persons_3
        >= 0LL) && (-1LL + (long long )doorState) - (long long )persons_4 >= 0LL)
        && (-1LL + (long long )doorState) - (long long )floorButtons_0 >= 0LL) &&
        (-1LL + (long long )doorState) - (long long )floorButtons_1 >= 0LL) && (-1LL
        + (long long )doorState) - (long long )floorButtons_2 >= 0LL) && (-1LL + (long
        long )doorState) - (long long )floorButtons_4 >= 0LL) && (-1LL + (long long
        )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )floorButtons_spc2_0 >= 0LL) && (-1LL +
        (long long )floorButtons_3) - (long long )floorButtons_spc2_1 >= 0LL) && (-1LL
        + (long long )floorButtons_3) - (long long )floorButtons_spc2_2 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) - (long long )floorButtons_spc2_4 >= 0LL)
        && (-1LL + (long long )floorButtons_3) - (long long )persons_0 >= 0LL) &&
        (-1LL + (long long )floorButtons_3) - (long long )persons_1 >= 0LL) && (-1LL
        + (long long )floorButtons_3) - (long long )persons_2 >= 0LL) && (-1LL + (long
        long )floorButtons_3) - (long long )persons_3 >= 0LL) && (-1LL + (long long
        )floorButtons_3) - (long long )persons_4 >= 0LL) && (-1LL + (long long )floorButtons_3)
        - (long long )floorButtons_4 >= 0LL) && (1LL + (long long )calls_0) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_0) - (long long
        )i >= 0LL) && (1LL + (long long )calls_0) - (long long )currentFloorID >=
        0LL) && (1LL + (long long )calls_0) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )calls_0) - (long long )doorState >= 0LL) && (1LL + (long long
        )calls_0) - (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_1)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_1) -
        (long long )i >= 0LL) && (1LL + (long long )calls_1) - (long long )currentFloorID
        >= 0LL) && (1LL + (long long )calls_1) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )calls_1) - (long long )doorState >= 0LL) && (1LL + (long
        long )calls_1) - (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_2)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_2) -
        (long long )i >= 0LL) && (1LL + (long long )calls_2) - (long long )currentFloorID
        >= 0LL) && (1LL + (long long )calls_2) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )calls_2) - (long long )doorState >= 0LL) && (1LL + (long
        long )calls_2) - (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_3)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_3) -
        (long long )i >= 0LL) && (1LL + (long long )calls_3) - (long long )currentFloorID
        >= 0LL) && (1LL + (long long )calls_3) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )calls_3) - (long long )doorState >= 0LL) && (1LL + (long
        long )calls_3) - (long long )floorButtons_3 >= 0LL) && (1LL + (long long )calls_4)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )calls_4) -
        (long long )i >= 0LL) && (1LL + (long long )calls_4) - (long long )currentFloorID
        >= 0LL) && (1LL + (long long )calls_4) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )calls_4) - (long long )doorState >= 0LL) && (1LL + (long
        long )calls_4) - (long long )floorButtons_3 >= 0LL) && (1LL + (long long )personOnFloor_0_0)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_1) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_2) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_3) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_0_4) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_1_0) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_1_1) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_1_2) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_1_3) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_1_4) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_2_0) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_2_1) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_2_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_2_3)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_2_4) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_0) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_1) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_3_2) - (long long )persons_5
        >= 0LL) && (1LL + (long long )personOnFloor_3_3) - (long long )persons_5 >=
        0LL) && (1LL + (long long )personOnFloor_3_4) - (long long )persons_5 >= 0LL)
        && (1LL + (long long )personOnFloor_4_0) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )personOnFloor_4_1) - (long long )persons_5 >= 0LL) && (1LL
        + (long long )personOnFloor_4_2) - (long long )persons_5 >= 0LL) && (1LL +
        (long long )personOnFloor_4_3) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )personOnFloor_4_4) - (long long )persons_5 >= 0LL) && (1LL + (long long
        )personOnFloor_5_0) - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_1)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_2) -
        (long long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_3) - (long
        long )persons_5 >= 0LL) && (1LL + (long long )personOnFloor_5_4) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_0) - (long long
        )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_0) -
        (long long )i >= 0LL) && (1LL + (long long )floorButtons_spc2_0) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_1) - (long long
        )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_1) -
        (long long )i >= 0LL) && (1LL + (long long )floorButtons_spc2_1) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_2) - (long long
        )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_spc2_2) -
        (long long )i >= 0LL) && (1LL + (long long )floorButtons_spc2_2) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )floorButtons_spc2_4) - (long long
        )i >= 0LL) && (1LL + (long long )floorButtons_spc2_4) - (long long )persons_5
        >= 0LL) && (1LL + (long long )persons_0) - (long long )persons_5 >= 0LL) &&
        (1LL + (long long )persons_1) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )persons_2) - (long long )persons_5 >= 0LL) && (1LL + (long long )persons_3)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )persons_4) - (long long
        )persons_5 >= 0LL) && (1LL + (long long )floorButtons_0) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )floorButtons_0) - (long long )i >= 0LL) && (1LL
        + (long long )floorButtons_0) - (long long )persons_5 >= 0LL) && (1LL + (long
        long )floorButtons_0) - (long long )floorButtons_3 >= 0LL) && (1LL + (long
        long )floorButtons_1) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL +
        (long long )floorButtons_1) - (long long )i >= 0LL) && (1LL + (long long )floorButtons_1)
        - (long long )persons_5 >= 0LL) && (1LL + (long long )floorButtons_1) - (long
        long )floorButtons_3 >= 0LL) && (1LL + (long long )floorButtons_2) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL + (long long )floorButtons_2) -
        (long long )i >= 0LL) && (1LL + (long long )floorButtons_2) - (long long )persons_5
        >= 0LL) && (1LL + (long long )floorButtons_2) - (long long )floorButtons_3
        >= 0LL) && (1LL + (long long )floorButtons_4) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL + (long long )floorButtons_4) - (long long )i >= 0LL) && (1LL
        + (long long )floorButtons_4) - (long long )persons_5 >= 0LL) && (3LL + (long
        long )currentFloorID) - (long long )executiveFloor >= 0LL) && (3LL + (long
        long )doorState) - (long long )executiveFloor >= 0LL) && (50LL + (long long
        )maximumWeight) - (long long )weight >= 0LL) && (99LL + (long long )floorButtons_spc2_3)
        - (long long )maximumWeight >= 0LL) && (99LL + (long long )i) - (long long
        )maximumWeight >= 0LL) && (99LL + (long long )currentFloorID) - (long long
        )maximumWeight >= 0LL) && (99LL + (long long )doorState) - (long long )maximumWeight
        >= 0LL) && (99LL + (long long )floorButtons_3) - (long long )maximumWeight
        >= 0LL) && (138LL + (long long )cleanupTimeShifts) - (long long )weight >=
        0LL) && (139LL + (long long )__cil_tmp4) - (long long )weight >= 0LL) && (146LL
        + (long long )executiveFloor) - (long long )weight >= 0LL) && (149LL + (long
        long )floorButtons_spc2_3) - (long long )weight >= 0LL) && (149LL + (long
        long )i) - (long long )weight >= 0LL) && (149LL + (long long )currentHeading)
        - (long long )weight >= 0LL) && (149LL + (long long )currentFloorID) - (long
        long )weight >= 0LL) && (149LL + (long long )persons_5) - (long long )weight
        >= 0LL) && (149LL + (long long )doorState) - (long long )weight >= 0LL) &&
        (149LL + (long long )floorButtons_3) - (long long )weight >= 0LL) && (150LL
        + (long long )calls_0) - (long long )weight >= 0LL) && (150LL + (long long
        )calls_1) - (long long )weight >= 0LL) && (150LL + (long long )calls_2) -
        (long long )weight >= 0LL) && (150LL + (long long )calls_3) - (long long )weight
        >= 0LL) && (150LL + (long long )calls_4) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_0_0) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_0_1) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_0_2) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_0_3) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_0_4)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_0) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_1) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_1_2) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_1_3) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_1_4) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_2_0) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_2_1) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_2_2) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_2_3) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_2_4) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_3_0) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_3_1) - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_3_2)
        - (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_3_3) -
        (long long )weight >= 0LL) && (150LL + (long long )personOnFloor_3_4) - (long
        long )weight >= 0LL) && (150LL + (long long )personOnFloor_4_0) - (long long
        )weight >= 0LL) && (150LL + (long long )personOnFloor_4_1) - (long long )weight
        >= 0LL) && (150LL + (long long )personOnFloor_4_2) - (long long )weight >=
        0LL) && (150LL + (long long )personOnFloor_4_3) - (long long )weight >= 0LL)
        && (150LL + (long long )personOnFloor_4_4) - (long long )weight >= 0LL) &&
        (150LL + (long long )personOnFloor_5_0) - (long long )weight >= 0LL) && (150LL
        + (long long )personOnFloor_5_1) - (long long )weight >= 0LL) && (150LL +
        (long long )personOnFloor_5_2) - (long long )weight >= 0LL) && (150LL + (long
        long )personOnFloor_5_3) - (long long )weight >= 0LL) && (150LL + (long long
        )personOnFloor_5_4) - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_spc2_0)
        - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_spc2_1)
        - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_spc2_2)
        - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_spc2_4)
        - (long long )weight >= 0LL) && (150LL + (long long )persons_0) - (long long
        )weight >= 0LL) && (150LL + (long long )persons_1) - (long long )weight >=
        0LL) && (150LL + (long long )persons_2) - (long long )weight >= 0LL) && (150LL
        + (long long )persons_3) - (long long )weight >= 0LL) && (150LL + (long long
        )persons_4) - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_0)
        - (long long )weight >= 0LL) && (150LL + (long long )floorButtons_1) - (long
        long )weight >= 0LL) && (150LL + (long long )floorButtons_2) - (long long
        )weight >= 0LL) && (150LL + (long long )floorButtons_4) - (long long )weight
        >= 0LL) && (1LL - (long long )calls_0) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_0) - (long long )i >= 0LL) && (1LL - (long
        long )calls_0) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_0)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_0) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_0) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_1) - (long long )i >= 0LL) && (1LL - (long
        long )calls_1) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_1)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_2) - (long long )i >= 0LL) && (1LL - (long
        long )calls_2) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_2)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_2) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_2) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_3) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_3) - (long long )i >= 0LL) && (1LL - (long
        long )calls_3) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_3)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_3) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_3) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )calls_4) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_4) - (long long )i >= 0LL) && (1LL - (long
        long )calls_4) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_4)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )calls_4) - (long long
        )doorState >= 0LL) && (1LL - (long long )calls_4) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )personOnFloor_0_0) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_0_1) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_0_2) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_0_3) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_0_4) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_1_0) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_1_1) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_1_2) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_1_3)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_1_4) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_0) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_1) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_2_2) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_2_3) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_2_4) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_3_0) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_3_1) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )personOnFloor_3_2) - (long long )persons_5 >= 0LL) && (1LL -
        (long long )personOnFloor_3_3) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )personOnFloor_3_4) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )personOnFloor_4_0) - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_1)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_2) -
        (long long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_3) - (long
        long )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_4_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )personOnFloor_5_0) - (long long )persons_5
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )persons_5 >=
        0LL) && (1LL - (long long )personOnFloor_5_2) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )personOnFloor_5_3) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )personOnFloor_5_4) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )floorButtons_spc2_0) - (long long )floorButtons_spc2_3 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_0) - (long long )i >= 0LL) && (1LL
        - (long long )floorButtons_spc2_0) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_3 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_1) - (long long )i >= 0LL) && (1LL
        - (long long )floorButtons_spc2_1) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )floorButtons_spc2_2) - (long long )floorButtons_spc2_3 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_2) - (long long )i >= 0LL) && (1LL
        - (long long )floorButtons_spc2_2) - (long long )persons_5 >= 0LL) && (1LL
        - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_0 >= 0LL)
        && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_0
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_1
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_2
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_3
        >= 0LL) && (1LL - (long long )floorButtons_spc2_3) - (long long )persons_4
        >= 0LL) && (1LL - (long long )floorButtons_spc2_4) - (long long )i >= 0LL)
        && (1LL - (long long )floorButtons_spc2_4) - (long long )persons_5 >= 0LL)
        && (1LL - (long long )i) - (long long )personOnFloor_0_0 >= 0LL) && (1LL -
        (long long )i) - (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long
        )i) - (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )i) - (long
        long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_1_0 >= 0LL) &&
        (1LL - (long long )i) - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long
        long )i) - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )i)
        - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )i) - (long long
        )personOnFloor_1_4 >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_2_0
        >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_2_1 >= 0LL) &&
        (1LL - (long long )i) - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long
        long )i) - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )i)
        - (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )i) - (long long
        )personOnFloor_3_0 >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_3_1
        >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_3_2 >= 0LL) &&
        (1LL - (long long )i) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long
        long )i) - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )i)
        - (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )i) - (long long
        )personOnFloor_4_1 >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_4_3 >= 0LL) &&
        (1LL - (long long )i) - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long
        long )i) - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )i)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )i) - (long long
        )personOnFloor_5_2 >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )i) - (long long )personOnFloor_5_4 >= 0LL) &&
        (1LL - (long long )i) - (long long )persons_0 >= 0LL) && (1LL - (long long
        )i) - (long long )persons_1 >= 0LL) && (1LL - (long long )i) - (long long
        )persons_2 >= 0LL) && (1LL - (long long )i) - (long long )persons_3 >= 0LL)
        && (1LL - (long long )i) - (long long )persons_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )floorButtons_spc2_0 >= 0LL) && (1LL - (long
        long )currentFloorID) - (long long )floorButtons_spc2_1 >= 0LL) && (1LL -
        (long long )currentFloorID) - (long long )floorButtons_spc2_2 >= 0LL) && (1LL
        - (long long )currentFloorID) - (long long )floorButtons_spc2_4 >= 0LL) &&
        (1LL - (long long )currentFloorID) - (long long )persons_0 >= 0LL) && (1LL
        - (long long )currentFloorID) - (long long )persons_1 >= 0LL) && (1LL - (long
        long )currentFloorID) - (long long )persons_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )persons_3 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )persons_4 >= 0LL) && (1LL - (long long )currentFloorID) - (long
        long )floorButtons_0 >= 0LL) && (1LL - (long long )currentFloorID) - (long
        long )floorButtons_1 >= 0LL) && (1LL - (long long )currentFloorID) - (long
        long )floorButtons_2 >= 0LL) && (1LL - (long long )currentFloorID) - (long
        long )floorButtons_4 >= 0LL) && (1LL - (long long )persons_0) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )persons_1) - (long long )persons_5
        >= 0LL) && (1LL - (long long )persons_2) - (long long )persons_5 >= 0LL) &&
        (1LL - (long long )persons_3) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )persons_4) - (long long )persons_5 >= 0LL) && (1LL - (long long )doorState)
        - (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )doorState) -
        (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )doorState) - (long long
        )personOnFloor_0_3 >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_1_0 >=
        0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_1_1 >= 0LL)
        && (1LL - (long long )doorState) - (long long )personOnFloor_1_2 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )personOnFloor_1_3 >= 0LL) && (1LL
        - (long long )doorState) - (long long )personOnFloor_1_4 >= 0LL) && (1LL -
        (long long )doorState) - (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long
        long )doorState) - (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long
        )doorState) - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )doorState)
        - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )doorState) -
        (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )doorState) - (long long
        )personOnFloor_3_1 >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_3_2
        >= 0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_3_3 >=
        0LL) && (1LL - (long long )doorState) - (long long )personOnFloor_3_4 >= 0LL)
        && (1LL - (long long )doorState) - (long long )personOnFloor_4_0 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )personOnFloor_4_1 >= 0LL) && (1LL
        - (long long )doorState) - (long long )personOnFloor_4_2 >= 0LL) && (1LL -
        (long long )doorState) - (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long
        long )doorState) - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long
        )doorState) - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )doorState)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )doorState) -
        (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )doorState) - (long long
        )personOnFloor_5_4 >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_spc2_0
        >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_spc2_1
        >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_spc2_2
        >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )doorState) - (long long )persons_0 >= 0LL) &&
        (1LL - (long long )doorState) - (long long )persons_1 >= 0LL) && (1LL - (long
        long )doorState) - (long long )persons_2 >= 0LL) && (1LL - (long long )doorState)
        - (long long )persons_3 >= 0LL) && (1LL - (long long )doorState) - (long long
        )persons_4 >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_0
        >= 0LL) && (1LL - (long long )doorState) - (long long )floorButtons_1 >= 0LL)
        && (1LL - (long long )doorState) - (long long )floorButtons_2 >= 0LL) && (1LL
        - (long long )doorState) - (long long )floorButtons_4 >= 0LL) && (1LL - (long
        long )floorButtons_0) - (long long )floorButtons_spc2_3 >= 0LL) && (1LL -
        (long long )floorButtons_0) - (long long )i >= 0LL) && (1LL - (long long )floorButtons_0)
        - (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_0) - (long
        long )floorButtons_3 >= 0LL) && (1LL - (long long )floorButtons_1) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_1) -
        (long long )i >= 0LL) && (1LL - (long long )floorButtons_1) - (long long )persons_5
        >= 0LL) && (1LL - (long long )floorButtons_1) - (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )floorButtons_2) - (long long )i >= 0LL) && (1LL
        - (long long )floorButtons_2) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )floorButtons_2) - (long long )floorButtons_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )floorButtons_spc2_0 >= 0LL) && (1LL -
        (long long )floorButtons_3) - (long long )floorButtons_spc2_1 >= 0LL) && (1LL
        - (long long )floorButtons_3) - (long long )floorButtons_spc2_2 >= 0LL) &&
        (1LL - (long long )floorButtons_3) - (long long )floorButtons_spc2_4 >= 0LL)
        && (1LL - (long long )floorButtons_3) - (long long )persons_0 >= 0LL) && (1LL
        - (long long )floorButtons_3) - (long long )persons_1 >= 0LL) && (1LL - (long
        long )floorButtons_3) - (long long )persons_2 >= 0LL) && (1LL - (long long
        )floorButtons_3) - (long long )persons_3 >= 0LL) && (1LL - (long long )floorButtons_3)
        - (long long )persons_4 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )floorButtons_4 >= 0LL) && (1LL - (long long )floorButtons_4) - (long
        long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )floorButtons_4) -
        (long long )i >= 0LL) && (1LL - (long long )floorButtons_4) - (long long )persons_5
        >= 0LL) && (2LL - (long long )floorButtons_spc2_3) - (long long )i >= 0LL)
        && (2LL - (long long )floorButtons_spc2_3) - (long long )persons_5 >= 0LL)
        && (2LL - (long long )i) - (long long )persons_5 >= 0LL) && (2LL - (long long
        )currentHeading) - (long long )floorButtons_spc2_3 >= 0LL) && (2LL - (long
        long )currentHeading) - (long long )i >= 0LL) && (2LL - (long long )currentHeading)
        - (long long )persons_5 >= 0LL) && (2LL - (long long )currentHeading) - (long
        long )doorState >= 0LL) && (2LL - (long long )currentHeading) - (long long
        )floorButtons_3 >= 0LL) && (2LL - (long long )currentFloorID) - (long long
        )floorButtons_spc2_3 >= 0LL) && (2LL - (long long )currentFloorID) - (long
        long )i >= 0LL) && (2LL - (long long )currentFloorID) - (long long )currentHeading
        >= 0LL) && (2LL - (long long )currentFloorID) - (long long )persons_5 >= 0LL)
        && (2LL - (long long )currentFloorID) - (long long )doorState >= 0LL) && (2LL
        - (long long )currentFloorID) - (long long )floorButtons_3 >= 0LL) && (2LL
        - (long long )doorState) - (long long )floorButtons_spc2_3 >= 0LL) && (2LL
        - (long long )doorState) - (long long )i >= 0LL) && (2LL - (long long )doorState)
        - (long long )persons_5 >= 0LL) && (2LL - (long long )doorState) - (long long
        )floorButtons_3 >= 0LL) && (2LL - (long long )floorButtons_3) - (long long
        )floorButtons_spc2_3 >= 0LL) && (2LL - (long long )floorButtons_3) - (long
        long )i >= 0LL) && (2LL - (long long )floorButtons_3) - (long long )persons_5
        >= 0LL) && (5LL - (long long )executiveFloor) - (long long )floorButtons_spc2_3
        >= 0LL) && (5LL - (long long )executiveFloor) - (long long )i >= 0LL) && (5LL
        - (long long )executiveFloor) - (long long )persons_5 >= 0LL) && (5LL - (long
        long )executiveFloor) - (long long )floorButtons_3 >= 0LL) && (5LL - (long
        long )currentFloorID) - (long long )executiveFloor >= 0LL) && (5LL - (long
        long )doorState) - (long long )executiveFloor >= 0LL) && (12LL - (long long
        )__cil_tmp4) - (long long )floorButtons_spc2_3 >= 0LL) && (12LL - (long long
        )__cil_tmp4) - (long long )i >= 0LL) && (12LL - (long long )__cil_tmp4) -
        (long long )currentFloorID >= 0LL) && (12LL - (long long )__cil_tmp4) - (long
        long )persons_5 >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )doorState
        >= 0LL) && (12LL - (long long )__cil_tmp4) - (long long )floorButtons_3 >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_spc2_3
        >= 0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )i >= 0LL)
        && (13LL - (long long )cleanupTimeShifts) - (long long )currentFloorID >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )persons_5 >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )doorState >=
        0LL) && (13LL - (long long )cleanupTimeShifts) - (long long )floorButtons_3
        >= 0LL) && (101LL - (long long )maximumWeight) - (long long )persons_5 >=
        0LL) && (101LL - (long long )floorButtons_spc2_3) - (long long )maximumWeight
        >= 0LL) && (101LL - (long long )i) - (long long )maximumWeight >= 0LL) &&
        (101LL - (long long )currentFloorID) - (long long )maximumWeight >= 0LL) &&
        (101LL - (long long )doorState) - (long long )maximumWeight >= 0LL) && (101LL
        - (long long )floorButtons_3) - (long long )maximumWeight >= 0LL) && (150LL
        - (long long )calls_0) - (long long )weight >= 0LL) && (150LL - (long long
        )calls_1) - (long long )weight >= 0LL) && (150LL - (long long )calls_2) -
        (long long )weight >= 0LL) && (150LL - (long long )calls_3) - (long long )weight
        >= 0LL) && (150LL - (long long )calls_4) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_0_0) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_0_1) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_0_2) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_0_3) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_0_4)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_1_0) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_1_1) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_1_2) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_1_3) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_1_4) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_2_0) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_2_1) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_2_2) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_2_3) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_2_4) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_3_0) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_3_1) - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_3_2)
        - (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_3_3) -
        (long long )weight >= 0LL) && (150LL - (long long )personOnFloor_3_4) - (long
        long )weight >= 0LL) && (150LL - (long long )personOnFloor_4_0) - (long long
        )weight >= 0LL) && (150LL - (long long )personOnFloor_4_1) - (long long )weight
        >= 0LL) && (150LL - (long long )personOnFloor_4_2) - (long long )weight >=
        0LL) && (150LL - (long long )personOnFloor_4_3) - (long long )weight >= 0LL)
        && (150LL - (long long )personOnFloor_4_4) - (long long )weight >= 0LL) &&
        (150LL - (long long )personOnFloor_5_0) - (long long )weight >= 0LL) && (150LL
        - (long long )personOnFloor_5_1) - (long long )weight >= 0LL) && (150LL -
        (long long )personOnFloor_5_2) - (long long )weight >= 0LL) && (150LL - (long
        long )personOnFloor_5_3) - (long long )weight >= 0LL) && (150LL - (long long
        )personOnFloor_5_4) - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_spc2_0)
        - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_spc2_1)
        - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_spc2_2)
        - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_spc2_4)
        - (long long )weight >= 0LL) && (150LL - (long long )persons_0) - (long long
        )weight >= 0LL) && (150LL - (long long )persons_1) - (long long )weight >=
        0LL) && (150LL - (long long )persons_2) - (long long )weight >= 0LL) && (150LL
        - (long long )persons_3) - (long long )weight >= 0LL) && (150LL - (long long
        )persons_4) - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_0)
        - (long long )weight >= 0LL) && (150LL - (long long )floorButtons_1) - (long
        long )weight >= 0LL) && (150LL - (long long )floorButtons_2) - (long long
        )weight >= 0LL) && (150LL - (long long )floorButtons_4) - (long long )weight
        >= 0LL) && (151LL - (long long )floorButtons_spc2_3) - (long long )weight
        >= 0LL) && (151LL - (long long )i) - (long long )weight >= 0LL) && (151LL
        - (long long )currentHeading) - (long long )weight >= 0LL) && (151LL - (long
        long )currentFloorID) - (long long )weight >= 0LL) && (151LL - (long long
        )persons_5) - (long long )weight >= 0LL) && (151LL - (long long )doorState)
        - (long long )weight >= 0LL) && (151LL - (long long )floorButtons_3) - (long
        long )weight >= 0LL) && (154LL - (long long )executiveFloor) - (long long
        )weight >= 0LL) && (161LL - (long long )__cil_tmp4) - (long long )weight >=
        0LL) && (162LL - (long long )cleanupTimeShifts) - (long long )weight >= 0LL)
        && (250LL - (long long )maximumWeight) - (long long )weight >= 0LL) && (long
        long )floorButtons_spc2_3 - (long long )i >= 0LL) && (long long )i - (long
        long )persons_5 >= 0LL) && (long long )currentHeading - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )currentHeading - (long long )i >= 0LL) && (long long
        )currentHeading - (long long )persons_5 >= 0LL) && (long long )currentHeading
        - (long long )doorState >= 0LL) && (long long )currentHeading - (long long
        )floorButtons_3 >= 0LL) && (long long )currentFloorID - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )currentFloorID - (long long )i >= 0LL) && (long long
        )currentFloorID - (long long )currentHeading >= 0LL) && (long long )currentFloorID
        - (long long )persons_5 >= 0LL) && (long long )currentFloorID - (long long
        )doorState >= 0LL) && (long long )currentFloorID - (long long )floorButtons_3
        >= 0LL) && (long long )doorState - (long long )floorButtons_spc2_3 >= 0LL)
        && (long long )doorState - (long long )i >= 0LL) && (long long )doorState
        - (long long )persons_5 >= 0LL) && (long long )doorState - (long long )floorButtons_3
        >= 0LL) && (long long )floorButtons_3 - (long long )i >= 0LL) && weight ==
        150) && floorButtons_spc2_3 == 1) && i == 1) && currentFloorID == 1) && persons_5
        == 1) && doorState == 1) && floorButtons_3 == 1))) || ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((-101LL
        + (long long )calls_1) + (long long )maximumWeight >= 0LL && (-101LL + (long
        long )maximumWeight) + (long long )personOnFloor_5_1 >= 0LL) && (-101LL +
        (long long )currentFloorID) + (long long )maximumWeight >= 0LL) && (-100LL
        + (long long )maximumWeight) + (long long )weight >= 0LL) && (-100LL + (long
        long )maximumWeight) + (long long )persons_5 >= 0LL) && (-100LL + (long long
        )floorButtons_spc2_3) + (long long )maximumWeight >= 0LL) && (-100LL + (long
        long )i) + (long long )maximumWeight >= 0LL) && (-100LL + (long long )doorState)
        + (long long )maximumWeight >= 0LL) && (-100LL + (long long )floorButtons_3)
        + (long long )maximumWeight >= 0LL) && (-13LL + (long long )calls_1) + (long
        long )cleanupTimeShifts >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )personOnFloor_5_1 >= 0LL) && (-13LL + (long long )cleanupTimeShifts)
        + (long long )currentFloorID >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        + (long long )weight >= 0LL) && (-12LL + (long long )cleanupTimeShifts) +
        (long long )floorButtons_spc2_3 >= 0LL) && (-12LL + (long long )cleanupTimeShifts)
        + (long long )i >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long
        long )persons_5 >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long
        long )doorState >= 0LL) && (-12LL + (long long )cleanupTimeShifts) + (long
        long )floorButtons_3 >= 0LL) && (-5LL + (long long )calls_1) + (long long
        )executiveFloor >= 0LL) && (-5LL + (long long )executiveFloor) + (long long
        )personOnFloor_5_1 >= 0LL) && (-5LL + (long long )currentFloorID) + (long
        long )executiveFloor >= 0LL) && (-4LL + (long long )executiveFloor) + (long
        long )weight >= 0LL) && (-4LL + (long long )executiveFloor) + (long long )floorButtons_spc2_3
        >= 0LL) && (-4LL + (long long )executiveFloor) + (long long )i >= 0LL) &&
        (-4LL + (long long )executiveFloor) + (long long )persons_5 >= 0LL) && (-4LL
        + (long long )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (-4LL
        + (long long )doorState) + (long long )executiveFloor >= 0LL) && (-2LL + (long
        long )calls_1) + (long long )personOnFloor_5_1 >= 0LL) && (-2LL + (long long
        )calls_1) + (long long )currentHeading >= 0LL) && (-2LL + (long long )calls_1)
        + (long long )currentFloorID >= 0LL) && (-2LL + (long long )currentHeading)
        + (long long )personOnFloor_5_1 >= 0LL) && (-2LL + (long long )currentFloorID)
        + (long long )personOnFloor_5_1 >= 0LL) && (-2LL + (long long )currentFloorID)
        + (long long )currentHeading >= 0LL) && (-1LL + (long long )calls_0) + (long
        long )calls_1 >= 0LL) && (-1LL + (long long )calls_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )calls_0) + (long long )currentFloorID >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )calls_2 >= 0LL) && (-1LL + (long
        long )calls_1) + (long long )calls_3 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )calls_4 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_0_1
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_0_2 >=
        0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_0_3 >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )personOnFloor_0_4 >= 0LL) &&
        (-1LL + (long long )calls_1) + (long long )personOnFloor_1_0 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )personOnFloor_1_1 >= 0LL) && (-1LL +
        (long long )calls_1) + (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )calls_1) + (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long long
        )calls_1) + (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long )calls_1) +
        (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )calls_1) + (long
        long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_2_4
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_3_0 >=
        0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_3_1 >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )personOnFloor_3_2 >= 0LL) &&
        (-1LL + (long long )calls_1) + (long long )personOnFloor_3_3 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )personOnFloor_3_4 >= 0LL) && (-1LL +
        (long long )calls_1) + (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )calls_1) + (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long long
        )calls_1) + (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long )calls_1) +
        (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )calls_1) + (long
        long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_5_3
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )personOnFloor_5_4 >=
        0LL) && (-1LL + (long long )calls_1) + (long long )weight >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_spc2_0 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_spc2_1 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_spc2_2 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )i >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )persons_0 >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )persons_1 >= 0LL) && (-1LL + (long long )calls_1) + (long long )persons_2
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )persons_3 >= 0LL) &&
        (-1LL + (long long )calls_1) + (long long )persons_4 >= 0LL) && (-1LL + (long
        long )calls_1) + (long long )persons_5 >= 0LL) && (-1LL + (long long )calls_1)
        + (long long )doorState >= 0LL) && (-1LL + (long long )calls_1) + (long long
        )floorButtons_0 >= 0LL) && (-1LL + (long long )calls_1) + (long long )floorButtons_1
        >= 0LL) && (-1LL + (long long )calls_1) + (long long )floorButtons_2 >= 0LL)
        && (-1LL + (long long )calls_1) + (long long )floorButtons_3 >= 0LL) && (-1LL
        + (long long )calls_1) + (long long )floorButtons_4 >= 0LL) && (-1LL + (long
        long )calls_2) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long
        )calls_2) + (long long )currentFloorID >= 0LL) && (-1LL + (long long )calls_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )calls_3) +
        (long long )currentFloorID >= 0LL) && (-1LL + (long long )calls_4) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )calls_4) + (long long
        )currentFloorID >= 0LL) && (-1LL + (long long )personOnFloor_0_0) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_0_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_0_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_0_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_0_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_1_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_1_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_1_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_1_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_1_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_2_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_2_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_2_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_2_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_3_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_3_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_3_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_3_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_3_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_4_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_4_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_4_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_4_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_4_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_5_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        + (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        + (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        + (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        + (long long )weight >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_0 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_1 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_2 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_3 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_4 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) + (long
        long )persons_5 >= 0LL) && (-1LL + (long long )floorButtons_spc2_0) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_1)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_2)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_3)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )floorButtons_spc2_4)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )i) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL + (long long )currentHeading) + (long
        long )weight >= 0LL) && (-1LL + (long long )currentHeading) + (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )currentHeading) + (long long )i >= 0LL) &&
        (-1LL + (long long )currentHeading) + (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentHeading) + (long long )doorState >= 0LL) && (-1LL + (long
        long )currentHeading) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )weight >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )currentFloorID)
        + (long long )i >= 0LL) && (-1LL + (long long )currentFloorID) + (long long
        )persons_0 >= 0LL) && (-1LL + (long long )currentFloorID) + (long long )persons_1
        >= 0LL) && (-1LL + (long long )currentFloorID) + (long long )persons_2 >=
        0LL) && (-1LL + (long long )currentFloorID) + (long long )persons_3 >= 0LL)
        && (-1LL + (long long )currentFloorID) + (long long )persons_4 >= 0LL) &&
        (-1LL + (long long )currentFloorID) + (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentFloorID) + (long long )doorState >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) + (long long )floorButtons_4 >= 0LL) && (-1LL + (long
        long )doorState) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_0) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_1) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_2) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_3) + (long long )personOnFloor_5_1 >= 0LL) && (-1LL + (long
        long )floorButtons_4) + (long long )personOnFloor_5_1 >= 0LL) && (2147483548LL
        + (long long )__cil_tmp4) + (long long )maximumWeight >= 0LL) && (2147483636LL
        + (long long )__cil_tmp4) + (long long )cleanupTimeShifts >= 0LL) && (2147483644LL
        + (long long )__cil_tmp4) + (long long )executiveFloor >= 0LL) && (2147483647LL
        + (long long )__cil_tmp4) + (long long )calls_1 >= 0LL) && (2147483647LL +
        (long long )__cil_tmp4) + (long long )personOnFloor_5_1 >= 0LL) && (2147483647LL
        + (long long )__cil_tmp4) + (long long )currentHeading >= 0LL) && (2147483647LL
        + (long long )__cil_tmp4) + (long long )currentFloorID >= 0LL) && (2147483648LL
        + (long long )__cil_tmp4) + (long long )calls_0 >= 0LL) && (2147483648LL +
        (long long )__cil_tmp4) + (long long )calls_2 >= 0LL) && (2147483648LL + (long
        long )__cil_tmp4) + (long long )calls_3 >= 0LL) && (2147483648LL + (long long
        )__cil_tmp4) + (long long )calls_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_0_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_0_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_0_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_0_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_0_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_1_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_1_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_1_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_1_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_1_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_2_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_2_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_2_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_2_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_2_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_3_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_3_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_3_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_3_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_3_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_4_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_4_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_4_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_4_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_4_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_5_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_5_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_5_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )personOnFloor_5_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )weight >= 0LL) && (2147483648LL + (long long )__cil_tmp4) +
        (long long )floorButtons_spc2_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_spc2_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_spc2_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_spc2_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )i >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )persons_5 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )doorState >= 0LL) && (2147483648LL + (long long )__cil_tmp4) + (long
        long )floorButtons_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) +
        (long long )floorButtons_1 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        + (long long )floorButtons_4 >= 0LL) && (-100LL - (long long )floorButtons_spc2_3)
        + (long long )maximumWeight >= 0LL) && (-100LL - (long long )i) + (long long
        )maximumWeight >= 0LL) && (-100LL - (long long )doorState) + (long long )maximumWeight
        >= 0LL) && (-100LL - (long long )floorButtons_3) + (long long )maximumWeight
        >= 0LL) && (-99LL - (long long )calls_1) + (long long )maximumWeight >= 0LL)
        && (-99LL - (long long )currentFloorID) + (long long )maximumWeight >= 0LL)
        && (-11LL - (long long )calls_1) + (long long )cleanupTimeShifts >= 0LL) &&
        (-4LL - (long long )doorState) + (long long )executiveFloor >= 0LL) && (-3LL
        - (long long )calls_1) + (long long )executiveFloor >= 0LL) && (-3LL - (long
        long )currentFloorID) + (long long )executiveFloor >= 0LL) && (-1LL - (long
        long )calls_0) + (long long )calls_1 >= 0LL) && (-1LL - (long long )calls_0)
        + (long long )personOnFloor_5_1 >= 0LL) && (-1LL - (long long )calls_0) +
        (long long )currentFloorID >= 0LL) && (-1LL - (long long )calls_2) + (long
        long )personOnFloor_5_1 >= 0LL) && (-1LL - (long long )calls_2) + (long long
        )currentFloorID >= 0LL) && (-1LL - (long long )calls_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )calls_3) + (long long )currentFloorID >= 0LL)
        && (-1LL - (long long )calls_4) + (long long )personOnFloor_5_1 >= 0LL) &&
        (-1LL - (long long )calls_4) + (long long )currentFloorID >= 0LL) && (-1LL
        - (long long )personOnFloor_0_0) + (long long )personOnFloor_5_1 >= 0LL) &&
        (-1LL - (long long )personOnFloor_0_1) + (long long )personOnFloor_5_1 >=
        0LL) && (-1LL - (long long )personOnFloor_0_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_0_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_0_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_1_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_1_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_1_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_1_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_1_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_2_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_2_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_2_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_2_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_2_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_3_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_3_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_3_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_3_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_3_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_4_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_4_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_4_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_4_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_4_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )personOnFloor_5_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_0) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_spc2_4) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )i) + (long long )personOnFloor_5_1 >= 0LL)
        && (-1LL - (long long )doorState) + (long long )personOnFloor_5_1 >= 0LL)
        && (-1LL - (long long )floorButtons_0) + (long long )personOnFloor_5_1 >=
        0LL) && (-1LL - (long long )floorButtons_1) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_2) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_3) + (long long )personOnFloor_5_1
        >= 0LL) && (-1LL - (long long )floorButtons_4) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )calls_0) + (long long )weight >= 0LL) && (0LL
        - (long long )calls_0) + (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )calls_0) + (long long )i >= 0LL) && (0LL - (long long )calls_0)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )calls_0) + (long long
        )doorState >= 0LL) && (0LL - (long long )calls_0) + (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )calls_1) + (long long )currentHeading >= 0LL)
        && (0LL - (long long )calls_1) + (long long )currentFloorID >= 0LL) && (0LL
        - (long long )calls_2) + (long long )weight >= 0LL) && (0LL - (long long )calls_2)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_2) +
        (long long )i >= 0LL) && (0LL - (long long )calls_2) + (long long )persons_5
        >= 0LL) && (0LL - (long long )calls_2) + (long long )doorState >= 0LL) &&
        (0LL - (long long )calls_2) + (long long )floorButtons_3 >= 0LL) && (0LL -
        (long long )calls_3) + (long long )weight >= 0LL) && (0LL - (long long )calls_3)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_3) +
        (long long )i >= 0LL) && (0LL - (long long )calls_3) + (long long )persons_5
        >= 0LL) && (0LL - (long long )calls_3) + (long long )doorState >= 0LL) &&
        (0LL - (long long )calls_3) + (long long )floorButtons_3 >= 0LL) && (0LL -
        (long long )calls_4) + (long long )weight >= 0LL) && (0LL - (long long )calls_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )calls_4) +
        (long long )i >= 0LL) && (0LL - (long long )calls_4) + (long long )persons_5
        >= 0LL) && (0LL - (long long )calls_4) + (long long )doorState >= 0LL) &&
        (0LL - (long long )calls_4) + (long long )floorButtons_3 >= 0LL) && (0LL -
        (long long )personOnFloor_0_0) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_0_0) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_0_1) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_1)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_0_2) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_2) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_0_3) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_0_3) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_0_4) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_0_4) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_1_0) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_1_0) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_1_1) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_1_1) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_1_2) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_1_2)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_3) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_1_3) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_4) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_1_4) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_2_0) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_2_0) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_2_1) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_2_1) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_2_2) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_2_2) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_2_3) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_3)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_4) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_4) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_0) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_3_0) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_3_1) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_3_1) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_3_2) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_3_2) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_3_3) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_3_3) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_3_4) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_4)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_0) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_0) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_1) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_4_1) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_4_2) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_4_2) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_4_3) + (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_4_3) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_4_4) + (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_4_4) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_5_0) + (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_0)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_5_2) +
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_2) + (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_5_3) + (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_5_3) + (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_5_4) + (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_5_4) + (long long )persons_5 >= 0LL) &&
        (0LL - (long long )floorButtons_spc2_0) + (long long )weight >= 0LL) && (0LL
        - (long long )floorButtons_spc2_0) + (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_0) + (long long )i >= 0LL) && (0LL
        - (long long )floorButtons_spc2_0) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )floorButtons_spc2_1) + (long long )weight >= 0LL) && (0LL -
        (long long )floorButtons_spc2_1) + (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_1) + (long long )i >= 0LL) && (0LL
        - (long long )floorButtons_spc2_1) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )floorButtons_spc2_2) + (long long )weight >= 0LL) && (0LL -
        (long long )floorButtons_spc2_2) + (long long )floorButtons_spc2_3 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_2) + (long long )i >= 0LL) && (0LL
        - (long long )floorButtons_spc2_2) + (long long )persons_5 >= 0LL) && (0LL
        - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_0 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_0_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_1_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_3_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_4_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )personOnFloor_5_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )floorButtons_spc2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) + (long long )i >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_0 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_1 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_2 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_3 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) + (long long )persons_4 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_4) + (long long )weight >= 0LL) &&
        (0LL - (long long )floorButtons_spc2_4) + (long long )i >= 0LL) && (0LL -
        (long long )floorButtons_spc2_4) + (long long )persons_5 >= 0LL) && (0LL -
        (long long )i) + (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long long
        )i) + (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )i) + (long
        long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_0_3
        >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_0_4 >= 0LL) &&
        (0LL - (long long )i) + (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long
        long )i) + (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long long )i)
        + (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long )i) + (long long
        )personOnFloor_1_3 >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_1_4
        >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_2_0 >= 0LL) &&
        (0LL - (long long )i) + (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long
        long )i) + (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long long )i)
        + (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long long )i) + (long long
        )personOnFloor_2_4 >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_3_0
        >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )i) + (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long
        long )i) + (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long long )i)
        + (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long long )i) + (long long
        )personOnFloor_4_0 >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_4_1
        >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_4_2 >= 0LL) &&
        (0LL - (long long )i) + (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long
        long )i) + (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )i)
        + (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long long )i) + (long long
        )personOnFloor_5_2 >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )i) + (long long )personOnFloor_5_4 >= 0LL) &&
        (0LL - (long long )i) + (long long )weight >= 0LL) && (0LL - (long long )i)
        + (long long )persons_0 >= 0LL) && (0LL - (long long )i) + (long long )persons_1
        >= 0LL) && (0LL - (long long )i) + (long long )persons_2 >= 0LL) && (0LL -
        (long long )i) + (long long )persons_3 >= 0LL) && (0LL - (long long )i) +
        (long long )persons_4 >= 0LL) && (0LL - (long long )i) + (long long )persons_5
        >= 0LL) && (0LL - (long long )currentHeading) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )currentFloorID) + (long long )personOnFloor_5_1
        >= 0LL) && (0LL - (long long )currentFloorID) + (long long )currentHeading
        >= 0LL) && (0LL - (long long )persons_0) + (long long )weight >= 0LL) && (0LL
        - (long long )persons_0) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_1) + (long long )weight >= 0LL) && (0LL - (long long )persons_1)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )persons_2) + (long long
        )weight >= 0LL) && (0LL - (long long )persons_2) + (long long )persons_5 >=
        0LL) && (0LL - (long long )persons_3) + (long long )weight >= 0LL) && (0LL
        - (long long )persons_3) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_4) + (long long )weight >= 0LL) && (0LL - (long long )persons_4)
        + (long long )persons_5 >= 0LL) && (0LL - (long long )persons_5) + (long long
        )weight >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_1 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_0_2 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_0_3 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_0_4 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_1_0 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_2_2 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_2_4 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_3_0 >= 0LL)
        && (0LL - (long long )doorState) + (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )personOnFloor_3_2 >= 0LL) && (0LL
        - (long long )doorState) + (long long )personOnFloor_3_3 >= 0LL) && (0LL -
        (long long )doorState) + (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long
        long )doorState) + (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long long
        )doorState) + (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )doorState)
        + (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )doorState) +
        (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )doorState) + (long
        long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )doorState) + (long long
        )personOnFloor_5_0 >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_3 >=
        0LL) && (0LL - (long long )doorState) + (long long )personOnFloor_5_4 >= 0LL)
        && (0LL - (long long )doorState) + (long long )weight >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_spc2_0 >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_spc2_2 >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long
        long )doorState) + (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long
        long )doorState) + (long long )i >= 0LL) && (0LL - (long long )doorState)
        + (long long )persons_0 >= 0LL) && (0LL - (long long )doorState) + (long long
        )persons_1 >= 0LL) && (0LL - (long long )doorState) + (long long )persons_2
        >= 0LL) && (0LL - (long long )doorState) + (long long )persons_3 >= 0LL) &&
        (0LL - (long long )doorState) + (long long )persons_4 >= 0LL) && (0LL - (long
        long )doorState) + (long long )persons_5 >= 0LL) && (0LL - (long long )doorState)
        + (long long )floorButtons_0 >= 0LL) && (0LL - (long long )doorState) + (long
        long )floorButtons_1 >= 0LL) && (0LL - (long long )doorState) + (long long
        )floorButtons_2 >= 0LL) && (0LL - (long long )doorState) + (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )doorState) + (long long )floorButtons_4 >= 0LL)
        && (0LL - (long long )floorButtons_0) + (long long )weight >= 0LL) && (0LL
        - (long long )floorButtons_0) + (long long )floorButtons_spc2_3 >= 0LL) &&
        (0LL - (long long )floorButtons_0) + (long long )i >= 0LL) && (0LL - (long
        long )floorButtons_0) + (long long )persons_5 >= 0LL) && (0LL - (long long
        )floorButtons_0) + (long long )floorButtons_3 >= 0LL) && (0LL - (long long
        )floorButtons_1) + (long long )weight >= 0LL) && (0LL - (long long )floorButtons_1)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_1)
        + (long long )i >= 0LL) && (0LL - (long long )floorButtons_1) + (long long
        )persons_5 >= 0LL) && (0LL - (long long )floorButtons_1) + (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )floorButtons_2) + (long long )weight >= 0LL)
        && (0LL - (long long )floorButtons_2) + (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )floorButtons_2) + (long long )i >= 0LL) && (0LL
        - (long long )floorButtons_2) + (long long )persons_5 >= 0LL) && (0LL - (long
        long )floorButtons_2) + (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_0_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_2_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )weight >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )floorButtons_spc2_0 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )floorButtons_spc2_2 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )floorButtons_3)
        + (long long )i >= 0LL) && (0LL - (long long )floorButtons_3) + (long long
        )persons_0 >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )persons_1
        >= 0LL) && (0LL - (long long )floorButtons_3) + (long long )persons_2 >= 0LL)
        && (0LL - (long long )floorButtons_3) + (long long )persons_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) + (long long )persons_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) + (long long )floorButtons_4 >= 0LL) && (0LL - (long
        long )floorButtons_4) + (long long )weight >= 0LL) && (0LL - (long long )floorButtons_4)
        + (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_4)
        + (long long )i >= 0LL) && (0LL - (long long )floorButtons_4) + (long long
        )persons_5 >= 0LL) && (1LL - (long long )calls_1) + (long long )calls_2 >=
        0LL) && (1LL - (long long )calls_1) + (long long )calls_3 >= 0LL) && (1LL
        - (long long )calls_1) + (long long )calls_4 >= 0LL) && (1LL - (long long
        )calls_1) + (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )calls_1) + (long
        long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )calls_1) + (long long
        )personOnFloor_0_3 >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_0_4
        >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_1_0 >=
        0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_1_1 >= 0LL)
        && (1LL - (long long )calls_1) + (long long )personOnFloor_1_2 >= 0LL) &&
        (1LL - (long long )calls_1) + (long long )personOnFloor_1_3 >= 0LL) && (1LL
        - (long long )calls_1) + (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long
        long )calls_1) + (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long
        )calls_1) + (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )calls_1) + (long
        long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )calls_1) + (long long
        )personOnFloor_2_4 >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_3_0
        >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_3_1 >=
        0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_3_2 >= 0LL)
        && (1LL - (long long )calls_1) + (long long )personOnFloor_3_3 >= 0LL) &&
        (1LL - (long long )calls_1) + (long long )personOnFloor_3_4 >= 0LL) && (1LL
        - (long long )calls_1) + (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long
        long )calls_1) + (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long
        )calls_1) + (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )calls_1) + (long
        long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )calls_1) + (long long
        )personOnFloor_5_0 >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_5_3 >=
        0LL) && (1LL - (long long )calls_1) + (long long )personOnFloor_5_4 >= 0LL)
        && (1LL - (long long )calls_1) + (long long )weight >= 0LL) && (1LL - (long
        long )calls_1) + (long long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long
        )calls_1) + (long long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )calls_1) +
        (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )calls_1) + (long
        long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )calls_1) + (long long
        )i >= 0LL) && (1LL - (long long )calls_1) + (long long )persons_0 >= 0LL)
        && (1LL - (long long )calls_1) + (long long )persons_1 >= 0LL) && (1LL - (long
        long )calls_1) + (long long )persons_2 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )persons_3 >= 0LL) && (1LL - (long long )calls_1) + (long long
        )persons_4 >= 0LL) && (1LL - (long long )calls_1) + (long long )persons_5
        >= 0LL) && (1LL - (long long )calls_1) + (long long )doorState >= 0LL) &&
        (1LL - (long long )calls_1) + (long long )floorButtons_0 >= 0LL) && (1LL -
        (long long )calls_1) + (long long )floorButtons_1 >= 0LL) && (1LL - (long
        long )calls_1) + (long long )floorButtons_2 >= 0LL) && (1LL - (long long )calls_1)
        + (long long )floorButtons_3 >= 0LL) && (1LL - (long long )calls_1) + (long
        long )floorButtons_4 >= 0LL) && (1LL - (long long )personOnFloor_5_1) + (long
        long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )personOnFloor_5_1) +
        (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )personOnFloor_5_1)
        + (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )personOnFloor_5_1)
        + (long long )weight >= 0LL) && (1LL - (long long )personOnFloor_5_1) + (long
        long )persons_0 >= 0LL) && (1LL - (long long )personOnFloor_5_1) + (long long
        )persons_1 >= 0LL) && (1LL - (long long )personOnFloor_5_1) + (long long )persons_2
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) + (long long )persons_3 >=
        0LL) && (1LL - (long long )personOnFloor_5_1) + (long long )persons_4 >= 0LL)
        && (1LL - (long long )personOnFloor_5_1) + (long long )persons_5 >= 0LL) &&
        (1LL - (long long )currentHeading) + (long long )weight >= 0LL) && (1LL -
        (long long )currentHeading) + (long long )floorButtons_spc2_3 >= 0LL) && (1LL
        - (long long )currentHeading) + (long long )i >= 0LL) && (1LL - (long long
        )currentHeading) + (long long )persons_5 >= 0LL) && (1LL - (long long )currentHeading)
        + (long long )doorState >= 0LL) && (1LL - (long long )currentHeading) + (long
        long )floorButtons_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_0_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_0_1 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_0_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_0_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_0_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_1_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_1_1 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_2_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_2_1 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_2_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_2_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_2_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_3_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_3_1 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_3_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_4_1 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_4_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_4_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_4_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_5_0 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_5_2 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_5_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )personOnFloor_5_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )weight >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_spc2_4
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )i >= 0LL) && (1LL
        - (long long )currentFloorID) + (long long )persons_0 >= 0LL) && (1LL - (long
        long )currentFloorID) + (long long )persons_1 >= 0LL) && (1LL - (long long
        )currentFloorID) + (long long )persons_2 >= 0LL) && (1LL - (long long )currentFloorID)
        + (long long )persons_3 >= 0LL) && (1LL - (long long )currentFloorID) + (long
        long )persons_4 >= 0LL) && (1LL - (long long )currentFloorID) + (long long
        )persons_5 >= 0LL) && (1LL - (long long )currentFloorID) + (long long )doorState
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_0
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_1
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_2
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_3
        >= 0LL) && (1LL - (long long )currentFloorID) + (long long )floorButtons_4
        >= 0LL) && (3LL - (long long )executiveFloor) + (long long )personOnFloor_5_1
        >= 0LL) && (4LL - (long long )executiveFloor) + (long long )weight >= 0LL)
        && (4LL - (long long )executiveFloor) + (long long )floorButtons_spc2_3 >=
        0LL) && (4LL - (long long )executiveFloor) + (long long )i >= 0LL) && (4LL
        - (long long )executiveFloor) + (long long )persons_5 >= 0LL) && (4LL - (long
        long )executiveFloor) + (long long )floorButtons_3 >= 0LL) && (11LL - (long
        long )cleanupTimeShifts) + (long long )personOnFloor_5_1 >= 0LL) && (11LL
        - (long long )cleanupTimeShifts) + (long long )currentFloorID >= 0LL) && (12LL
        - (long long )cleanupTimeShifts) + (long long )weight >= 0LL) && (12LL - (long
        long )cleanupTimeShifts) + (long long )floorButtons_spc2_3 >= 0LL) && (12LL
        - (long long )cleanupTimeShifts) + (long long )i >= 0LL) && (12LL - (long
        long )cleanupTimeShifts) + (long long )persons_5 >= 0LL) && (12LL - (long
        long )cleanupTimeShifts) + (long long )doorState >= 0LL) && (12LL - (long
        long )cleanupTimeShifts) + (long long )floorButtons_3 >= 0LL) && (99LL - (long
        long )maximumWeight) + (long long )personOnFloor_5_1 >= 0LL) && (100LL - (long
        long )maximumWeight) + (long long )weight >= 0LL) && (100LL - (long long )maximumWeight)
        + (long long )persons_5 >= 0LL) && (2147483547LL - (long long )__cil_tmp4)
        + (long long )maximumWeight >= 0LL) && (2147483635LL - (long long )__cil_tmp4)
        + (long long )cleanupTimeShifts >= 0LL) && (2147483643LL - (long long )__cil_tmp4)
        + (long long )executiveFloor >= 0LL) && (2147483646LL - (long long )__cil_tmp4)
        + (long long )calls_1 >= 0LL) && (2147483646LL - (long long )__cil_tmp4) +
        (long long )personOnFloor_5_1 >= 0LL) && (2147483646LL - (long long )__cil_tmp4)
        + (long long )currentHeading >= 0LL) && (2147483646LL - (long long )__cil_tmp4)
        + (long long )currentFloorID >= 0LL) && (2147483647LL - (long long )__cil_tmp4)
        + (long long )calls_0 >= 0LL) && (2147483647LL - (long long )__cil_tmp4) +
        (long long )calls_2 >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long
        long )calls_3 >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long
        )calls_4 >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_0_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_1_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_2_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_3_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_4_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )personOnFloor_5_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )weight >=
        0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_0
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_spc2_4
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )i >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_0 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_1 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_2 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_3 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_4 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )persons_5 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )doorState >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_0 >=
        0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_1
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_2
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_3
        >= 0LL) && (2147483647LL - (long long )__cil_tmp4) + (long long )floorButtons_4
        >= 0LL) && (long long )calls_0 + (long long )weight >= 0LL) && (long long
        )calls_0 + (long long )floorButtons_spc2_3 >= 0LL) && (long long )calls_0
        + (long long )i >= 0LL) && (long long )calls_0 + (long long )persons_5 >=
        0LL) && (long long )calls_0 + (long long )doorState >= 0LL) && (long long
        )calls_0 + (long long )floorButtons_3 >= 0LL) && (long long )calls_2 + (long
        long )weight >= 0LL) && (long long )calls_2 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )calls_2 + (long long )i >= 0LL) && (long long )calls_2
        + (long long )persons_5 >= 0LL) && (long long )calls_2 + (long long )doorState
        >= 0LL) && (long long )calls_2 + (long long )floorButtons_3 >= 0LL) && (long
        long )calls_3 + (long long )weight >= 0LL) && (long long )calls_3 + (long
        long )floorButtons_spc2_3 >= 0LL) && (long long )calls_3 + (long long )i >=
        0LL) && (long long )calls_3 + (long long )persons_5 >= 0LL) && (long long
        )calls_3 + (long long )doorState >= 0LL) && (long long )calls_3 + (long long
        )floorButtons_3 >= 0LL) && (long long )calls_4 + (long long )weight >= 0LL)
        && (long long )calls_4 + (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_4 + (long long )i >= 0LL) && (long long )calls_4 + (long long
        )persons_5 >= 0LL) && (long long )calls_4 + (long long )doorState >= 0LL)
        && (long long )calls_4 + (long long )floorButtons_3 >= 0LL) && (long long
        )personOnFloor_0_0 + (long long )weight >= 0LL) && (long long )personOnFloor_0_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_1 + (long long
        )weight >= 0LL) && (long long )personOnFloor_0_1 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_0_2 + (long long )weight >= 0LL) && (long
        long )personOnFloor_0_2 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_3
        + (long long )weight >= 0LL) && (long long )personOnFloor_0_3 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_0_4 + (long long )weight >=
        0LL) && (long long )personOnFloor_0_4 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_1_0 + (long long )weight >= 0LL) && (long long )personOnFloor_1_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_1 + (long long
        )weight >= 0LL) && (long long )personOnFloor_1_1 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_1_2 + (long long )weight >= 0LL) && (long
        long )personOnFloor_1_2 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_3
        + (long long )weight >= 0LL) && (long long )personOnFloor_1_3 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_1_4 + (long long )weight >=
        0LL) && (long long )personOnFloor_1_4 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_2_0 + (long long )weight >= 0LL) && (long long )personOnFloor_2_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_1 + (long long
        )weight >= 0LL) && (long long )personOnFloor_2_1 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_2_2 + (long long )weight >= 0LL) && (long
        long )personOnFloor_2_2 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_3
        + (long long )weight >= 0LL) && (long long )personOnFloor_2_3 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_2_4 + (long long )weight >=
        0LL) && (long long )personOnFloor_2_4 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_3_0 + (long long )weight >= 0LL) && (long long )personOnFloor_3_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_1 + (long long
        )weight >= 0LL) && (long long )personOnFloor_3_1 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_3_2 + (long long )weight >= 0LL) && (long
        long )personOnFloor_3_2 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_3
        + (long long )weight >= 0LL) && (long long )personOnFloor_3_3 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_3_4 + (long long )weight >=
        0LL) && (long long )personOnFloor_3_4 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_4_0 + (long long )weight >= 0LL) && (long long )personOnFloor_4_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_1 + (long long
        )weight >= 0LL) && (long long )personOnFloor_4_1 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_4_2 + (long long )weight >= 0LL) && (long
        long )personOnFloor_4_2 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_3
        + (long long )weight >= 0LL) && (long long )personOnFloor_4_3 + (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_4_4 + (long long )weight >=
        0LL) && (long long )personOnFloor_4_4 + (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_5_0 + (long long )weight >= 0LL) && (long long )personOnFloor_5_0
        + (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_2 + (long long
        )weight >= 0LL) && (long long )personOnFloor_5_2 + (long long )persons_5 >=
        0LL) && (long long )personOnFloor_5_3 + (long long )weight >= 0LL) && (long
        long )personOnFloor_5_3 + (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_4
        + (long long )weight >= 0LL) && (long long )personOnFloor_5_4 + (long long
        )persons_5 >= 0LL) && (long long )floorButtons_spc2_0 + (long long )weight
        >= 0LL) && (long long )floorButtons_spc2_0 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_spc2_0 + (long long )i >= 0LL) && (long
        long )floorButtons_spc2_0 + (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_1
        + (long long )weight >= 0LL) && (long long )floorButtons_spc2_1 + (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_spc2_1 + (long long
        )i >= 0LL) && (long long )floorButtons_spc2_1 + (long long )persons_5 >= 0LL)
        && (long long )floorButtons_spc2_2 + (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_2 + (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_spc2_2 + (long long )i >= 0LL) && (long long )floorButtons_spc2_2
        + (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_0_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_0_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_0_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_1_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_1_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_2_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_2_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_2_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_2_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_2_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_3_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_3_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_4_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_4_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_4_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_5_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_5_3 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )personOnFloor_5_4 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )weight >= 0LL) && (long long )floorButtons_spc2_3 + (long long )floorButtons_spc2_4
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )i >= 0LL) && (long
        long )floorButtons_spc2_3 + (long long )persons_0 >= 0LL) && (long long )floorButtons_spc2_3
        + (long long )persons_1 >= 0LL) && (long long )floorButtons_spc2_3 + (long
        long )persons_2 >= 0LL) && (long long )floorButtons_spc2_3 + (long long )persons_3
        >= 0LL) && (long long )floorButtons_spc2_3 + (long long )persons_4 >= 0LL)
        && (long long )floorButtons_spc2_3 + (long long )persons_5 >= 0LL) && (long
        long )floorButtons_spc2_4 + (long long )weight >= 0LL) && (long long )floorButtons_spc2_4
        + (long long )i >= 0LL) && (long long )floorButtons_spc2_4 + (long long )persons_5
        >= 0LL) && (long long )i + (long long )personOnFloor_0_0 >= 0LL) && (long
        long )i + (long long )personOnFloor_0_1 >= 0LL) && (long long )i + (long long
        )personOnFloor_0_2 >= 0LL) && (long long )i + (long long )personOnFloor_0_3
        >= 0LL) && (long long )i + (long long )personOnFloor_0_4 >= 0LL) && (long
        long )i + (long long )personOnFloor_1_0 >= 0LL) && (long long )i + (long long
        )personOnFloor_1_1 >= 0LL) && (long long )i + (long long )personOnFloor_1_2
        >= 0LL) && (long long )i + (long long )personOnFloor_1_3 >= 0LL) && (long
        long )i + (long long )personOnFloor_1_4 >= 0LL) && (long long )i + (long long
        )personOnFloor_2_0 >= 0LL) && (long long )i + (long long )personOnFloor_2_1
        >= 0LL) && (long long )i + (long long )personOnFloor_2_2 >= 0LL) && (long
        long )i + (long long )personOnFloor_2_3 >= 0LL) && (long long )i + (long long
        )personOnFloor_2_4 >= 0LL) && (long long )i + (long long )personOnFloor_3_0
        >= 0LL) && (long long )i + (long long )personOnFloor_3_1 >= 0LL) && (long
        long )i + (long long )personOnFloor_3_2 >= 0LL) && (long long )i + (long long
        )personOnFloor_3_3 >= 0LL) && (long long )i + (long long )personOnFloor_3_4
        >= 0LL) && (long long )i + (long long )personOnFloor_4_0 >= 0LL) && (long
        long )i + (long long )personOnFloor_4_1 >= 0LL) && (long long )i + (long long
        )personOnFloor_4_2 >= 0LL) && (long long )i + (long long )personOnFloor_4_3
        >= 0LL) && (long long )i + (long long )personOnFloor_4_4 >= 0LL) && (long
        long )i + (long long )personOnFloor_5_0 >= 0LL) && (long long )i + (long long
        )personOnFloor_5_2 >= 0LL) && (long long )i + (long long )personOnFloor_5_3
        >= 0LL) && (long long )i + (long long )personOnFloor_5_4 >= 0LL) && (long
        long )i + (long long )weight >= 0LL) && (long long )i + (long long )persons_0
        >= 0LL) && (long long )i + (long long )persons_1 >= 0LL) && (long long )i
        + (long long )persons_2 >= 0LL) && (long long )i + (long long )persons_3 >=
        0LL) && (long long )i + (long long )persons_4 >= 0LL) && (long long )i + (long
        long )persons_5 >= 0LL) && (long long )persons_0 + (long long )weight >= 0LL)
        && (long long )persons_0 + (long long )persons_5 >= 0LL) && (long long )persons_1
        + (long long )weight >= 0LL) && (long long )persons_1 + (long long )persons_5
        >= 0LL) && (long long )persons_2 + (long long )weight >= 0LL) && (long long
        )persons_2 + (long long )persons_5 >= 0LL) && (long long )persons_3 + (long
        long )weight >= 0LL) && (long long )persons_3 + (long long )persons_5 >= 0LL)
        && (long long )persons_4 + (long long )weight >= 0LL) && (long long )persons_4
        + (long long )persons_5 >= 0LL) && (long long )persons_5 + (long long )weight
        >= 0LL) && (long long )doorState + (long long )personOnFloor_0_0 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_0_1 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_0_2 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_0_3 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_0_4 >= 0LL) && (long long )doorState + (long long )personOnFloor_1_0
        >= 0LL) && (long long )doorState + (long long )personOnFloor_1_1 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_1_2 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_1_3 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_1_4 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_2_0 >= 0LL) && (long long )doorState + (long long )personOnFloor_2_1
        >= 0LL) && (long long )doorState + (long long )personOnFloor_2_2 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_2_3 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_2_4 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_3_0 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_3_1 >= 0LL) && (long long )doorState + (long long )personOnFloor_3_2
        >= 0LL) && (long long )doorState + (long long )personOnFloor_3_3 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_3_4 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_4_0 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_4_1 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_4_2 >= 0LL) && (long long )doorState + (long long )personOnFloor_4_3
        >= 0LL) && (long long )doorState + (long long )personOnFloor_4_4 >= 0LL) &&
        (long long )doorState + (long long )personOnFloor_5_0 >= 0LL) && (long long
        )doorState + (long long )personOnFloor_5_2 >= 0LL) && (long long )doorState
        + (long long )personOnFloor_5_3 >= 0LL) && (long long )doorState + (long long
        )personOnFloor_5_4 >= 0LL) && (long long )doorState + (long long )weight >=
        0LL) && (long long )doorState + (long long )floorButtons_spc2_0 >= 0LL) &&
        (long long )doorState + (long long )floorButtons_spc2_1 >= 0LL) && (long long
        )doorState + (long long )floorButtons_spc2_2 >= 0LL) && (long long )doorState
        + (long long )floorButtons_spc2_3 >= 0LL) && (long long )doorState + (long
        long )floorButtons_spc2_4 >= 0LL) && (long long )doorState + (long long )i
        >= 0LL) && (long long )doorState + (long long )persons_0 >= 0LL) && (long
        long )doorState + (long long )persons_1 >= 0LL) && (long long )doorState +
        (long long )persons_2 >= 0LL) && (long long )doorState + (long long )persons_3
        >= 0LL) && (long long )doorState + (long long )persons_4 >= 0LL) && (long
        long )doorState + (long long )persons_5 >= 0LL) && (long long )doorState +
        (long long )floorButtons_0 >= 0LL) && (long long )doorState + (long long )floorButtons_1
        >= 0LL) && (long long )doorState + (long long )floorButtons_2 >= 0LL) && (long
        long )doorState + (long long )floorButtons_3 >= 0LL) && (long long )doorState
        + (long long )floorButtons_4 >= 0LL) && (long long )floorButtons_0 + (long
        long )weight >= 0LL) && (long long )floorButtons_0 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_0 + (long long )i >= 0LL) && (long long
        )floorButtons_0 + (long long )persons_5 >= 0LL) && (long long )floorButtons_0
        + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_1 + (long
        long )weight >= 0LL) && (long long )floorButtons_1 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_1 + (long long )i >= 0LL) && (long long
        )floorButtons_1 + (long long )persons_5 >= 0LL) && (long long )floorButtons_1
        + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_2 + (long
        long )weight >= 0LL) && (long long )floorButtons_2 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_2 + (long long )i >= 0LL) && (long long
        )floorButtons_2 + (long long )persons_5 >= 0LL) && (long long )floorButtons_2
        + (long long )floorButtons_3 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_0_2
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_0_3 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_0_4 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_1_0 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_1_1 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_2_0
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_2_1 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_2_2 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_2_3 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_2_4 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_3_3
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_3_4 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_4_0 >= 0LL) && (long
        long )floorButtons_3 + (long long )personOnFloor_4_1 >= 0LL) && (long long
        )floorButtons_3 + (long long )personOnFloor_4_2 >= 0LL) && (long long )floorButtons_3
        + (long long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_3 + (long
        long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_3 + (long long
        )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_5_2
        >= 0LL) && (long long )floorButtons_3 + (long long )personOnFloor_5_3 >= 0LL)
        && (long long )floorButtons_3 + (long long )personOnFloor_5_4 >= 0LL) && (long
        long )floorButtons_3 + (long long )weight >= 0LL) && (long long )floorButtons_3
        + (long long )floorButtons_spc2_0 >= 0LL) && (long long )floorButtons_3 +
        (long long )floorButtons_spc2_1 >= 0LL) && (long long )floorButtons_3 + (long
        long )floorButtons_spc2_2 >= 0LL) && (long long )floorButtons_3 + (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_3 + (long long )floorButtons_spc2_4
        >= 0LL) && (long long )floorButtons_3 + (long long )i >= 0LL) && (long long
        )floorButtons_3 + (long long )persons_0 >= 0LL) && (long long )floorButtons_3
        + (long long )persons_1 >= 0LL) && (long long )floorButtons_3 + (long long
        )persons_2 >= 0LL) && (long long )floorButtons_3 + (long long )persons_3 >=
        0LL) && (long long )floorButtons_3 + (long long )persons_4 >= 0LL) && (long
        long )floorButtons_3 + (long long )persons_5 >= 0LL) && (long long )floorButtons_3
        + (long long )floorButtons_4 >= 0LL) && (long long )floorButtons_4 + (long
        long )weight >= 0LL) && (long long )floorButtons_4 + (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_4 + (long long )i >= 0LL) && (long long
        )floorButtons_4 + (long long )persons_5 >= 0LL) && (-100LL + (long long )maximumWeight)
        - (long long )weight >= 0LL) && (-100LL + (long long )maximumWeight) - (long
        long )persons_5 >= 0LL) && (-99LL + (long long )maximumWeight) - (long long
        )personOnFloor_5_1 >= 0LL) && (-12LL + (long long )cleanupTimeShifts) - (long
        long )weight >= 0LL) && (-12LL + (long long )cleanupTimeShifts) - (long long
        )floorButtons_spc2_3 >= 0LL) && (-12LL + (long long )cleanupTimeShifts) -
        (long long )i >= 0LL) && (-12LL + (long long )cleanupTimeShifts) - (long long
        )persons_5 >= 0LL) && (-12LL + (long long )cleanupTimeShifts) - (long long
        )doorState >= 0LL) && (-12LL + (long long )cleanupTimeShifts) - (long long
        )floorButtons_3 >= 0LL) && (-11LL + (long long )cleanupTimeShifts) - (long
        long )personOnFloor_5_1 >= 0LL) && (-11LL + (long long )cleanupTimeShifts)
        - (long long )currentFloorID >= 0LL) && (-4LL + (long long )executiveFloor)
        - (long long )weight >= 0LL) && (-4LL + (long long )executiveFloor) - (long
        long )floorButtons_spc2_3 >= 0LL) && (-4LL + (long long )executiveFloor) -
        (long long )i >= 0LL) && (-4LL + (long long )executiveFloor) - (long long
        )persons_5 >= 0LL) && (-4LL + (long long )executiveFloor) - (long long )floorButtons_3
        >= 0LL) && (-3LL + (long long )executiveFloor) - (long long )personOnFloor_5_1
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )calls_2 >= 0LL) && (-1LL
        + (long long )calls_1) - (long long )calls_3 >= 0LL) && (-1LL + (long long
        )calls_1) - (long long )calls_4 >= 0LL) && (-1LL + (long long )calls_1) -
        (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long long )calls_1) - (long
        long )personOnFloor_0_1 >= 0LL) && (-1LL + (long long )calls_1) - (long long
        )personOnFloor_0_2 >= 0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_0_3
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_0_4 >=
        0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_1_0 >= 0LL)
        && (-1LL + (long long )calls_1) - (long long )personOnFloor_1_1 >= 0LL) &&
        (-1LL + (long long )calls_1) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL
        + (long long )calls_1) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL +
        (long long )calls_1) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )calls_1) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long long
        )calls_1) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long long )calls_1)
        - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long long )calls_1) -
        (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long long )calls_1) - (long
        long )personOnFloor_2_4 >= 0LL) && (-1LL + (long long )calls_1) - (long long
        )personOnFloor_3_0 >= 0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_3_1
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_3_2 >=
        0LL) && (-1LL + (long long )calls_1) - (long long )personOnFloor_3_3 >= 0LL)
        && (-1LL + (long long )calls_1) - (long long )personOnFloor_3_4 >= 0LL) &&
        (-1LL + (long long )calls_1) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL
        + (long long )calls_1) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL +
        (long long )calls_1) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )calls_1) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long long
        )calls_1) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long long )calls_1)
        - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long long )calls_1) -
        (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )calls_1) - (long
        long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )calls_1) - (long long
        )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )calls_1) - (long long )weight
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )floorButtons_spc2_0
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )floorButtons_spc2_1
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )floorButtons_spc2_2
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )floorButtons_spc2_4
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )i >= 0LL) && (-1LL +
        (long long )calls_1) - (long long )persons_0 >= 0LL) && (-1LL + (long long
        )calls_1) - (long long )persons_1 >= 0LL) && (-1LL + (long long )calls_1)
        - (long long )persons_2 >= 0LL) && (-1LL + (long long )calls_1) - (long long
        )persons_3 >= 0LL) && (-1LL + (long long )calls_1) - (long long )persons_4
        >= 0LL) && (-1LL + (long long )calls_1) - (long long )persons_5 >= 0LL) &&
        (-1LL + (long long )calls_1) - (long long )doorState >= 0LL) && (-1LL + (long
        long )calls_1) - (long long )floorButtons_0 >= 0LL) && (-1LL + (long long
        )calls_1) - (long long )floorButtons_1 >= 0LL) && (-1LL + (long long )calls_1)
        - (long long )floorButtons_2 >= 0LL) && (-1LL + (long long )calls_1) - (long
        long )floorButtons_3 >= 0LL) && (-1LL + (long long )calls_1) - (long long
        )floorButtons_4 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )personOnFloor_5_2 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long long )personOnFloor_5_1)
        - (long long )weight >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_0 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_1 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_2 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_3 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_4 >= 0LL) && (-1LL + (long long )personOnFloor_5_1) - (long
        long )persons_5 >= 0LL) && (-1LL + (long long )currentHeading) - (long long
        )weight >= 0LL) && (-1LL + (long long )currentHeading) - (long long )floorButtons_spc2_3
        >= 0LL) && (-1LL + (long long )currentHeading) - (long long )i >= 0LL) &&
        (-1LL + (long long )currentHeading) - (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentHeading) - (long long )doorState >= 0LL) && (-1LL + (long
        long )currentHeading) - (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )weight >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )floorButtons_spc2_0 >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )floorButtons_spc2_1 >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )floorButtons_spc2_2 >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )floorButtons_spc2_3 >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )floorButtons_spc2_4 >= 0LL) && (-1LL + (long long )currentFloorID)
        - (long long )i >= 0LL) && (-1LL + (long long )currentFloorID) - (long long
        )persons_0 >= 0LL) && (-1LL + (long long )currentFloorID) - (long long )persons_1
        >= 0LL) && (-1LL + (long long )currentFloorID) - (long long )persons_2 >=
        0LL) && (-1LL + (long long )currentFloorID) - (long long )persons_3 >= 0LL)
        && (-1LL + (long long )currentFloorID) - (long long )persons_4 >= 0LL) &&
        (-1LL + (long long )currentFloorID) - (long long )persons_5 >= 0LL) && (-1LL
        + (long long )currentFloorID) - (long long )doorState >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_0 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_1 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_2 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_3 >= 0LL) && (-1LL + (long
        long )currentFloorID) - (long long )floorButtons_4 >= 0LL) && (1LL + (long
        long )calls_0) - (long long )calls_1 >= 0LL) && (1LL + (long long )calls_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )calls_0) - (long
        long )currentFloorID >= 0LL) && (1LL + (long long )calls_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )calls_2) - (long long )currentFloorID >= 0LL)
        && (1LL + (long long )calls_3) - (long long )personOnFloor_5_1 >= 0LL) &&
        (1LL + (long long )calls_3) - (long long )currentFloorID >= 0LL) && (1LL +
        (long long )calls_4) - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long
        long )calls_4) - (long long )currentFloorID >= 0LL) && (1LL + (long long )personOnFloor_0_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_0_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_0_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_0_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_0_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_1_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_1_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_1_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_1_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_1_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_2_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_2_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_2_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_2_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_3_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_3_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_3_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_3_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_3_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_4_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_4_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_4_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_4_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_4_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )personOnFloor_5_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )floorButtons_spc2_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )floorButtons_spc2_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )floorButtons_spc2_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )floorButtons_spc2_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL + (long long )i) - (long long
        )personOnFloor_5_1 >= 0LL) && (1LL + (long long )doorState) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )floorButtons_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )floorButtons_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )floorButtons_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )floorButtons_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL + (long long )floorButtons_4) - (long long )personOnFloor_5_1
        >= 0LL) && (3LL + (long long )calls_1) - (long long )executiveFloor >= 0LL)
        && (3LL + (long long )currentFloorID) - (long long )executiveFloor >= 0LL)
        && (4LL + (long long )doorState) - (long long )executiveFloor >= 0LL) && (11LL
        + (long long )calls_1) - (long long )cleanupTimeShifts >= 0LL) && (99LL +
        (long long )calls_1) - (long long )maximumWeight >= 0LL) && (99LL + (long
        long )currentFloorID) - (long long )maximumWeight >= 0LL) && (100LL + (long
        long )floorButtons_spc2_3) - (long long )maximumWeight >= 0LL) && (100LL +
        (long long )i) - (long long )maximumWeight >= 0LL) && (100LL + (long long
        )doorState) - (long long )maximumWeight >= 0LL) && (100LL + (long long )floorButtons_3)
        - (long long )maximumWeight >= 0LL) && (2147483648LL + (long long )__cil_tmp4)
        - (long long )calls_0 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) -
        (long long )calls_2 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long
        long )calls_3 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long
        )calls_4 >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_0_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_0_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_0_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_0_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_0_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_1_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_1_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_1_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_1_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_1_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_2_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_2_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_2_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_2_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_2_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_3_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_3_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_3_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_3_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_3_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_4_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_4_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_4_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_4_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_4_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_5_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_5_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_5_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )personOnFloor_5_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )weight >=
        0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_0
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_spc2_4
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )i >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_0 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_1 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_2 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_3 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_4 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )persons_5 >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )doorState >= 0LL)
        && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_0 >=
        0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_1
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_2
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_3
        >= 0LL) && (2147483648LL + (long long )__cil_tmp4) - (long long )floorButtons_4
        >= 0LL) && (2147483649LL + (long long )__cil_tmp4) - (long long )calls_1 >=
        0LL) && (2147483649LL + (long long )__cil_tmp4) - (long long )personOnFloor_5_1
        >= 0LL) && (2147483649LL + (long long )__cil_tmp4) - (long long )currentHeading
        >= 0LL) && (2147483649LL + (long long )__cil_tmp4) - (long long )currentFloorID
        >= 0LL) && (2147483652LL + (long long )__cil_tmp4) - (long long )executiveFloor
        >= 0LL) && (2147483660LL + (long long )__cil_tmp4) - (long long )cleanupTimeShifts
        >= 0LL) && (2147483748LL + (long long )__cil_tmp4) - (long long )maximumWeight
        >= 0LL) && (0LL - (long long )calls_0) - (long long )weight >= 0LL) && (0LL
        - (long long )calls_0) - (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )calls_0) - (long long )i >= 0LL) && (0LL - (long long )calls_0)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )calls_0) - (long long
        )doorState >= 0LL) && (0LL - (long long )calls_0) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )calls_2) - (long long )weight >= 0LL) && (0LL
        - (long long )calls_2) - (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )calls_2) - (long long )i >= 0LL) && (0LL - (long long )calls_2)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )calls_2) - (long long
        )doorState >= 0LL) && (0LL - (long long )calls_2) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )calls_3) - (long long )weight >= 0LL) && (0LL
        - (long long )calls_3) - (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )calls_3) - (long long )i >= 0LL) && (0LL - (long long )calls_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )calls_3) - (long long
        )doorState >= 0LL) && (0LL - (long long )calls_3) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )calls_4) - (long long )weight >= 0LL) && (0LL
        - (long long )calls_4) - (long long )floorButtons_spc2_3 >= 0LL) && (0LL -
        (long long )calls_4) - (long long )i >= 0LL) && (0LL - (long long )calls_4)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )calls_4) - (long long
        )doorState >= 0LL) && (0LL - (long long )calls_4) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )personOnFloor_0_0) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_0_0) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_0_1) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_0_1) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_0_2) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_0_2) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_0_3) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_0_4) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_0_4) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_1_0) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_1_0) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_1_1) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_1_1) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_1_2) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_1_2) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_1_3) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_1_3) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_1_4) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_1_4)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_0) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_2_0) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_2_1) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_2_1) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_2_2) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_2_2) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_2_3) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_2_3) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_2_4) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_2_4) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_3_0) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_0)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_1) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_3_1) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_3_2) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_3_2) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_3_3) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_3_3) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_3_4) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_3_4) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_4_0) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_4_0) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_4_1) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_1)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_2) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_4_2) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_4_3) - (long long
        )weight >= 0LL) && (0LL - (long long )personOnFloor_4_3) - (long long )persons_5
        >= 0LL) && (0LL - (long long )personOnFloor_4_4) - (long long )weight >= 0LL)
        && (0LL - (long long )personOnFloor_4_4) - (long long )persons_5 >= 0LL) &&
        (0LL - (long long )personOnFloor_5_0) - (long long )weight >= 0LL) && (0LL
        - (long long )personOnFloor_5_0) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )personOnFloor_5_2) - (long long )weight >= 0LL) && (0LL - (long
        long )personOnFloor_5_2) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )personOnFloor_5_3) - (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_3)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )personOnFloor_5_4) -
        (long long )weight >= 0LL) && (0LL - (long long )personOnFloor_5_4) - (long
        long )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long
        long )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long long
        )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_spc2_0) -
        (long long )i >= 0LL) && (0LL - (long long )floorButtons_spc2_0) - (long long
        )persons_5 >= 0LL) && (0LL - (long long )floorButtons_spc2_1) - (long long
        )weight >= 0LL) && (0LL - (long long )floorButtons_spc2_1) - (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_1) - (long long )i >= 0LL)
        && (0LL - (long long )floorButtons_spc2_1) - (long long )persons_5 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_2) - (long long )weight >= 0LL) &&
        (0LL - (long long )floorButtons_spc2_2) - (long long )floorButtons_spc2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_2) - (long long )i >= 0LL)
        && (0LL - (long long )floorButtons_spc2_2) - (long long )persons_5 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_0_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_1_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_3_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_1
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_4_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_0
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )personOnFloor_5_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )weight >=
        0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )floorButtons_spc2_4
        >= 0LL) && (0LL - (long long )floorButtons_spc2_3) - (long long )i >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_0 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_1 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_2 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_3 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_4 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_3) - (long long )persons_5 >= 0LL)
        && (0LL - (long long )floorButtons_spc2_4) - (long long )weight >= 0LL) &&
        (0LL - (long long )floorButtons_spc2_4) - (long long )i >= 0LL) && (0LL -
        (long long )floorButtons_spc2_4) - (long long )persons_5 >= 0LL) && (0LL -
        (long long )i) - (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long long
        )i) - (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long long )i) - (long
        long )personOnFloor_0_2 >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_0_3
        >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_0_4 >= 0LL) &&
        (0LL - (long long )i) - (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long
        long )i) - (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long long )i)
        - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long )i) - (long long
        )personOnFloor_1_3 >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_1_4
        >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_2_0 >= 0LL) &&
        (0LL - (long long )i) - (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long
        long )i) - (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long long )i)
        - (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long long )i) - (long long
        )personOnFloor_2_4 >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_3_0
        >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )i) - (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long
        long )i) - (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long long )i)
        - (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long long )i) - (long long
        )personOnFloor_4_0 >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_4_1
        >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_4_2 >= 0LL) &&
        (0LL - (long long )i) - (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long
        long )i) - (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )i)
        - (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long long )i) - (long long
        )personOnFloor_5_2 >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_5_3
        >= 0LL) && (0LL - (long long )i) - (long long )personOnFloor_5_4 >= 0LL) &&
        (0LL - (long long )i) - (long long )weight >= 0LL) && (0LL - (long long )i)
        - (long long )persons_0 >= 0LL) && (0LL - (long long )i) - (long long )persons_1
        >= 0LL) && (0LL - (long long )i) - (long long )persons_2 >= 0LL) && (0LL -
        (long long )i) - (long long )persons_3 >= 0LL) && (0LL - (long long )i) -
        (long long )persons_4 >= 0LL) && (0LL - (long long )i) - (long long )persons_5
        >= 0LL) && (0LL - (long long )persons_0) - (long long )weight >= 0LL) && (0LL
        - (long long )persons_0) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_1) - (long long )weight >= 0LL) && (0LL - (long long )persons_1)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )persons_2) - (long long
        )weight >= 0LL) && (0LL - (long long )persons_2) - (long long )persons_5 >=
        0LL) && (0LL - (long long )persons_3) - (long long )weight >= 0LL) && (0LL
        - (long long )persons_3) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )persons_4) - (long long )weight >= 0LL) && (0LL - (long long )persons_4)
        - (long long )persons_5 >= 0LL) && (0LL - (long long )persons_5) - (long long
        )weight >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_0
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_1 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_0_2 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_0_3 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_0_4 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_1_0 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_2_1 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_2_2 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_2_3
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_2_4 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_3_0 >= 0LL)
        && (0LL - (long long )doorState) - (long long )personOnFloor_3_1 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )personOnFloor_3_2 >= 0LL) && (0LL
        - (long long )doorState) - (long long )personOnFloor_3_3 >= 0LL) && (0LL -
        (long long )doorState) - (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long
        long )doorState) - (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long long
        )doorState) - (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long long )doorState)
        - (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long long )doorState) -
        (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long long )doorState) - (long
        long )personOnFloor_4_4 >= 0LL) && (0LL - (long long )doorState) - (long long
        )personOnFloor_5_0 >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_2
        >= 0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_3 >=
        0LL) && (0LL - (long long )doorState) - (long long )personOnFloor_5_4 >= 0LL)
        && (0LL - (long long )doorState) - (long long )weight >= 0LL) && (0LL - (long
        long )doorState) - (long long )floorButtons_spc2_0 >= 0LL) && (0LL - (long
        long )doorState) - (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long
        long )doorState) - (long long )floorButtons_spc2_2 >= 0LL) && (0LL - (long
        long )doorState) - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long
        long )doorState) - (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long
        long )doorState) - (long long )i >= 0LL) && (0LL - (long long )doorState)
        - (long long )persons_0 >= 0LL) && (0LL - (long long )doorState) - (long long
        )persons_1 >= 0LL) && (0LL - (long long )doorState) - (long long )persons_2
        >= 0LL) && (0LL - (long long )doorState) - (long long )persons_3 >= 0LL) &&
        (0LL - (long long )doorState) - (long long )persons_4 >= 0LL) && (0LL - (long
        long )doorState) - (long long )persons_5 >= 0LL) && (0LL - (long long )doorState)
        - (long long )floorButtons_0 >= 0LL) && (0LL - (long long )doorState) - (long
        long )floorButtons_1 >= 0LL) && (0LL - (long long )doorState) - (long long
        )floorButtons_2 >= 0LL) && (0LL - (long long )doorState) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )doorState) - (long long )floorButtons_4 >= 0LL)
        && (0LL - (long long )floorButtons_0) - (long long )weight >= 0LL) && (0LL
        - (long long )floorButtons_0) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (0LL - (long long )floorButtons_0) - (long long )i >= 0LL) && (0LL - (long
        long )floorButtons_0) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )floorButtons_0) - (long long )floorButtons_3 >= 0LL) && (0LL - (long long
        )floorButtons_1) - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_1)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_1)
        - (long long )i >= 0LL) && (0LL - (long long )floorButtons_1) - (long long
        )persons_5 >= 0LL) && (0LL - (long long )floorButtons_1) - (long long )floorButtons_3
        >= 0LL) && (0LL - (long long )floorButtons_2) - (long long )weight >= 0LL)
        && (0LL - (long long )floorButtons_2) - (long long )floorButtons_spc2_3 >=
        0LL) && (0LL - (long long )floorButtons_2) - (long long )i >= 0LL) && (0LL
        - (long long )floorButtons_2) - (long long )persons_5 >= 0LL) && (0LL - (long
        long )floorButtons_2) - (long long )floorButtons_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_0_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_1_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_2_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_3_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_1 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_4_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_0 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_2 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_3 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )personOnFloor_5_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_0 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_1 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_2 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )floorButtons_spc2_4 >= 0LL) && (0LL - (long long )floorButtons_3)
        - (long long )i >= 0LL) && (0LL - (long long )floorButtons_3) - (long long
        )persons_0 >= 0LL) && (0LL - (long long )floorButtons_3) - (long long )persons_1
        >= 0LL) && (0LL - (long long )floorButtons_3) - (long long )persons_2 >= 0LL)
        && (0LL - (long long )floorButtons_3) - (long long )persons_3 >= 0LL) && (0LL
        - (long long )floorButtons_3) - (long long )persons_4 >= 0LL) && (0LL - (long
        long )floorButtons_3) - (long long )persons_5 >= 0LL) && (0LL - (long long
        )floorButtons_3) - (long long )floorButtons_4 >= 0LL) && (0LL - (long long
        )floorButtons_4) - (long long )weight >= 0LL) && (0LL - (long long )floorButtons_4)
        - (long long )floorButtons_spc2_3 >= 0LL) && (0LL - (long long )floorButtons_4)
        - (long long )i >= 0LL) && (0LL - (long long )floorButtons_4) - (long long
        )persons_5 >= 0LL) && (1LL - (long long )calls_0) - (long long )calls_1 >=
        0LL) && (1LL - (long long )calls_0) - (long long )personOnFloor_5_1 >= 0LL)
        && (1LL - (long long )calls_0) - (long long )currentFloorID >= 0LL) && (1LL
        - (long long )calls_1) - (long long )calls_2 >= 0LL) && (1LL - (long long
        )calls_1) - (long long )calls_3 >= 0LL) && (1LL - (long long )calls_1) - (long
        long )calls_4 >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_0_0
        >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_0_1 >=
        0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_0_2 >= 0LL)
        && (1LL - (long long )calls_1) - (long long )personOnFloor_0_3 >= 0LL) &&
        (1LL - (long long )calls_1) - (long long )personOnFloor_0_4 >= 0LL) && (1LL
        - (long long )calls_1) - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long
        long )calls_1) - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long
        )calls_1) - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long )calls_1)
        - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long )calls_1) - (long
        long )personOnFloor_1_4 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )personOnFloor_2_0 >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_2_1
        >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_2_2 >=
        0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_2_3 >= 0LL)
        && (1LL - (long long )calls_1) - (long long )personOnFloor_2_4 >= 0LL) &&
        (1LL - (long long )calls_1) - (long long )personOnFloor_3_0 >= 0LL) && (1LL
        - (long long )calls_1) - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long
        long )calls_1) - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long
        )calls_1) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long )calls_1)
        - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long )calls_1) - (long
        long )personOnFloor_4_0 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )personOnFloor_4_1 >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_4_2
        >= 0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_4_3 >=
        0LL) && (1LL - (long long )calls_1) - (long long )personOnFloor_4_4 >= 0LL)
        && (1LL - (long long )calls_1) - (long long )personOnFloor_5_0 >= 0LL) &&
        (1LL - (long long )calls_1) - (long long )personOnFloor_5_2 >= 0LL) && (1LL
        - (long long )calls_1) - (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long
        long )calls_1) - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long
        )calls_1) - (long long )weight >= 0LL) && (1LL - (long long )calls_1) - (long
        long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_spc2_2
        >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_spc2_3 >=
        0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_spc2_4 >= 0LL)
        && (1LL - (long long )calls_1) - (long long )i >= 0LL) && (1LL - (long long
        )calls_1) - (long long )persons_0 >= 0LL) && (1LL - (long long )calls_1) -
        (long long )persons_1 >= 0LL) && (1LL - (long long )calls_1) - (long long
        )persons_2 >= 0LL) && (1LL - (long long )calls_1) - (long long )persons_3
        >= 0LL) && (1LL - (long long )calls_1) - (long long )persons_4 >= 0LL) &&
        (1LL - (long long )calls_1) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )calls_1) - (long long )doorState >= 0LL) && (1LL - (long long )calls_1)
        - (long long )floorButtons_0 >= 0LL) && (1LL - (long long )calls_1) - (long
        long )floorButtons_1 >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_2
        >= 0LL) && (1LL - (long long )calls_1) - (long long )floorButtons_3 >= 0LL)
        && (1LL - (long long )calls_1) - (long long )floorButtons_4 >= 0LL) && (1LL
        - (long long )calls_2) - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long
        long )calls_2) - (long long )currentFloorID >= 0LL) && (1LL - (long long )calls_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )calls_3) - (long
        long )currentFloorID >= 0LL) && (1LL - (long long )calls_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )calls_4) - (long long )currentFloorID >= 0LL)
        && (1LL - (long long )personOnFloor_0_0) - (long long )personOnFloor_5_1 >=
        0LL) && (1LL - (long long )personOnFloor_0_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_0_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_0_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_0_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_1_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_1_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_1_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_1_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_1_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_2_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_2_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_2_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_2_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_2_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_3_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_3_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_3_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_3_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_3_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_4_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_4_1) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_4_2) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_4_3) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_4_4) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_5_0) - (long long )personOnFloor_5_1
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )personOnFloor_5_2
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )personOnFloor_5_3
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )personOnFloor_5_4
        >= 0LL) && (1LL - (long long )personOnFloor_5_1) - (long long )weight >= 0LL)
        && (1LL - (long long )personOnFloor_5_1) - (long long )persons_0 >= 0LL) &&
        (1LL - (long long )personOnFloor_5_1) - (long long )persons_1 >= 0LL) && (1LL
        - (long long )personOnFloor_5_1) - (long long )persons_2 >= 0LL) && (1LL -
        (long long )personOnFloor_5_1) - (long long )persons_3 >= 0LL) && (1LL - (long
        long )personOnFloor_5_1) - (long long )persons_4 >= 0LL) && (1LL - (long long
        )personOnFloor_5_1) - (long long )persons_5 >= 0LL) && (1LL - (long long )floorButtons_spc2_0)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_1)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_2)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_3)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_spc2_4)
        - (long long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )i) - (long long
        )personOnFloor_5_1 >= 0LL) && (1LL - (long long )currentHeading) - (long long
        )weight >= 0LL) && (1LL - (long long )currentHeading) - (long long )floorButtons_spc2_3
        >= 0LL) && (1LL - (long long )currentHeading) - (long long )i >= 0LL) && (1LL
        - (long long )currentHeading) - (long long )persons_5 >= 0LL) && (1LL - (long
        long )currentHeading) - (long long )doorState >= 0LL) && (1LL - (long long
        )currentHeading) - (long long )floorButtons_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_0_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_1_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_2_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_3_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_1 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_4_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_0 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_2 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_3 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )personOnFloor_5_4 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )weight >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_0 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_1 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_2 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_3 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_spc2_4 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )i >= 0LL) && (1LL - (long long )currentFloorID) - (long long
        )persons_0 >= 0LL) && (1LL - (long long )currentFloorID) - (long long )persons_1
        >= 0LL) && (1LL - (long long )currentFloorID) - (long long )persons_2 >= 0LL)
        && (1LL - (long long )currentFloorID) - (long long )persons_3 >= 0LL) && (1LL
        - (long long )currentFloorID) - (long long )persons_4 >= 0LL) && (1LL - (long
        long )currentFloorID) - (long long )persons_5 >= 0LL) && (1LL - (long long
        )currentFloorID) - (long long )doorState >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_0 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_1 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_2 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_3 >= 0LL) && (1LL - (long long )currentFloorID)
        - (long long )floorButtons_4 >= 0LL) && (1LL - (long long )doorState) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_0) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_1) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_2) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_3) - (long
        long )personOnFloor_5_1 >= 0LL) && (1LL - (long long )floorButtons_4) - (long
        long )personOnFloor_5_1 >= 0LL) && (2LL - (long long )calls_1) - (long long
        )personOnFloor_5_1 >= 0LL) && (2LL - (long long )calls_1) - (long long )currentHeading
        >= 0LL) && (2LL - (long long )calls_1) - (long long )currentFloorID >= 0LL)
        && (2LL - (long long )currentHeading) - (long long )personOnFloor_5_1 >= 0LL)
        && (2LL - (long long )currentFloorID) - (long long )personOnFloor_5_1 >= 0LL)
        && (2LL - (long long )currentFloorID) - (long long )currentHeading >= 0LL)
        && (4LL - (long long )executiveFloor) - (long long )weight >= 0LL) && (4LL
        - (long long )executiveFloor) - (long long )floorButtons_spc2_3 >= 0LL) &&
        (4LL - (long long )executiveFloor) - (long long )i >= 0LL) && (4LL - (long
        long )executiveFloor) - (long long )persons_5 >= 0LL) && (4LL - (long long
        )executiveFloor) - (long long )floorButtons_3 >= 0LL) && (4LL - (long long
        )doorState) - (long long )executiveFloor >= 0LL) && (5LL - (long long )calls_1)
        - (long long )executiveFloor >= 0LL) && (5LL - (long long )executiveFloor)
        - (long long )personOnFloor_5_1 >= 0LL) && (5LL - (long long )currentFloorID)
        - (long long )executiveFloor >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        - (long long )weight >= 0LL) && (12LL - (long long )cleanupTimeShifts) - (long
        long )floorButtons_spc2_3 >= 0LL) && (12LL - (long long )cleanupTimeShifts)
        - (long long )i >= 0LL) && (12LL - (long long )cleanupTimeShifts) - (long
        long )persons_5 >= 0LL) && (12LL - (long long )cleanupTimeShifts) - (long
        long )doorState >= 0LL) && (12LL - (long long )cleanupTimeShifts) - (long
        long )floorButtons_3 >= 0LL) && (13LL - (long long )calls_1) - (long long
        )cleanupTimeShifts >= 0LL) && (13LL - (long long )cleanupTimeShifts) - (long
        long )personOnFloor_5_1 >= 0LL) && (13LL - (long long )cleanupTimeShifts)
        - (long long )currentFloorID >= 0LL) && (100LL - (long long )maximumWeight)
        - (long long )weight >= 0LL) && (100LL - (long long )maximumWeight) - (long
        long )persons_5 >= 0LL) && (100LL - (long long )floorButtons_spc2_3) - (long
        long )maximumWeight >= 0LL) && (100LL - (long long )i) - (long long )maximumWeight
        >= 0LL) && (100LL - (long long )doorState) - (long long )maximumWeight >=
        0LL) && (100LL - (long long )floorButtons_3) - (long long )maximumWeight >=
        0LL) && (101LL - (long long )calls_1) - (long long )maximumWeight >= 0LL)
        && (101LL - (long long )maximumWeight) - (long long )personOnFloor_5_1 >=
        0LL) && (101LL - (long long )currentFloorID) - (long long )maximumWeight >=
        0LL) && (2147483647LL - (long long )__cil_tmp4) - (long long )calls_0 >= 0LL)
        && (2147483647LL - (long long )__cil_tmp4) - (long long )calls_2 >= 0LL) &&
        (2147483647LL - (long long )__cil_tmp4) - (long long )calls_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )calls_4 >= 0LL) && (2147483647LL -
        (long long )__cil_tmp4) - (long long )personOnFloor_0_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_0_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_0_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_0_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_0_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_1_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_1_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_1_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_1_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_1_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_2_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_2_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_2_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_2_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_2_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_3_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_3_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_3_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_3_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_3_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_4_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_4_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_4_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_4_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_4_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_5_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_5_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_5_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )personOnFloor_5_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )weight >= 0LL) && (2147483647LL -
        (long long )__cil_tmp4) - (long long )floorButtons_spc2_0 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_spc2_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_spc2_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_spc2_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_spc2_4 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )i >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_0 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_1 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_2 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_3 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_4 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )persons_5 >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )doorState >= 0LL) && (2147483647LL - (long
        long )__cil_tmp4) - (long long )floorButtons_0 >= 0LL) && (2147483647LL -
        (long long )__cil_tmp4) - (long long )floorButtons_1 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_2 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_3 >= 0LL) && (2147483647LL
        - (long long )__cil_tmp4) - (long long )floorButtons_4 >= 0LL) && (2147483648LL
        - (long long )__cil_tmp4) - (long long )calls_1 >= 0LL) && (2147483648LL -
        (long long )__cil_tmp4) - (long long )personOnFloor_5_1 >= 0LL) && (2147483648LL
        - (long long )__cil_tmp4) - (long long )currentHeading >= 0LL) && (2147483648LL
        - (long long )__cil_tmp4) - (long long )currentFloorID >= 0LL) && (2147483651LL
        - (long long )__cil_tmp4) - (long long )executiveFloor >= 0LL) && (2147483659LL
        - (long long )__cil_tmp4) - (long long )cleanupTimeShifts >= 0LL) && (2147483747LL
        - (long long )__cil_tmp4) - (long long )maximumWeight >= 0LL) && (long long
        )calls_0 - (long long )weight >= 0LL) && (long long )calls_0 - (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )calls_0 - (long long )i >= 0LL)
        && (long long )calls_0 - (long long )persons_5 >= 0LL) && (long long )calls_0
        - (long long )doorState >= 0LL) && (long long )calls_0 - (long long )floorButtons_3
        >= 0LL) && (long long )calls_1 - (long long )currentHeading >= 0LL) && (long
        long )calls_1 - (long long )currentFloorID >= 0LL) && (long long )calls_2
        - (long long )weight >= 0LL) && (long long )calls_2 - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )calls_2 - (long long )i >= 0LL) && (long long )calls_2
        - (long long )persons_5 >= 0LL) && (long long )calls_2 - (long long )doorState
        >= 0LL) && (long long )calls_2 - (long long )floorButtons_3 >= 0LL) && (long
        long )calls_3 - (long long )weight >= 0LL) && (long long )calls_3 - (long
        long )floorButtons_spc2_3 >= 0LL) && (long long )calls_3 - (long long )i >=
        0LL) && (long long )calls_3 - (long long )persons_5 >= 0LL) && (long long
        )calls_3 - (long long )doorState >= 0LL) && (long long )calls_3 - (long long
        )floorButtons_3 >= 0LL) && (long long )calls_4 - (long long )weight >= 0LL)
        && (long long )calls_4 - (long long )floorButtons_spc2_3 >= 0LL) && (long
        long )calls_4 - (long long )i >= 0LL) && (long long )calls_4 - (long long
        )persons_5 >= 0LL) && (long long )calls_4 - (long long )doorState >= 0LL)
        && (long long )calls_4 - (long long )floorButtons_3 >= 0LL) && (long long
        )personOnFloor_0_0 - (long long )weight >= 0LL) && (long long )personOnFloor_0_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_1 - (long long
        )weight >= 0LL) && (long long )personOnFloor_0_1 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_0_2 - (long long )weight >= 0LL) && (long
        long )personOnFloor_0_2 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_0_3
        - (long long )weight >= 0LL) && (long long )personOnFloor_0_3 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_0_4 - (long long )weight >=
        0LL) && (long long )personOnFloor_0_4 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_1_0 - (long long )weight >= 0LL) && (long long )personOnFloor_1_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_1 - (long long
        )weight >= 0LL) && (long long )personOnFloor_1_1 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_1_2 - (long long )weight >= 0LL) && (long
        long )personOnFloor_1_2 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_1_3
        - (long long )weight >= 0LL) && (long long )personOnFloor_1_3 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_1_4 - (long long )weight >=
        0LL) && (long long )personOnFloor_1_4 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_2_0 - (long long )weight >= 0LL) && (long long )personOnFloor_2_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_1 - (long long
        )weight >= 0LL) && (long long )personOnFloor_2_1 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_2_2 - (long long )weight >= 0LL) && (long
        long )personOnFloor_2_2 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_2_3
        - (long long )weight >= 0LL) && (long long )personOnFloor_2_3 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_2_4 - (long long )weight >=
        0LL) && (long long )personOnFloor_2_4 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_3_0 - (long long )weight >= 0LL) && (long long )personOnFloor_3_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_1 - (long long
        )weight >= 0LL) && (long long )personOnFloor_3_1 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_3_2 - (long long )weight >= 0LL) && (long
        long )personOnFloor_3_2 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_3_3
        - (long long )weight >= 0LL) && (long long )personOnFloor_3_3 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_3_4 - (long long )weight >=
        0LL) && (long long )personOnFloor_3_4 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_4_0 - (long long )weight >= 0LL) && (long long )personOnFloor_4_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_1 - (long long
        )weight >= 0LL) && (long long )personOnFloor_4_1 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_4_2 - (long long )weight >= 0LL) && (long
        long )personOnFloor_4_2 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_4_3
        - (long long )weight >= 0LL) && (long long )personOnFloor_4_3 - (long long
        )persons_5 >= 0LL) && (long long )personOnFloor_4_4 - (long long )weight >=
        0LL) && (long long )personOnFloor_4_4 - (long long )persons_5 >= 0LL) && (long
        long )personOnFloor_5_0 - (long long )weight >= 0LL) && (long long )personOnFloor_5_0
        - (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_2 - (long long
        )weight >= 0LL) && (long long )personOnFloor_5_2 - (long long )persons_5 >=
        0LL) && (long long )personOnFloor_5_3 - (long long )weight >= 0LL) && (long
        long )personOnFloor_5_3 - (long long )persons_5 >= 0LL) && (long long )personOnFloor_5_4
        - (long long )weight >= 0LL) && (long long )personOnFloor_5_4 - (long long
        )persons_5 >= 0LL) && (long long )floorButtons_spc2_0 - (long long )weight
        >= 0LL) && (long long )floorButtons_spc2_0 - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_spc2_0 - (long long )i >= 0LL) && (long
        long )floorButtons_spc2_0 - (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_1
        - (long long )weight >= 0LL) && (long long )floorButtons_spc2_1 - (long long
        )floorButtons_spc2_3 >= 0LL) && (long long )floorButtons_spc2_1 - (long long
        )i >= 0LL) && (long long )floorButtons_spc2_1 - (long long )persons_5 >= 0LL)
        && (long long )floorButtons_spc2_2 - (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_2 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_spc2_2 - (long long )i >= 0LL) && (long long )floorButtons_spc2_2
        - (long long )persons_5 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_0_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_0_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_0_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_0_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_0_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_1_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_1_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_1_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_1_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_1_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_2_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_2_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_2_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_2_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_2_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_3_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_3_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_3_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_3_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_3_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_4_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_4_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_4_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_4_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_4_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_5_0 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_5_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_5_3 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )personOnFloor_5_4 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )weight >= 0LL) && (long long )floorButtons_spc2_3 - (long long )floorButtons_spc2_4
        >= 0LL) && (long long )floorButtons_spc2_3 - (long long )i >= 0LL) && (long
        long )floorButtons_spc2_3 - (long long )persons_0 >= 0LL) && (long long )floorButtons_spc2_3
        - (long long )persons_1 >= 0LL) && (long long )floorButtons_spc2_3 - (long
        long )persons_2 >= 0LL) && (long long )floorButtons_spc2_3 - (long long )persons_3
        >= 0LL) && (long long )floorButtons_spc2_3 - (long long )persons_4 >= 0LL)
        && (long long )floorButtons_spc2_4 - (long long )weight >= 0LL) && (long long
        )floorButtons_spc2_4 - (long long )i >= 0LL) && (long long )floorButtons_spc2_4
        - (long long )persons_5 >= 0LL) && (long long )i - (long long )personOnFloor_0_0
        >= 0LL) && (long long )i - (long long )personOnFloor_0_1 >= 0LL) && (long
        long )i - (long long )personOnFloor_0_2 >= 0LL) && (long long )i - (long long
        )personOnFloor_0_3 >= 0LL) && (long long )i - (long long )personOnFloor_0_4
        >= 0LL) && (long long )i - (long long )personOnFloor_1_0 >= 0LL) && (long
        long )i - (long long )personOnFloor_1_1 >= 0LL) && (long long )i - (long long
        )personOnFloor_1_2 >= 0LL) && (long long )i - (long long )personOnFloor_1_3
        >= 0LL) && (long long )i - (long long )personOnFloor_1_4 >= 0LL) && (long
        long )i - (long long )personOnFloor_2_0 >= 0LL) && (long long )i - (long long
        )personOnFloor_2_1 >= 0LL) && (long long )i - (long long )personOnFloor_2_2
        >= 0LL) && (long long )i - (long long )personOnFloor_2_3 >= 0LL) && (long
        long )i - (long long )personOnFloor_2_4 >= 0LL) && (long long )i - (long long
        )personOnFloor_3_0 >= 0LL) && (long long )i - (long long )personOnFloor_3_1
        >= 0LL) && (long long )i - (long long )personOnFloor_3_2 >= 0LL) && (long
        long )i - (long long )personOnFloor_3_3 >= 0LL) && (long long )i - (long long
        )personOnFloor_3_4 >= 0LL) && (long long )i - (long long )personOnFloor_4_0
        >= 0LL) && (long long )i - (long long )personOnFloor_4_1 >= 0LL) && (long
        long )i - (long long )personOnFloor_4_2 >= 0LL) && (long long )i - (long long
        )personOnFloor_4_3 >= 0LL) && (long long )i - (long long )personOnFloor_4_4
        >= 0LL) && (long long )i - (long long )personOnFloor_5_0 >= 0LL) && (long
        long )i - (long long )personOnFloor_5_2 >= 0LL) && (long long )i - (long long
        )personOnFloor_5_3 >= 0LL) && (long long )i - (long long )personOnFloor_5_4
        >= 0LL) && (long long )i - (long long )weight >= 0LL) && (long long )i - (long
        long )persons_0 >= 0LL) && (long long )i - (long long )persons_1 >= 0LL) &&
        (long long )i - (long long )persons_2 >= 0LL) && (long long )i - (long long
        )persons_3 >= 0LL) && (long long )i - (long long )persons_4 >= 0LL) && (long
        long )i - (long long )persons_5 >= 0LL) && (long long )currentHeading - (long
        long )personOnFloor_5_1 >= 0LL) && (long long )currentFloorID - (long long
        )personOnFloor_5_1 >= 0LL) && (long long )currentFloorID - (long long )currentHeading
        >= 0LL) && (long long )persons_0 - (long long )weight >= 0LL) && (long long
        )persons_0 - (long long )persons_5 >= 0LL) && (long long )persons_1 - (long
        long )weight >= 0LL) && (long long )persons_1 - (long long )persons_5 >= 0LL)
        && (long long )persons_2 - (long long )weight >= 0LL) && (long long )persons_2
        - (long long )persons_5 >= 0LL) && (long long )persons_3 - (long long )weight
        >= 0LL) && (long long )persons_3 - (long long )persons_5 >= 0LL) && (long
        long )persons_4 - (long long )weight >= 0LL) && (long long )persons_4 - (long
        long )persons_5 >= 0LL) && (long long )persons_5 - (long long )weight >= 0LL)
        && (long long )doorState - (long long )personOnFloor_0_0 >= 0LL) && (long
        long )doorState - (long long )personOnFloor_0_1 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_0_2 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_0_3 >= 0LL) && (long long )doorState - (long long )personOnFloor_0_4
        >= 0LL) && (long long )doorState - (long long )personOnFloor_1_0 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_1_1 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_1_2 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_1_3 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_1_4 >= 0LL) && (long long )doorState - (long long )personOnFloor_2_0
        >= 0LL) && (long long )doorState - (long long )personOnFloor_2_1 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_2_2 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_2_3 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_2_4 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_3_0 >= 0LL) && (long long )doorState - (long long )personOnFloor_3_1
        >= 0LL) && (long long )doorState - (long long )personOnFloor_3_2 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_3_3 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_3_4 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_4_0 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_4_1 >= 0LL) && (long long )doorState - (long long )personOnFloor_4_2
        >= 0LL) && (long long )doorState - (long long )personOnFloor_4_3 >= 0LL) &&
        (long long )doorState - (long long )personOnFloor_4_4 >= 0LL) && (long long
        )doorState - (long long )personOnFloor_5_0 >= 0LL) && (long long )doorState
        - (long long )personOnFloor_5_2 >= 0LL) && (long long )doorState - (long long
        )personOnFloor_5_3 >= 0LL) && (long long )doorState - (long long )personOnFloor_5_4
        >= 0LL) && (long long )doorState - (long long )weight >= 0LL) && (long long
        )doorState - (long long )floorButtons_spc2_0 >= 0LL) && (long long )doorState
        - (long long )floorButtons_spc2_1 >= 0LL) && (long long )doorState - (long
        long )floorButtons_spc2_2 >= 0LL) && (long long )doorState - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )doorState - (long long )floorButtons_spc2_4 >= 0LL)
        && (long long )doorState - (long long )i >= 0LL) && (long long )doorState
        - (long long )persons_0 >= 0LL) && (long long )doorState - (long long )persons_1
        >= 0LL) && (long long )doorState - (long long )persons_2 >= 0LL) && (long
        long )doorState - (long long )persons_3 >= 0LL) && (long long )doorState -
        (long long )persons_4 >= 0LL) && (long long )doorState - (long long )persons_5
        >= 0LL) && (long long )doorState - (long long )floorButtons_0 >= 0LL) && (long
        long )doorState - (long long )floorButtons_1 >= 0LL) && (long long )doorState
        - (long long )floorButtons_2 >= 0LL) && (long long )doorState - (long long
        )floorButtons_3 >= 0LL) && (long long )doorState - (long long )floorButtons_4
        >= 0LL) && (long long )floorButtons_0 - (long long )weight >= 0LL) && (long
        long )floorButtons_0 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_0 - (long long )i >= 0LL) && (long long )floorButtons_0 - (long
        long )persons_5 >= 0LL) && (long long )floorButtons_0 - (long long )floorButtons_3
        >= 0LL) && (long long )floorButtons_1 - (long long )weight >= 0LL) && (long
        long )floorButtons_1 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_1 - (long long )i >= 0LL) && (long long )floorButtons_1 - (long
        long )persons_5 >= 0LL) && (long long )floorButtons_1 - (long long )floorButtons_3
        >= 0LL) && (long long )floorButtons_2 - (long long )weight >= 0LL) && (long
        long )floorButtons_2 - (long long )floorButtons_spc2_3 >= 0LL) && (long long
        )floorButtons_2 - (long long )i >= 0LL) && (long long )floorButtons_2 - (long
        long )persons_5 >= 0LL) && (long long )floorButtons_2 - (long long )floorButtons_3
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_0_0 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_0_1 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_0_2 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_0_3 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_0_4 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_1_0 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_1_1 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_1_2
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_1_3 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_1_4 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_2_0 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_2_1 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_2_2 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_2_3 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_2_4 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_3_0
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_3_1 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_3_2 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_3_3 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_3_4 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_4_0 >= 0LL) && (long long )floorButtons_3 - (long
        long )personOnFloor_4_1 >= 0LL) && (long long )floorButtons_3 - (long long
        )personOnFloor_4_2 >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_4_3
        >= 0LL) && (long long )floorButtons_3 - (long long )personOnFloor_4_4 >= 0LL)
        && (long long )floorButtons_3 - (long long )personOnFloor_5_0 >= 0LL) && (long
        long )floorButtons_3 - (long long )personOnFloor_5_2 >= 0LL) && (long long
        )floorButtons_3 - (long long )personOnFloor_5_3 >= 0LL) && (long long )floorButtons_3
        - (long long )personOnFloor_5_4 >= 0LL) && (long long )floorButtons_3 - (long
        long )weight >= 0LL) && (long long )floorButtons_3 - (long long )floorButtons_spc2_0
        >= 0LL) && (long long )floorButtons_3 - (long long )floorButtons_spc2_1 >=
        0LL) && (long long )floorButtons_3 - (long long )floorButtons_spc2_2 >= 0LL)
        && (long long )floorButtons_3 - (long long )floorButtons_spc2_4 >= 0LL) &&
        (long long )floorButtons_3 - (long long )i >= 0LL) && (long long )floorButtons_3
        - (long long )persons_0 >= 0LL) && (long long )floorButtons_3 - (long long
        )persons_1 >= 0LL) && (long long )floorButtons_3 - (long long )persons_2 >=
        0LL) && (long long )floorButtons_3 - (long long )persons_3 >= 0LL) && (long
        long )floorButtons_3 - (long long )persons_4 >= 0LL) && (long long )floorButtons_3
        - (long long )floorButtons_4 >= 0LL) && (long long )floorButtons_4 - (long
        long )weight >= 0LL) && (long long )floorButtons_4 - (long long )floorButtons_spc2_3
        >= 0LL) && (long long )floorButtons_4 - (long long )i >= 0LL) && (long long
        )floorButtons_4 - (long long )persons_5 >= 0LL) && 0 == i) && calls_1 == 1)
        && personOnFloor_5_1 == 1) && weight == 0) && floorButtons_spc2_3 == 0) &&
        i == 0) && currentFloorID == 1) && persons_5 == 0) && doorState == 0) && floorButtons_3
        == 0)
      format: c_expression
